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Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 8bb5ec20f..a94f686da 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -59,15 +59,15 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const
if (!actorManager)
return nullptr;
- ActorType::Type type = ActorType::UNKNOWN;
+ ActorType::Type type = ActorType::Unknown;
if (job <= 25 || (job >= 4001 && job <= 4049))
- type = ActorType::PLAYER;
+ type = ActorType::Player;
else if (job >= 46 && job <= 1000)
- type = ActorType::NPC;
+ type = ActorType::Npc;
else if (job > 1000 && job <= 2000)
- type = ActorType::MONSTER;
+ type = ActorType::Monster;
else if (job == 45)
- type = ActorType::PORTAL;
+ type = ActorType::Portal;
Being *const being = actorManager->createBeing(id, type, job);
return being;
@@ -123,7 +123,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
}
else
{
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
{
if (botCheckerWindow)
botCheckerWindow->updateList();
@@ -222,11 +222,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
case Being::FLEE: // Lucky Dodge
if (srcBeing)
{
- if (srcSpeed && srcBeing->getType() == ActorType::PLAYER)
+ if (srcSpeed && srcBeing->getType() == ActorType::Player)
srcBeing->setAttackDelay(srcSpeed);
// attackid=1, type
srcBeing->handleAttack(dstBeing, param1, 1);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
srcBeing->setAttackTime();
}
if (dstBeing)
@@ -246,7 +246,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
if (srcBeing)
{
srcBeing->setAction(BeingAction::SIT, 0);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
@@ -259,7 +259,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
if (srcBeing)
{
srcBeing->setAction(BeingAction::STAND, 0);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
@@ -305,7 +305,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
effectManager->trigger(effectType, being);
// +++ need dehard code effectType == 3
- if (effectType == 3 && being->getType() == ActorType::PLAYER
+ if (effectType == 3 && being->getType() == ActorType::Player
&& socialWindow)
{ // reset received damage
socialWindow->resetDamage(being->getName());
@@ -338,7 +338,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
localPlayer->imitateEmote(dstBeing, emote);
}
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
BLOCK_END("BeingHandler::processBeingEmotion")
}
@@ -367,7 +367,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
dstBeing->updateGuild();
dstBeing->addToCache();
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
if (localPlayer)