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+++ b/src/localplayer.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "localplayer.h"
+
+#include "actorspritemanager.h"
+#include "client.h"
+#include "configuration.h"
+#include "effectmanager.h"
+#include "flooritem.h"
+#include "graphics.h"
+#include "guild.h"
+#include "item.h"
+#include "keyboardconfig.h"
+#include "log.h"
+#include "map.h"
+#include "party.h"
+#include "particle.h"
+#include "playerinfo.h"
+#include "simpleanimation.h"
+#include "sound.h"
+#include "statuseffect.h"
+#include "text.h"
+#include "dropshortcut.h"
+
+#include "gui/chat.h"
+#include "gui/gui.h"
+#include "gui/inventorywindow.h"
+#include "gui/killstats.h"
+#include "gui/ministatus.h"
+#include "gui/okdialog.h"
+#include "gui/outfitwindow.h"
+#include "gui/palette.h"
+#include "gui/skilldialog.h"
+#include "gui/socialwindow.h"
+#include "gui/statuswindow.h"
+#include "gui/theme.h"
+#include "gui/userpalette.h"
+#include "gui/viewport.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/beinghandler.h"
+#include "net/chathandler.h"
+#include "net/guildhandler.h"
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+#include "net/partyhandler.h"
+#include "net/playerhandler.h"
+#include "net/specialhandler.h"
+#include "net/tradehandler.h"
+
+#include "resources/animation.h"
+#include "resources/imageset.h"
+#include "resources/iteminfo.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <cassert>
+
+#include "mumblemanager.h"
+
+// This is the minimal delay between to permitted
+// setDestination() calls using the keyboard.
+// TODO: This can fine tuned later on when running is added...
+const short walkingKeyboardDelay = 1000;
+const short awayLimitTimer = 60;
+
+LocalPlayer *player_node = NULL;
+
+extern std::list<BeingCacheEntry*> beingInfoCache;
+
+LocalPlayer::LocalPlayer(int id, int subtype):
+ Being(id, PLAYER, subtype, 0),
+ mAttackRange(0),
+ mTargetTime(-1),
+ mLastTarget(-1),
+ mTarget(NULL),
+ mPlayerFollowed(""),
+ mPlayerImitated(""),
+ mPickUpTarget(NULL),
+ mGoingToTarget(false), mKeepAttacking(false),
+ mLastAction(-1),
+ mWalkingDir(0),
+ mPathSetByMouse(false),
+ mLocalWalkTime(-1),
+ mMessageTime(0),
+ mAwayDialog(0),
+ mAfkTime(0),
+ mAwayMode(false),
+ mShowNavigePath(false),
+ mDrawPath(false),
+ mActivityTime(0),
+ mNavigateX(0), mNavigateY(0),
+ mNavigateId(0),
+ mCrossX(0), mCrossY(0),
+ mOldX(0), mOldY(0),
+ mOldTileX(0), mOldTileY(0),
+ mLastHitFrom(""),
+ mWaitFor("")
+{
+ logger->log1("LocalPlayer::LocalPlayer");
+
+ listen(CHANNEL_ATTRIBUTES);
+ mLevel = 1;
+
+ mAwayListener = new AwayListener();
+
+ mUpdateName = true;
+
+ mTextColor = &Theme::getThemeColor(Theme::PLAYER);
+ mNameColor = &userPalette->getColor(UserPalette::SELF);
+
+ mLastTargetX = 0;
+ mLastTargetY = 0;
+
+ mInvertDirection = config.getIntValue("invertMoveDirection");
+ mCrazyMoveType = config.getIntValue("crazyMoveType");
+ mCrazyMoveState = 0;
+ mAttackWeaponType = config.getIntValue("attackWeaponType");
+ mQuickDropCounter = config.getIntValue("quickDropCounter");
+ mMoveState = 0;
+ mDisableCrazyMove = false;
+ mPickUpType = config.getIntValue("pickUpType");
+ mMagicAttackType = config.getIntValue("magicAttackType");
+ mMoveToTargetType = config.getIntValue("moveToTargetType");
+ mDisableGameModifiers = config.getBoolValue("disableGameModifiers");
+ mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
+ mAttackType = config.getIntValue("attackType");
+ mFollowMode = config.getIntValue("followMode");
+ mImitationMode = config.getIntValue("imitationMode");
+ mIsServerBuggy = serverConfig.getValueBool("enableBuggyServers", true);
+ mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
+ mDrawPath = config.getBoolValue("drawPath");
+ mServerAttack = config.getBoolValue("serverAttack");
+ mAttackMoving = config.getBoolValue("attackMoving");
+
+ mPingSendTick = 0;
+ mWaitPing = false;
+ mPingTime = 0;
+
+ PlayerInfo::setStatBase(WALK_SPEED, getWalkSpeed().x);
+ PlayerInfo::setStatMod(WALK_SPEED, 0);
+
+ loadHomes();
+// initTargetCursor();
+
+ config.addListener("showownname", this);
+ config.addListener("targetDeadPlayers", this);
+ serverConfig.addListener("enableBuggyServers", this);
+ config.addListener("syncPlayerMove", this);
+ config.addListener("drawPath", this);
+ config.addListener("serverAttack", this);
+ config.addListener("attackMoving", this);
+ setShowName(config.getBoolValue("showownname"));
+ beingInfoCache.clear();
+}
+
+LocalPlayer::~LocalPlayer()
+{
+ logger->log1("LocalPlayer::~LocalPlayer");
+
+ config.removeListener("showownname", this);
+ config.removeListener("targetDeadPlayers", this);
+ serverConfig.removeListener("enableBuggyServers", this);
+ config.removeListener("syncPlayerMove", this);
+ config.removeListener("drawPath", this);
+ config.removeListener("serverAttack", this);
+ config.removeListener("attackMoving", this);
+
+ delete mAwayDialog;
+ mAwayDialog = 0;
+ delete mAwayListener;
+ mAwayListener = 0;
+ beingInfoCache.clear();
+}
+
