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Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 51771fb30..ab32a3f84 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -43,16 +43,17 @@
namespace Ea
{
-int BeingHandler::mSpawnId = 0;
+BeingId BeingHandler::mSpawnId = BeingId_zero;
bool BeingHandler::mSync = false;
BeingHandler::BeingHandler(const bool enableSync)
{
mSync = enableSync;
- mSpawnId = 0;
+ mSpawnId = BeingId_zero;
}
-Being *BeingHandler::createBeing(const int id, const int16_t job)
+Being *BeingHandler::createBeing(const BeingId id,
+ const int16_t job)
{
if (!actorManager)
return nullptr;
@@ -93,7 +94,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg)
// A being should be removed or has died
- const int id = msg.readInt32("being id");
+ const BeingId id = msg.readBeingId("being id");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
{
@@ -140,9 +141,9 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg)
const int id = msg.readInt16("skill id");
Being *const srcBeing = actorManager->findBeing(
- msg.readInt32("src being id"));
+ msg.readBeingId("src being id"));
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("dst being id"));
+ msg.readBeingId("dst being id"));
msg.readInt32("tick");
msg.readInt32("src speed");
msg.readInt32("dst speed");
@@ -167,9 +168,9 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg)
}
Being *const srcBeing = actorManager->findBeing(
- msg.readInt32("src being id"));
+ msg.readBeingId("src being id"));
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("dst being id"));
+ msg.readBeingId("dst being id"));
msg.readInt32("tick");
const int srcSpeed = msg.readInt32("src speed");
@@ -253,7 +254,8 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg)
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
if (!dstBeing)
{
BLOCK_END("BeingHandler::processBeingEmotion")
@@ -283,7 +285,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg)
return;
}
- const int beingId = msg.readInt32("being id");
+ const BeingId beingId = msg.readBeingId("being id");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
@@ -344,7 +346,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg)
return;
}
- const int id = msg.readInt32("account id");
+ const BeingId id = msg.readBeingId("account id");
if (mSync || id != localPlayer->getId())
{
@@ -409,7 +411,7 @@ void BeingHandler::processPvpMapMode(Net::MessageIn &msg)
void BeingHandler::processPvpSet(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processPvpSet")
- const int id = msg.readInt32("being id");
+ const BeingId id = msg.readBeingId("being id");
const int rank = msg.readInt32("rank");
msg.readInt32("num");
if (actorManager)
@@ -431,7 +433,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
}
const int len = msg.readInt16("len");
- const int beingId = msg.readInt32("account ic");
+ const BeingId beingId = msg.readBeingId("account ic");
const std::string str = msg.readString(len - 8, "name");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
@@ -481,7 +483,7 @@ void BeingHandler::processBeingMove3(Net::MessageIn &msg)
const int len = msg.readInt16("len") - 14;
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("being id"));
+ msg.readBeingId("being id"));
if (!dstBeing)
{
BLOCK_END("BeingHandler::processBeingMove3")