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-rw-r--r--src/localplayer.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index da8dd02cd..bfa74d660 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -90,7 +90,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
* Compute the next pathnode location when walking using keyboard.
* used by nextTile().
*/
- Position getNextWalkPosition(unsigned char dir) const;
+ Position getNextWalkPosition(const unsigned char dir) const;
/**
* Adds a new tile to the path when walking.
@@ -129,7 +129,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
*/
int getAttackRange() const;
- int getAttackRange2();
+ int getAttackRange2() const;
void attack(Being *const target = nullptr, const bool keep = false,
const bool dontChangeEquipment = false);
@@ -183,7 +183,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
*/
bool withinAttackRange(const Being *const target,
const bool fixDistance = false,
- const int addRange = 0);
+ const int addRange = 0) const;
/**
* Stops the player dead in his tracks
@@ -294,9 +294,9 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void switchGameModifiers();
- void magicAttack();
+ void magicAttack() const;
- void specialMove(unsigned char direction);
+ void specialMove(const unsigned char direction);
void moveByDirection(const unsigned char dir);
@@ -356,7 +356,8 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void navigateClean();
- void imitateEmote(const Being *const being, const unsigned char emote);
+ void imitateEmote(const Being *const being,
+ const unsigned char emote) const;
void imitateAction(const Being *const being,
const Being::Action action);
@@ -503,7 +504,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
std::string getPickUpTypeString();
- std::string getDebugPathString();
+ std::string getDebugPathString() const;
std::string getMagicAttackString();
@@ -513,7 +514,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
std::string getAwayModeString();
- std::string getCameraModeString();
+ std::string getCameraModeString() const;
std::string getGameModifiersString();