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Diffstat (limited to 'src/mgl.h')
-rw-r--r-- | src/mgl.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mgl.h b/src/mgl.h new file mode 100644 index 000000000..3721c6a9f --- /dev/null +++ b/src/mgl.h @@ -0,0 +1,52 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MGL_H +#define MGL_H + +#define GL_GLEXT_PROTOTYPES 1 + +#include <SDL_opengl.h> +#include <GL/glext.h> + +#define defNameE(name) extern name##_t m##name + +typedef void (APIENTRY *glGenRenderbuffers_t)(GLsizei, GLuint *); +typedef void (APIENTRY *glBindRenderbuffer_t)(GLenum target, + GLuint renderbuffer); +typedef void (APIENTRY *glRenderbufferStorage_t)(GLenum target, + GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRY *glGenFramebuffers_t)(GLsizei n, GLuint *framebuffers); +typedef void (APIENTRY *glBindFramebuffer_t)(GLenum target, + GLuint framebuffer); +typedef void (APIENTRY *glFramebufferTexture2D_t)(GLenum target, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRY *glFramebufferRenderbuffer_t)(GLenum target, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + +defNameE(glGenRenderbuffers); +defNameE(glBindRenderbuffer); +defNameE(glRenderbufferStorage); +defNameE(glGenFramebuffers); +defNameE(glBindFramebuffer); +defNameE(glFramebufferTexture2D); +defNameE(glFramebufferRenderbuffer); + +#endif |