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-rw-r--r--src/net/ea/beinghandler.cpp84
1 files changed, 42 insertions, 42 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 4e08f5466..4938ea525 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -24,7 +24,7 @@
#include "net/ea/eaprotocol.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
@@ -64,7 +64,7 @@ BeingHandler::BeingHandler(const bool enableSync) :
Being *BeingHandler::createBeing(const int id, const int16_t job) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return nullptr;
ActorSprite::Type type = ActorSprite::UNKNOWN;
@@ -77,7 +77,7 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const
else if (job == 45)
type = ActorSprite::PORTAL;
- Being *const being = actorSpriteManager->createBeing(id, type, job);
+ Being *const being = actorManager->createBeing(id, type, job);
if (type == ActorSprite::PLAYER || type == ActorSprite::NPC)
{
@@ -115,7 +115,7 @@ void BeingHandler::setSprite(Being *const being, const unsigned int slot,
void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const bool visible)
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
int spawnId;
@@ -136,13 +136,13 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (id == player_node->getId() && job >= 1000)
disguiseId = job;
- Being *dstBeing = actorSpriteManager->findBeing(id);
+ Being *dstBeing = actorManager->findBeing(id);
if (dstBeing && dstBeing->getType() == Being::MONSTER
&& !dstBeing->isAlive())
{
- actorSpriteManager->destroy(dstBeing);
- actorSpriteManager->erase(dstBeing);
+ actorManager->destroy(dstBeing);
+ actorManager->erase(dstBeing);
dstBeing = nullptr;
}
@@ -153,7 +153,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (job == 0 && id >= 110000000)
return;
- if (actorSpriteManager->isBlocked(id) == true)
+ if (actorManager->isBlocked(id) == true)
return;
dstBeing = createBeing(id, job);
@@ -168,7 +168,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
{
if (dstBeing->getType() == Being::NPC)
{
- actorSpriteManager->undelete(dstBeing);
+ actorManager->undelete(dstBeing);
if (serverVersion < 1)
requestNameById(id);
}
@@ -341,7 +341,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
/*
@@ -349,7 +349,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
* later versions of eAthena for both mobs and
* players
*/
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
/*
* This packet doesn't have enough info to actually
@@ -384,13 +384,13 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
{
- if (!actorSpriteManager || !player_node)
+ if (!actorManager || !player_node)
return;
// A being should be removed or has died
const int id = msg.readInt32();
- Being *const dstBeing = actorSpriteManager->findBeing(id);
+ Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
@@ -420,19 +420,19 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
if (socialWindow)
socialWindow->updateActiveList();
}
- actorSpriteManager->destroy(dstBeing);
+ actorManager->destroy(dstBeing);
}
}
void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
{
- if (!actorSpriteManager || !player_node)
+ if (!actorManager || !player_node)
return;
// A being changed mortality status
const int id = msg.readInt32();
- Being *const dstBeing = actorSpriteManager->findBeing(id);
+ Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
@@ -447,12 +447,12 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
const int id = msg.readInt16(); // Skill Id
- Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32());
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const srcBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
msg.readInt32(); // Server tick
msg.readInt32(); // src speed
msg.readInt32(); // dst speed
@@ -468,11 +468,11 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
void BeingHandler::processBeingAction(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32());
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const srcBeing = actorManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
msg.readInt32(); // server tick
const int srcSpeed = msg.readInt32(); // src speed
@@ -549,11 +549,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
{
- if (!effectManager || !actorSpriteManager)
+ if (!effectManager || !actorManager)
return;
const int id = static_cast<uint32_t>(msg.readInt32());
- Being *const being = actorSpriteManager->findBeing(id);
+ Being *const being = actorManager->findBeing(id);
if (!being)
return;
@@ -572,10 +572,10 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
{
- if (!player_node || !actorSpriteManager)
+ if (!player_node || !actorManager)
return;
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
if (!dstBeing)
return;
@@ -594,11 +594,11 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
void BeingHandler::processNameResponse(Net::MessageIn &msg) const
{
- if (!player_node || !actorSpriteManager)
+ if (!player_node || !actorManager)
return;
const int beingId = msg.readInt32();
- Being *const dstBeing = actorSpriteManager->findBeing(beingId);
+ Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
@@ -634,20 +634,20 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
void BeingHandler::processIpResponse(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
if (dstBeing)
dstBeing->setIp(ipToString(msg.readInt32()));
}
void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
if (dstBeing)
{
@@ -668,10 +668,10 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorManager->findBeing(msg.readInt32());
if (!dstBeing)
return;
@@ -686,7 +686,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
{
- if (!actorSpriteManager || !player_node)
+ if (!actorManager || !player_node)
return;
/*
@@ -705,7 +705,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
if (mSync || id != player_node->getId())
{
- Being *const dstBeing = actorSpriteManager->findBeing(id);
+ Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
{
const uint16_t x = msg.readInt16();
@@ -732,12 +732,12 @@ void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg A_UNUSED)
void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
// Change in players' flags
const int id = msg.readInt32();
- Being *const dstBeing = actorSpriteManager->findBeing(id);
+ Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
@@ -755,7 +755,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
// Status change
@@ -763,7 +763,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
const int id = msg.readInt32();
const int flag = msg.readInt8(); // 0: stop, 1: start
- Being *const dstBeing = actorSpriteManager->findBeing(id);
+ Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setStatusEffect(status, flag);
}
@@ -804,9 +804,9 @@ void BeingHandler::processPvpSet(Net::MessageIn &msg) const
const int id = msg.readInt32(); // id
const int rank = msg.readInt32(); // rank
msg.readInt32(); // num
- if (actorSpriteManager)
+ if (actorManager)
{
- Being *const dstBeing = actorSpriteManager->findBeing(id);
+ Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
dstBeing->setPvpRank(rank);
}