+void LocalPlayer::logic()
+{
+ if (mumbleManager)
+ mumbleManager->setPos(getTileX(), getTileY(), getDirection());
+
+ // Actions are allowed once per second
+ if (get_elapsed_time(mLastAction) >= 1000)
+ mLastAction = -1;
+
+ if (mActivityTime == 0 || mLastAction != -1)
+ mActivityTime = cur_time;
+
+ if (mAction != MOVE && !mNavigatePath.empty())
+ {
+ int dist = 5;
+ if (!mSyncPlayerMove)
+ dist = 20;
+
+ if ((mNavigateX || mNavigateY) &&
+ ((mCrossX + dist >= getTileX() && mCrossX <= getTileX() + dist
+ && mCrossY + dist >= getTileY() && mCrossY <= getTileY() + dist)
+ || (!mCrossX && !mCrossY)))
+ {
+ for (Path::const_iterator i = mNavigatePath.begin(),
+ i_end = mNavigatePath.end(); i != i_end; ++i)
+ {
+ if ((*i).x == getTileX() && (*i).y == getTileY())
+ {
+ mNavigatePath.pop_front();
+ break;
+ }
+ moveTo((*i).x, (*i).y);
+ break;
+ }
+ }
+ }
+
+ // Show XP messages
+ if (!mMessages.empty())
+ {
+ if (mMessageTime == 0)
+ {
+ //const Vector &pos = getPosition();
+
+ MessagePair info = mMessages.front();
+
+ if (particleEngine)
+ {
+ particleEngine->addTextRiseFadeOutEffect(
+ info.first,
+ /*(int) pos.x,
+ (int) pos.y - 48,*/
+ getPixelX(),
+ getPixelY() - 48,
+ &userPalette->getColor(info.second),
+ gui->getInfoParticleFont(), true);
+ }
+
+ mMessages.pop_front();
+ mMessageTime = 30;
+ }
+ mMessageTime--;
+ }
+
+ PlayerInfo::logic();
+
+ // Targeting allowed 4 times a second
+ if (get_elapsed_time(mLastTarget) >= 250)
+ mLastTarget = -1;
+
+// // Remove target if its been on a being for more than a minute
+ if (get_elapsed_time(mTargetTime) >= 60000)
+ {
+ mTargetTime = tick_time;
+// setTarget(NULL);
+ mLastTarget = -1;
+ }
+
+ if (mTarget)
+ {
+ if (mTarget->getType() == ActorSprite::NPC)
+ {
+ // NPCs are always in range
+ mTarget->setTargetType(TCT_IN_RANGE);
+ }
+ else
+ {
+ // Find whether target is in range
+ // TODO: Make this nicer, probably using getPosition() only
+ const int rangeX =
+ (Net::getNetworkType() == ServerInfo::MANASERV) ?
+ static_cast<int>(abs(mTarget->getPosition().x
+ - getPosition().x)) :
+ static_cast<int>(abs(mTarget->getTileX() - getTileX()));
+ const int rangeY =
+ (Net::getNetworkType() == ServerInfo::MANASERV) ?
+ static_cast<int>(abs(mTarget->getPosition().y
+ - getPosition().y)) :
+ static_cast<int>(abs(mTarget->getTileY() - getTileY()));
+
+ const int attackRange = getAttackRange();
+ const TargetCursorType targetType = rangeX > attackRange ||
+ rangeY > attackRange ?
+ TCT_NORMAL : TCT_IN_RANGE;
+ mTarget->setTargetType(targetType);
+
+ if (!mTarget->isAlive() && (!mTargetDeadPlayers
+ || mTarget->getType() != Being::PLAYER))
+ {
+ stopAttack();
+ }
+
+ if (mKeepAttacking && mTarget)
+ attack(mTarget, true);
+ }
+ }
+
+ Being::logic();
+}
+
+void LocalPlayer::setAction(Action action, int attackType)
+{
+ if (action == DEAD)
+ {
+ mLastTarget = -1;
+ if (!mLastHitFrom.empty())
+ {
+ debugMsg(_("You were killed by ") + mLastHitFrom);
+ mLastHitFrom = "";
+ }
+ setTarget(NULL);
+ }
+
+ Being::setAction(action, attackType);
+ if (mumbleManager)
+ mumbleManager->setAction(static_cast<int>(action));
+}
+
+void LocalPlayer::setGMLevel(int level)
+{
+ mGMLevel = level;
+
+ if (level > 0)
+ setGM(true);
+}
+
+
+Position LocalPlayer::getNextWalkPosition(unsigned char dir)
+{
+ // check for mMap?
+
+ // Compute where the next tile will be set.
+ int dx = 0, dy = 0;
+ if (dir & Being::UP)
+ dy--;
+ if (dir & Being::DOWN)
+ dy++;
+ if (dir & Being::LEFT)
+ dx--;
+ if (dir & Being::RIGHT)
+ dx++;
+
+ Vector pos = getPosition();
+
+ // If no map or no direction is given, give back the current player position
+ if (!mMap || (!dx && !dy))
+ return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
+
+ // Get the current tile pos and its offset
+ int tileX = static_cast<int>(pos.x) / mMap->getTileWidth();
+ int tileY = static_cast<int>(pos.y) / mMap->getTileHeight();
+ int offsetX = static_cast<int>(pos.x) % mMap->getTileWidth();
+ int offsetY = static_cast<int>(pos.y) % mMap->getTileHeight();
+
+ // Get the walkability of every surrounding tiles.
+ bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, getWalkMask());
+ bool wTop = mMap->getWalk(tileX, tileY - 1, getWalkMask());
+ bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, getWalkMask());
+ bool wLeft = mMap->getWalk(tileX - 1, tileY, getWalkMask());
+ bool wRight = mMap->getWalk(tileX + 1, tileY, getWalkMask());
+ bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, getWalkMask());
+ bool wBottom = mMap->getWalk(tileX, tileY + 1, getWalkMask());
+ bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, getWalkMask());
+
+ // Make diagonals unwalkable when both straight directions are blocking
+ if (!wTop)
+ {
+ if (!wRight)
+ wTopRight = false;
+ if (!wLeft)
+ wTopLeft = false;
+ }
+ if (!wBottom)
+ {
+ if (!wRight)
+ wBottomRight = false;
+ if (!wLeft)
+ wBottomLeft = false;
+ }
+
+ // We'll make tests for each desired direction
+
+ // Handle diagonal cases by setting the way back to a straight direction
+ // when necessary.
