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-rw-r--r--src/net/ea/beinghandler.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 7af57af18..9f8fd7842 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -32,7 +32,7 @@ namespace Ea
class BeingHandler : public Net::BeingHandler
{
public:
- BeingHandler(bool enableSync);
+ BeingHandler(const bool enableSync);
A_DELETE_COPY(BeingHandler)
@@ -61,39 +61,39 @@ class BeingHandler : public Net::BeingHandler
virtual void processBeingAction(Net::MessageIn &msg) const;
- virtual void processBeingSelfEffect(Net::MessageIn &msg);
+ virtual void processBeingSelfEffect(Net::MessageIn &msg) const;
- virtual void processBeingEmotion(Net::MessageIn &msg);
+ virtual void processBeingEmotion(Net::MessageIn &msg) const;
virtual void processBeingChangeLook(Net::MessageIn &msg,
const bool look2) const = 0;
- virtual void processNameResponse(Net::MessageIn &msg);
+ virtual void processNameResponse(Net::MessageIn &msg) const;
- virtual void processIpResponse(Net::MessageIn &msg);
+ virtual void processIpResponse(Net::MessageIn &msg) const;
- virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg);
+ virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg) const;
- virtual void processBeingChangeDirection(Net::MessageIn &msg);
+ virtual void processBeingChangeDirection(Net::MessageIn &msg) const;
virtual void processPlayerMoveUpdate(Net::MessageIn &msg,
const int type) const = 0;
- virtual void processPlayerStop(Net::MessageIn &msg);
+ virtual void processPlayerStop(Net::MessageIn &msg) const;
- virtual void processPlayerMoveToAttack(Net::MessageIn &msg);
+ virtual void processPlayerMoveToAttack(Net::MessageIn &msg) const;
- virtual void processPlaterStatusChange(Net::MessageIn &msg);
+ virtual void processPlaterStatusChange(Net::MessageIn &msg) const;
- virtual void processBeingStatusChange(Net::MessageIn &msg);
+ virtual void processBeingStatusChange(Net::MessageIn &msg) const;
- virtual void processSkilCasting(Net::MessageIn &msg);
+ virtual void processSkilCasting(Net::MessageIn &msg) const;
- virtual void processSkillNoDamage(Net::MessageIn &msg);
+ virtual void processSkillNoDamage(Net::MessageIn &msg) const;
- virtual void processPvpMapMode(Net::MessageIn &msg);
+ virtual void processPvpMapMode(Net::MessageIn &msg) const;
- virtual void processPvpSet(Net::MessageIn &msg);
+ virtual void processPvpSet(Net::MessageIn &msg) const;
protected:
// Should we honor server "Stop Walking" packets