diff options
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 8bb5ec20f..a94f686da 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -59,15 +59,15 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const if (!actorManager) return nullptr; - ActorType::Type type = ActorType::UNKNOWN; + ActorType::Type type = ActorType::Unknown; if (job <= 25 || (job >= 4001 && job <= 4049)) - type = ActorType::PLAYER; + type = ActorType::Player; else if (job >= 46 && job <= 1000) - type = ActorType::NPC; + type = ActorType::Npc; else if (job > 1000 && job <= 2000) - type = ActorType::MONSTER; + type = ActorType::Monster; else if (job == 45) - type = ActorType::PORTAL; + type = ActorType::Portal; Being *const being = actorManager->createBeing(id, type, job); return being; @@ -123,7 +123,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const } else { - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) { if (botCheckerWindow) botCheckerWindow->updateList(); @@ -222,11 +222,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const case Being::FLEE: // Lucky Dodge if (srcBeing) { - if (srcSpeed && srcBeing->getType() == ActorType::PLAYER) + if (srcSpeed && srcBeing->getType() == ActorType::Player) srcBeing->setAttackDelay(srcSpeed); // attackid=1, type srcBeing->handleAttack(dstBeing, param1, 1); - if (srcBeing->getType() == ActorType::PLAYER) + if (srcBeing->getType() == ActorType::Player) srcBeing->setAttackTime(); } if (dstBeing) @@ -246,7 +246,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing) { srcBeing->setAction(BeingAction::SIT, 0); - if (srcBeing->getType() == ActorType::PLAYER) + if (srcBeing->getType() == ActorType::Player) { srcBeing->setMoveTime(); if (localPlayer) @@ -259,7 +259,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing) { srcBeing->setAction(BeingAction::STAND, 0); - if (srcBeing->getType() == ActorType::PLAYER) + if (srcBeing->getType() == ActorType::Player) { srcBeing->setMoveTime(); if (localPlayer) @@ -305,7 +305,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const effectManager->trigger(effectType, being); // +++ need dehard code effectType == 3 - if (effectType == 3 && being->getType() == ActorType::PLAYER + if (effectType == 3 && being->getType() == ActorType::Player && socialWindow) { // reset received damage socialWindow->resetDamage(being->getName()); @@ -338,7 +338,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const localPlayer->imitateEmote(dstBeing, emote); } } - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->setOtherTime(); BLOCK_END("BeingHandler::processBeingEmotion") } @@ -367,7 +367,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const dstBeing->updateGuild(); dstBeing->addToCache(); - if (dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::Player) dstBeing->updateColors(); if (localPlayer) |