+ if (dx && dy)
+ {
+ // Going top-right
+ if (dx > 0 && dy < 0)
+ {
+ if (!wTopRight)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wTop && wRight)
+ {
+ dy = 0;
+ }
+ else if (wTop && !wRight)
+ {
+ dx = 0;
+ }
+ else if (!wTop && !wRight)
+ {
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ tileY * 32 + getCollisionRadius());
+ }
+ else // Both straight direction are walkable
+ {
+ // Go right when below the corner
+ if (offsetY >= (offsetX / mMap->getTileHeight()
+ - (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight()) ))
+ {
+ dy = 0;
+ }
+ else // Go up otherwise
+ {
+ dx = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(getCollisionRadius(),
+ getWalkMask(), Position(static_cast<int>(pos.x) + 32,
+ static_cast<int>(pos.y) - 32));
+ }
+ }
+
+ // Going top-left
+ if (dx < 0 && dy < 0)
+ {
+ if (!wTopLeft)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wTop && wLeft)
+ {
+ dy = 0;
+ }
+ else if (wTop && !wLeft)
+ {
+ dx = 0;
+ }
+ else if (!wTop && !wLeft)
+ {
+ return Position(tileX * 32 + getCollisionRadius(),
+ tileY * 32 + getCollisionRadius());
+ }
+ else // Both straight direction are walkable
+ {
+ // Go left when below the corner
+ if (offsetY >= (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight()))
+ {
+ dy = 0;
+ }
+ else // Go up otherwise
+ {
+ dx = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(getCollisionRadius(),
+ getWalkMask(), Position(static_cast<int>(pos.x) - 32,
+ static_cast<int>(pos.y) - 32));
+ }
+ }
+
+ // Going bottom-left
+ if (dx < 0 && dy > 0)
+ {
+ if (!wBottomLeft)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wBottom && wLeft)
+ {
+ dy = 0;
+ }
+ else if (wBottom && !wLeft)
+ {
+ dx = 0;
+ }
+ else if (!wBottom && !wLeft)
+ {
+ return Position(tileX * 32 + getCollisionRadius(),
+ tileY * 32 + 32 - getCollisionRadius());
+ }
+ else // Both straight direction are walkable
+ {
+ // Go down when below the corner
+ if (offsetY >= (offsetX / mMap->getTileHeight()
+ - (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight())))
+ {
+ dx = 0;
+ }
+ else // Go left otherwise
+ {
+ dy = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(getCollisionRadius(),
+ getWalkMask(), Position(static_cast<int>(pos.x) - 32,
+ static_cast<int>(pos.y) + 32));
+ }
+ }
+
+ // Going bottom-right
+ if (dx > 0 && dy > 0)
+ {
+ if (!wBottomRight)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wBottom && wRight)
+ {
+ dy = 0;
+ }
+ else if (wBottom && !wRight)
+ {
+ dx = 0;
+ }
+ else if (!wBottom && !wRight)
+ {
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ tileY * 32 + 32 - getCollisionRadius());
+ }
+ else // Both straight direction are walkable
+ {
+ // Go down when below the corner
+ if (offsetY >= (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight()))
+ {
+ dx = 0;
+ }
+ else // Go right otherwise
+ {
+ dy = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(getCollisionRadius(),
+ getWalkMask(), Position(static_cast<int>(pos.x) + 32,
+ static_cast<int>(pos.y) + 32));
+ }
+ }
+
+ } // End of diagonal cases
+
+ // Straight directions
+ // Right direction
+ if (dx > 0 && !dy)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wRight)
+ {
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ static_cast<int>(pos.y));
+ }
+ else
+ {
+ if (!wTopRight)
+ {
+ // If we're going to collide with the top-right corner
+ if (offsetY - getCollisionRadius() < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ tileY * 32 + getCollisionRadius());
+
+ }
+ }
+
+ if (!wBottomRight)
+ {
+ // If we're going to collide with the bottom-right corner
+ if (offsetY + getCollisionRadius() > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ tileY * 32 + 32 - getCollisionRadius());
+
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
+ Position(static_cast<int>(pos.x) + 32,
+ static_cast<int>(pos.y)));
+ }
+ }
+
+ // Left direction
+ if (dx < 0 && !dy)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wLeft)
+ {
+ return Position(tileX * 32 + getCollisionRadius(),
+ static_cast<int>(pos.y));
+ }
+ else
+ {
+ if (!wTopLeft)
+ {
+ // If we're going to collide with the top-left corner
+ if (offsetY - getCollisionRadius() < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + getCollisionRadius(),
+ tileY * 32 + getCollisionRadius());
+
+ }
+ }
+
+ if (!wBottomLeft)
+ {
+ // If we're going to collide with the bottom-left corner
+ if (offsetY + getCollisionRadius() > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + getCollisionRadius(),
+ tileY * 32 + 32 - getCollisionRadius());
+
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
+ Position(static_cast<int>(pos.x) - 32,
+ static_cast<int>(pos.y)));
+ }
+ }
+
+ // Up direction
+ if (!dx && dy < 0)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wTop)
+ {
+ return Position(static_cast<int>(pos.x),
+ tileY * 32 + getCollisionRadius());
+ }
+ else
+ {
+ if (!wTopLeft)
+ {
+ // If we're going to collide with the top-left corner
+ if (offsetX - getCollisionRadius() < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + getCollisionRadius(),
+ tileY * 32 + getCollisionRadius());
+
+ }
+ }
+
+ if (!wTopRight)
+ {
+ // If we're going to collide with the top-right corner
+ if (offsetX + getCollisionRadius() > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ tileY * 32 + getCollisionRadius());
+
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
+ Position(static_cast<int>(pos.x),
+ static_cast<int>(pos.y) - 32));
+ }
+ }
+
+ // Down direction
+ if (!dx && dy > 0)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wBottom)
+ {
+ return Position(static_cast<int>(pos.x),
+ tileY * 32 + 32 - getCollisionRadius());
+ }
+ else
+ {
+ if (!wBottomLeft)
+ {
+ // If we're going to collide with the bottom-left corner
+ if (offsetX - getCollisionRadius() < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + getCollisionRadius(),
+ tileY * 32 + 32 - getCollisionRadius());
+
+ }
+ }
+
+ if (!wBottomRight)
+ {
+ // If we're going to collide with the bottom-right corner
+ if (offsetX + getCollisionRadius() > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - getCollisionRadius(),
+ tileY * 32 + 32 - getCollisionRadius());
+
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
+ Position(static_cast<int>(pos.x),
+ static_cast<int>(pos.y) + 32));
+ }
+ }
+
+ // Return the current position if everything else has failed.
+ return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
+}
+
+void LocalPlayer::nextTile(unsigned char dir = 0)
+{
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ {
+// updatePos();
+
+ if (Party::getParty(1))
+ {
+ PartyMember *pm = Party::getParty(1)->getMember(getName());
+ if (pm)
+ {
+ pm->setX(getTileX());
+ pm->setY(getTileY());
+ }
+ }
+
+ // TODO: Fix picking up when reaching target (this method is obsolete)
+ // TODO: Fix holding walking button to keep walking smoothly
+ if (mPath.empty())
+ {
+ if (mPickUpTarget)
+ pickUp(mPickUpTarget);
+
+ if (mWalkingDir)
+ startWalking(mWalkingDir);
+ }
+
+ // TODO: Fix automatically walking within range of target, when wanted
+ if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
+ {
+ mAction = Being::STAND;
+ attack(mTarget, true);
+ mGoingToTarget = false;
+ mPath.clear();
+ return;
+ }
+ else if (mGoingToTarget && !mTarget)
+ {
+ mGoingToTarget = false;
+ mPath.clear();
+ }
+
+
+ Being::nextTile();
+ }
+ else
+ {
+ if (!mMap || !dir)
+ return;
+
+ const Vector &pos = getPosition();
+ Position destination = getNextWalkPosition(dir);
+
+ if (static_cast<int>(pos.x) != destination.x
+ || static_cast<int>(pos.y) != destination.y)
+ {
+ setDestination(destination.x, destination.y);
+ }
+ else if (dir != mDirection)
+ {
+ // If the being can't move, just change direction
+
+ if (!Client::limitPackets(PACKET_DIRECTION))
+ return;
+
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
+ }
+ }
+}
+
+bool LocalPlayer::checkInviteRights(const std::string &guildName)
+{
+ Guild *guild = getGuild(guildName);
+ if (guild)
+ return guild->getInviteRights();
+
+ return false;
+}
+
+void LocalPlayer::inviteToGuild(Being *being)
+{
+ if (!being || being->getType() != PLAYER)
+ return;
+
+ // TODO: Allow user to choose which guild to invite being to
+ // For now, just invite to the first guild you have permissions to invite with
+ std::map<int, Guild*>::iterator itr = mGuilds.begin();
+ std::map<int, Guild*>::iterator itr_end = mGuilds.end();
+ for (; itr != itr_end; ++itr)
+ {
+ if (checkInviteRights(itr->second->getName()))
+ {
+ Net::getGuildHandler()->invite(itr->second->getId(), being);
+ return;
+ }
+ }
+}
+
+bool LocalPlayer::pickUp(FloorItem *item)
+{
+ if (!item)
+ return false;
+
+ if (!Client::limitPackets(PACKET_PICKUP))
+ return false;
+
+ int dx = item->getTileX() - getTileX();
+ int dy = item->getTileY() - getTileY();
+ int dist = 6;
+
+ if (mPickUpType >= 4 && mPickUpType <= 6)
+ dist = 4;
+
+ if (dx * dx + dy * dy < dist)
+ {
+ Net::getPlayerHandler()->pickUp(item);
+ mPickUpTarget = NULL;
+ }
+ else if (mPickUpType >= 4 && mPickUpType <= 6)
+ {
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
+ mPickUpTarget = item;
+ mPickUpTarget->addActorSpriteListener(this);
+ }
+ else
+ {
+ const Vector &playerPos = getPosition();
+ Path debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ item->getTileX(), item->getTileY(), 0x00, 0);
+ if (!debugPath.empty())
+ navigateTo(item->getTileX(), item->getTileY());
+ else
+ setDestination(item->getTileX(), item->getTileY());
+
+ mPickUpTarget = item;
+ mPickUpTarget->addActorSpriteListener(this);
+// stopAttack();
+ }
+ }
+ return true;
+}
+
+void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
+{
+ if (mPickUpTarget == &actorSprite)
+ mPickUpTarget = 0;
+}
+
+Being *LocalPlayer::getTarget() const
+{
+ return mTarget;
+}
+
+void LocalPlayer::setTarget(Being *target)
+{
+ if ((mLastTarget != -1 || target == this) && target)
+ return;
+
+ if (target)
+ mLastTarget = tick_time;
+
+ if (target == mTarget)
+ return;
+
+ if (target || mAction == ATTACK)
+ {
+ mTargetTime = tick_time;
+ }
+ else
+ {
+ mKeepAttacking = false;
+ mTargetTime = -1;
+ }
+
+ Being *oldTarget = 0;
+ if (mTarget)
+ {
+ mTarget->untarget();
+ oldTarget = mTarget;
+ }
+
+ if (mTarget && mTarget->getType() == ActorSprite::MONSTER)
+ mTarget->setShowName(false);
+
+ mTarget = target;
+
+ if (oldTarget)
+ oldTarget->updateName();
+
+ if (mTarget)
+ {
+ mLastTargetX = mTarget->getTileX();
+ mLastTargetY = mTarget->getTileY();
+ mTarget->updateName();
+ }
+
+ if (target && target->getType() == ActorSprite::MONSTER)
+ target->setShowName(true);
+}
+
+void LocalPlayer::setDestination(int x, int y)
+{
+ mActivityTime = cur_time;
+
+ mPickUpTarget = NULL;
+ if (getAttackType() == 0 || !mAttackMoving)
+ mKeepAttacking = false;
+
+ // Only send a new message to the server when destination changes
+ if (x != mDest.x || y != mDest.y)
+ {
+ if (mInvertDirection != 1)
+ {
+ Net::getPlayerHandler()->setDestination(x, y, mDirection);
+ Being::setDestination(x, y);
+ }
+ else if (mInvertDirection == 1)
+ {
+ Uint8 newDir = 0;
+ if (mDirection&UP)
+ newDir |= DOWN;
+ if (mDirection&LEFT)
+ newDir |= RIGHT;
+ if (mDirection&DOWN)
+ newDir |= UP;
+ if (mDirection&RIGHT)
+ newDir |= LEFT;
+
+ Net::getPlayerHandler()->setDestination(x, y, newDir);
+
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(newDir);
+ Net::getPlayerHandler()->setDirection(newDir);
+ }
+
+ Being::setDestination(x, y);
+ }
+
+ // Manaserv:
+ // If the destination given to being class is accepted,
+ // we inform the Server.
+ if ((x == mDest.x && y == mDest.y)
+ || Net::getNetworkType() == ServerInfo::TMWATHENA)
+ {
+ Net::getPlayerHandler()->setDestination(x, y, mDirection);
+ }
+
+ return;
+ }
+}
+
+void LocalPlayer::setWalkingDir(unsigned char dir)
+{
+ // This function is called by Game::handleInput()
+
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ // First if player is pressing key for the direction he is already
+ // going, do nothing more...
+
+ // Else if he is pressing a key, and its different from what he has
+ // been pressing, stop (do not send this stop to the server) and
+ // start in the new direction
+ if (dir && (dir != getWalkingDir()))
+ stopWalking(false);
+
+ // Else, he is not pressing a key,
+ // and the current path hasn't been sent by mouse,
+ // then, stop (sending to server).
+ else if (!dir)
+ {
+ if (!mPathSetByMouse)
+ stopWalking(true);
+ return;
+ }
+
+ // If the delay to send another walk message to the server hasn't expired,
+ // don't do anything or we could get disconnected for spamming the server
+ if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
+ return;
+ }
+
+ mWalkingDir = dir;
+
+ // If we're not already walking, start walking.
+ if (mAction != MOVE && dir)
+ {
+ startWalking(dir);
+ }
+ else if (mAction == MOVE
+ && (Net::getNetworkType() == ServerInfo::MANASERV))
+ {
+ nextTile(dir);
+ }
+}
+
+void LocalPlayer::startWalking(unsigned char dir)
+{
+ // This function is called by setWalkingDir(),
+ // but also by nextTile() for TMW-Athena...
+ if (!mMap || !dir)
+ return;
+
+ if (mAction == MOVE && !mPath.empty())
+ {
+ // Just finish the current action, otherwise we get out of sync
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &pos = getPosition();
+ Being::setDestination(static_cast<int>(pos.x),
+ static_cast<int>(pos.y));
+ }
+ else
+ {
+ Being::setDestination(getTileX(), getTileY());
+ }
+ return;
+ }
+
+ int dx = 0, dy = 0;
+ if (dir & UP)
+ dy--;
+ if (dir & DOWN)
+ dy++;
+ if (dir & LEFT)
+ dx--;
+ if (dir & RIGHT)
+ dx++;
+
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ {
+ // Prevent skipping corners over colliding tiles
+ if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
+ dx = 0;
+ if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
+ dy = 0;
+
+ // Choose a straight direction when diagonal target is blocked
+ if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy,
+ getWalkMask()))
+ {
+ dx = 0;
+ }
+
+ // Walk to where the player can actually go
+ if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy,
+ getWalkMask()))
+ {
+ setDestination(getTileX() + dx, getTileY() + dy);
+ }
+ else if (dir != mDirection)
+ {
+ // If the being can't move, just change direction
+
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
+ }
+ }
+ }
+ else
+ {
+ nextTile(dir);
+ }
+}
+
+void LocalPlayer::stopWalking(bool sendToServer)
+{
+ if (mAction == MOVE && mWalkingDir)
+ {
+ mWalkingDir = 0;
+ mLocalWalkTime = 0;
+
+ setDestination(static_cast<int>(getPosition().x),
+ static_cast<int>(getPosition().y));
+ if (sendToServer)
+ {
+ Net::getPlayerHandler()->setDestination(
+ static_cast<int>(getPosition().x),
+ static_cast<int>(getPosition().y));
+ }
+ setAction(STAND);
+ }
+
+ // No path set anymore, so we reset the path by mouse flag
+ mPathSetByMouse = false;
+
+ clearPath();
+}
+
+bool LocalPlayer::toggleSit()
+{
+ if (!Client::limitPackets(PACKET_SIT))
+ return false;
+
+ Being::Action newAction;
+ switch (mAction)
+ {
+ case STAND: newAction = SIT; break;
+ case SIT: newAction = STAND; break;
+ default: return true;
+ }
+
+ Net::getPlayerHandler()->changeAction(newAction);
+ return true;
+}
+
+bool LocalPlayer::updateSit()
+{
+ if (!Client::limitPackets(PACKET_SIT))
+ return false;
+
+ Net::getPlayerHandler()->changeAction(mAction);
+ return true;
+}
+
+bool LocalPlayer::emote(Uint8 emotion)
+{
+ if (!Client::limitPackets(PACKET_EMOTE))
+ return false;
+
+ Net::getPlayerHandler()->emote(emotion);
+ return true;
+}
+
+void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
+{
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ if (mLastAction != -1)
+ return;
+
+ // Can only attack when standing still
+ if (mAction != STAND && mAction != ATTACK)
+ return;
+ }
+
+ mKeepAttacking = keep;
+
+ if (!target || target->getType() == ActorSprite::NPC)
+ return;
+
+ if (mTarget != target || !mTarget)
+ {
+ mLastTarget = -1;
+ setTarget(target);
+ }
+
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ Vector plaPos = this->getPosition();
+ Vector tarPos = mTarget->getPosition();
+ int dist_x = static_cast<int>(plaPos.x - tarPos.x);
+ int dist_y = static_cast<int>(plaPos.y - tarPos.y);
+
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y < 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
+ }
+ else
+ {
+ if (dist_x < 0)
+ setDirection(RIGHT);
+ else
+ setDirection(LEFT);
+ }
+
+ mLastAction = tick_time;
+ }
+ else
+ {
+ int dist_x = target->getTileX() - getTileX();
+ int dist_y = target->getTileY() - getTileY();
+
+ // Must be standing or sitting to attack
+ if (mAction != STAND && mAction != SIT)
+ return;
+
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y > 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
+ }
+ else
+ {
+ if (dist_x > 0)
+ setDirection(RIGHT);
+ else
+ setDirection(LEFT);
+ }
+
+ mActionTime = tick_time;
+ mTargetTime = tick_time;
+ }
+
+ setAction(ATTACK);
+
+ if (mEquippedWeapon)
+ {
+ std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
+ if (!soundFile.empty())
+ sound.playSfx(soundFile);
+ }
+ else
+ {
+ sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg"));
+ }
+
+ if (!Client::limitPackets(PACKET_ATTACK))
+ return;
+
+ if (!dontChangeEquipment && target)
+ changeEquipmentBeforeAttack(target);
+
+ Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
+ if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && !keep)
+ stopAttack();
+}
+
+void LocalPlayer::stopAttack()
+{
+ if (mServerAttack && mAction == ATTACK)
+ Net::getPlayerHandler()->stopAttack();
+
+ if (mAction == ATTACK)
+ setAction(STAND);
+
+ if (mTarget)
+ setTarget(NULL);
+
+ mKeepAttacking = false;
+ mLastTarget = -1;
+}
+
+void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount)
+{
+ if (!amount)
+ {
+ if (config.getBoolValue("showpickupchat"))
+ {
+ localChatTab->chatLog(_("Unable to pick up item."),
+ BY_SERVER);
+ }
+ }
+ else
+ {
+ if (config.getBoolValue("showpickupchat") && localChatTab)
+ {
+ // TRANSLATORS: This sentence may be translated differently
+ // for different grammatical numbers (singular, plural, ...)
+ localChatTab->chatLog(strprintf(ngettext("You picked up %d "
+ "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
+ amount, itemInfo.getId(), itemInfo.getName().c_str()),
+ BY_SERVER);
+ }
+
+ if (mMap && config.getBoolValue("showpickupparticle"))
+ {
+ // Show pickup notification
+ addMessageToQueue(itemInfo.getName(), UserPalette::PICKUP_INFO);
+ }
+ }
+}
+
+int LocalPlayer::getAttackRange()
+{
+ if (mAttackRange > -1)
+ {
+ return mAttackRange;
+ }
+ else
+ {
+ // TODO: Fix this to be more generic
+ Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT);
+ if (weapon)
+ {
+ const ItemInfo info = weapon->getInfo();
+ return info.getAttackRange();
+ }
+ return 48; // unarmed range
+ }
+}
+
+bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance,
+ int addRange)
+{
+ if (!target)
+ return false;
+
+ int range = getAttackRange() + addRange;
+ int dx;
+ int dy;
+
+ if (fixDistance && range == 1)
+ range = 2;
+
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &targetPos = target->getPosition();
+ const Vector &pos = getPosition();
+ dx = static_cast<int>(abs(targetPos.x - pos.x));
+ dy = static_cast<int>(abs(targetPos.y - pos.y));
+
+ }
+ else
+ {
+ dx = static_cast<int>(abs(target->getTileX() - getTileX()));
+ dy = static_cast<int>(abs(target->getTileY() - getTileY()));
+ }
+ return !(dx > range || dy > range);
+}
+
+void LocalPlayer::setGotoTarget(Being *target)
+{
+ mLastTarget = -1;
+
+ if (!target)
+ return;
+
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ mTarget = target;
+ mGoingToTarget = true;
+ const Vector &targetPos = target->getPosition();
+ setDestination(targetPos.x, targetPos.y);
+ }
+ else
+ {
+ setTarget(target);
+ mGoingToTarget = true;
+ setDestination(target->getTileX(), target->getTileY());
+ }
+}
+
+extern MiniStatusWindow *miniStatusWindow;
+extern SkillDialog *skillDialog;
+
+void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId)
+{
+ Being::handleStatusEffect(effect, effectId);
+
+ if (effect)
+ {
+ effect->deliverMessage();
+ effect->playSFX();
+
+ AnimatedSprite *sprite = effect->getIcon();
+
+ if (!sprite)
+ {
+ // delete sprite, if necessary
+ for (unsigned int i = 0; i < mStatusEffectIcons.size(); )
+ {
+ if (mStatusEffectIcons[i] == effectId)
+ {
+ mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
+ if (miniStatusWindow)
+ miniStatusWindow->eraseIcon(i);
+ }
+ else
+ {
+ i++;
+ }
+ }
+ }
+ else
+ {
+ // replace sprite or append
+ bool found = false;
+
+ for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++)
+ {
+ if (mStatusEffectIcons[i] == effectId)
+ {
+ if (miniStatusWindow)
+ miniStatusWindow->setIcon(i, sprite);
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ { // add new
+ int offset = static_cast<int>(mStatusEffectIcons.size());
+ if (miniStatusWindow)
+ miniStatusWindow->setIcon(offset, sprite);
+ mStatusEffectIcons.push_back(effectId);
+ }
+ }
+ }
+}
+
+void LocalPlayer::addMessageToQueue(const std::string &message, int color)
+{
+ if (mMessages.size() < 20)
+ mMessages.push_back(MessagePair(message, color));
+}
+
+void LocalPlayer::optionChanged(const std::string &value)
+{
+ if (value == "showownname")
+ setShowName(config.getBoolValue("showownname"));
+ else if (value == "targetDeadPlayers")
+ mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
+ else if (value == "enableBuggyServers")
+ mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
+ else if (value == "syncPlayerMove")
+ mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
+ else if (value == "drawPath")
+ mDrawPath = config.getBoolValue("drawPath");
+ else if (value == "serverAttack")
+ mServerAttack = config.getBoolValue("serverAttack");
+ else if (value == "attackMoving")
+ mAttackMoving = config.getBoolValue("attackMoving");
+}
+
+void LocalPlayer::event(Channels channel, const Mana::Event &event)
+{
+ if (channel == CHANNEL_ATTRIBUTES)
+ {
+ if (event.getName() == EVENT_UPDATEATTRIBUTE)
+ {
+ switch (event.getInt("id"))
+ {
+ case EXP:
+ {
+ if (event.getInt("oldValue") > event.getInt("newValue"))
+ break;
+
+ int change = event.getInt("newValue")
+ - event.getInt("oldValue");
+
+ if (change != 0)
+ addMessageToQueue(toString(change) + " xp");
+ break;
+ }
+ case LEVEL:
+ mLevel = event.getInt("newValue");
+ break;
+ default:
+ break;
+ };
+ }
+ }
+}
+
+void LocalPlayer::moveTo(int x, int y)
+{
+ setDestination(x, y);
+}
+
+void LocalPlayer::move(int dX, int dY)
+{
+ moveTo(getTileX() + dX, getTileY() + dY);
+}
+
+void LocalPlayer::moveToTarget(unsigned int dist)
+{
+ bool gotPos(false);
+ Path debugPath;
+
+ Vector targetPos(-1, -1);
+ const Vector &playerPos = getPosition();
+ unsigned int limit(0);
+
+ if (static_cast<int>(dist) == -1)
+ {
+ dist = mMoveToTargetType;
+ if (mMoveToTargetType == 0)
+ {
+ dist = 0;
+ }
+ else
+ {
+ switch (mMoveToTargetType)
+ {
+ case 1:
+ dist = 1;
+ break;
+ case 2:
+ dist = 2;
+ break;
+ case 3:
+ dist = 3;
+ break;
+ case 4:
+ dist = 5;
+ break;
+ case 5:
+ dist = 7;
+ break;
+ case 6:
+ dist = mAttackRange;
+ if (dist == 1)
+ dist = 2;
+ default:
+ break;
+ }
+ }
+ }
+
+ if (mTarget)
+ {
+ debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ mTarget->getTileX(), mTarget->getTileY(), 0x00, 0);
+
+ if (debugPath.size() < dist)
+ return;
+ limit = static_cast<int>(debugPath.size()) - dist;
+ gotPos = true;
+ }
+ else if (mNavigateX || mNavigateY)
+ {
+ debugPath = mNavigatePath;
+ limit = dist;
+ gotPos = true;
+ }
+
+ if (gotPos)
+ {
+ if (dist == 0)
+ {
+ if (mTarget)
+ navigateTo(mTarget);
+ }
+ else
+ {
+ Position pos(0, 0);
+ unsigned int f = 0;
+
+ for (Path::const_iterator i = debugPath.begin(),
+ i_end = debugPath.end();
+ i != i_end && f < limit; ++i, f++)
+ {
+ pos = (*i);
+ }
+ navigateTo(pos.x, pos.y);
+ }
+ }
+ else if (mLastTargetX || mLastTargetY)
+ {
+ navigateTo(mLastTargetX, mLastTargetY);
+ }
+}
+
+void LocalPlayer::moveToHome()
+{
+ if ((getTileX() != mCrossX || getTileY() != mCrossY) && mCrossX && mCrossY)
+ {
+ moveTo(mCrossX, mCrossY);
+ }
+ else
+ {
+ std::map<std::string, Vector>::iterator iter =
+ mHomes.find(mMap->getProperty("_filename"));
+
+ if (iter != mHomes.end())
+ {
+ Vector pos = mHomes[(*iter).first];
+ if (getTileX() == pos.x && getTileY() == pos.y)
+ {
+ Net::getPlayerHandler()->setDestination(
+ static_cast<int>(pos.x),
+ static_cast<int>(pos.y),
+ static_cast<int>(mDirection));
+ }
+ else
+ {
+ navigateTo(pos.x, pos.y);
+ }
+ }
+ }
+}
+
+void LocalPlayer::changeAttackWeaponType()
+{
+ mAttackWeaponType++;
+ if (mAttackWeaponType > 3)
+ mAttackWeaponType = 1;
+
+ config.setValue("attackWeaponType", mAttackWeaponType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::changeAttackType()
+{
+ mAttackType++;
+ if (mAttackType > 3)
+ mAttackType = 0;
+
+ config.setValue("attackType", mAttackType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::invertDirection()
+{
+ mMoveState = 0;
+ mInvertDirection ++;
+ if (mInvertDirection > 4)
+ mInvertDirection = 0;
+ config.setValue("invertMoveDirection", mInvertDirection);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::changeCrazyMoveType()
+{
+ mCrazyMoveState = 0;
+ mCrazyMoveType++;
+ if (mCrazyMoveType > 10)
+ mCrazyMoveType = 1;
+
+ config.setValue("crazyMoveType", mCrazyMoveType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::changePickUpType()
+{
+ mPickUpType++;
+ if (mPickUpType > 6)
+ mPickUpType = 0;
+
+ config.setValue("pickUpType", mPickUpType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::changeFollowMode()
+{
+ mFollowMode++;
+ if (mFollowMode > 3)
+ mFollowMode = 0;
+
+ config.setValue("followMode", mFollowMode);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::changeImitationMode()
+{
+ mImitationMode++;
+ if (mImitationMode > 1)
+ mImitationMode = 0;
+
+ config.setValue("imitationMode", mImitationMode);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
+{
+ if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory())
+ return;
+
+ bool allowSword = false;
+ int dx = target->getTileX() - getTileX();
+ int dy = target->getTileY() - getTileY();
+ Item *item = NULL;
+
+ if (dx * dx + dy * dy > 80)
+ return;
+
+ if (dx * dx + dy * dy < 8)
+ allowSword = true;
+
+ //if attack distance for sword
+ if (allowSword)
+ {
+ //finding sword
+ item = PlayerInfo::getInventory()->findItem(571);
+
+ if (!item)
+ item = PlayerInfo::getInventory()->findItem(570);
+
+ if (!item)
+ item = PlayerInfo::getInventory()->findItem(536);
+
+ //no swords
+ if (!item)
+ return;
+
+ //if sword not equiped
+ if (!item->isEquipped())
+ {
+ Net::getInventoryHandler()->equipItem(item);
+ }
+
+ //if need equip shield too
+ if (mAttackWeaponType == 3)
+ {
+ //finding shield
+ item = PlayerInfo::getInventory()->findItem(601);
+ if (!item)
+ item = PlayerInfo::getInventory()->findItem(602);
+ if (item && !item->isEquipped())
+ {
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ }
+
+ }
+ //big distance. allowed only bow
+ else
+ {
+ //finding bow
+ item = PlayerInfo::getInventory()->findItem(545);
+
+ if (!item)
+ item = PlayerInfo::getInventory()->findItem(530);
+
+ //no bow
+ if (!item)
+ return;
+
+ if (!item->isEquipped())
+ {
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ }
+
+}
+
+
+void LocalPlayer::crazyMove()
+{
+// if (!allowAction())
+// return;
+
+ bool oldDisableCrazyMove = mDisableCrazyMove;
+ mDisableCrazyMove = true;
+ switch(mCrazyMoveType)
+ {
+ case 1:
+ crazyMove1();
+ break;
+ case 2:
+ crazyMove2();
+ break;
+ case 3:
+ crazyMove3();
+ break;
+ case 4:
+ crazyMove4();
+ break;
+ case 5:
+ crazyMove5();
+ break;
+ case 6:
+ crazyMove6();
+ break;
+ case 7:
+ crazyMove7();
+ break;
+ case 8:
+ crazyMove8();
+ break;
+ case 9:
+ crazyMove9();
+ break;
+ case 10:
+ crazyMoveA();
+ break;
+ default:
+ break;
+ }
+ mDisableCrazyMove = oldDisableCrazyMove;
+}
+
+void LocalPlayer::crazyMove1()
+{
+ if (mAction == MOVE)
+ return;
+
+ if (!Client::limitPackets(PACKET_DIRECTION))
+ return;
+
+ if (getDirection() == Being::UP)
+ {
+ setWalkingDir(Being::UP);
+ setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::LEFT);
+ }
+ else if (getDirection() == Being::LEFT)
+ {
+ setWalkingDir(Being::LEFT);
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+ }
+ else if (getDirection() == Being::DOWN)
+ {
+ setWalkingDir(Being::DOWN);
+ setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ }
+ else if (getDirection() == Being::RIGHT)
+ {
+ setWalkingDir(Being::RIGHT);
+ setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP);
+ }
+}
+
+void LocalPlayer::crazyMove2()
+{
+ if (mAction == MOVE)
+ return;
+
+ if (!Client::limitPackets(PACKET_DIRECTION))
+ return;
+
+ if (getDirection() == Being::UP)
+ {
+ setWalkingDir(Being::UP | Being::LEFT);
+ setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
+ }
+ else if (getDirection() == Being::RIGHT)
+ {
+ setWalkingDir(Being::UP | Being::RIGHT);
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
+ }
+ else if (getDirection() == Being::DOWN)
+ {
+ setWalkingDir(Being::DOWN | Being::RIGHT);
+ setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
+ }
+ else if (getDirection() == Being::LEFT)
+ {
+ setWalkingDir(Being::DOWN | Being::LEFT);
+ setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT);
+ }
+}
+
+void LocalPlayer::crazyMove3()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch(mCrazyMoveState)
+ {
+ case 0:
+ move(1, 1);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(1, -1);
+ mCrazyMoveState = 2;
+ break;
+ case 2:
+ move(-1, -1);
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ move(-1, 1);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+
+ if (!Client::limitPackets(PACKET_DIRECTION))
+ return;
+
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+}
+
+void LocalPlayer::crazyMove4()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch(mCrazyMoveState)
+ {
+ case 0:
+ move(7, 0);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(-7, 0);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove5()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch(mCrazyMoveState)
+ {
+ case 0:
+ move(0, 7);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(0, -7);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove6()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch(mCrazyMoveState)
+ {
+ case 0:
+ move(3, 0);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(2, -2);
+ mCrazyMoveState = 2;
+ break;
+ case 2:
+ move(0, -3);
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ move(-2, -2);
+ mCrazyMoveState = 4;
+ break;
+ case 4:
+ move(-3, 0);
+ mCrazyMoveState = 5;
+ break;
+ case 5:
+ move(-2, 2);
+ mCrazyMoveState = 6;
+ break;
+ case 6:
+ move(0, 3);
+ mCrazyMoveState = 7;
+ break;
+ case 7:
+ move(2, 2);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove7()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch(mCrazyMoveState)
+ {
+ case 0:
+ move(1, 1);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(-1, 1);
+ mCrazyMoveState = 2;
+ break;
+ case 2:
+ move(-1, -1);
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ move(1, -1);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove8()
+{
+ if (mAction == MOVE)
+ return;
+ int idx = 0;
+ int dist = 1;
+
+// look
+// up, ri,do,le
+ static const int movesX[][4] =
+ {
+ {-1, 0, 1, 0}, //move left
+ { 0, 1, 0, -1}, //move up
+ { 1, 0, -1, 0}, //move right
+ { 0, -1, 0, 1} //move down
+ };
+
+// look
+// up, ri,do,le
+ static const int movesY[][4] =
+ {
+ { 0, -1, 0, 1}, //move left
+ {-1, 0, 1, 0}, //move up
+ { 0, 1, 0, -1}, //move right
+ { 1, 0, -1, 0} //move down
+ };
+
+ if (getDirection() == Being::UP)
+ idx = 0;
+ else if (getDirection() == Being::RIGHT)
+ idx = 1;
+ else if (getDirection() == Being::DOWN)
+ idx = 2;
+ else if (getDirection() == Being::LEFT)
+ idx = 3;
+
+
+ int mult = 1;
+ if (mMap->getWalk(getTileX() + movesX[idx][0],
+ getTileY() + movesY[idx][0], getWalkMask()))
+ {
+ while (mMap->getWalk(getTileX() + movesX[idx][0] * mult,
+ getTileY() + movesY[idx][0] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
+ }
+ else if (mMap->getWalk(getTileX() + movesX[idx][1],
+ getTileY() + movesY[idx][1], getWalkMask()))
+ {
+ while (mMap->getWalk(getTileX() + movesX[idx][1] * mult,
+ getTileY() + movesY[idx][1] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
+ }
+ else if (mMap->getWalk(getTileX() + movesX[idx][2],
+ getTileY() + movesY[idx][2], getWalkMask()))
+ {
+ while (mMap->getWalk(getTileX() + movesX[idx][2] * mult,
+ getTileY() + movesY[idx][2] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
+ }
+ else if (mMap->getWalk(getTileX() + movesX[idx][3],
+ getTileY() + movesY[idx][3], getWalkMask()))
+ {
+ while (mMap->getWalk(getTileX() + movesX[idx][3] * mult,
+ getTileY() + movesY[idx][3] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1));
+ }
+}
+
+void LocalPlayer::crazyMove9()
+{
+ int dx = 0;
+ int dy = 0;
+
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ switch (getDirection())
+ {
+ case UP : dy = -1; break;
+ case DOWN : dy = 1; break;
+ case LEFT : dx = -1; break;
+ case RIGHT: dx = 1; break;
+ default: break;
+ }
+ move(dx, dy);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ mCrazyMoveState = 2;
+ if (!allowAction())
+ return;
+ Net::getPlayerHandler()->changeAction(SIT);
+ break;
+ case 2:
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMoveA()
+{
+ std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
+
+ if (mAction == MOVE)
+ return;
+
+ if (mMoveProgram.length() == 0)
+ return;
+
+ if (mCrazyMoveState >= mMoveProgram.length())
+ mCrazyMoveState = 0;
+
+ Uint8 dir = 0;
+
+ // move command
+ if (mMoveProgram[mCrazyMoveState] == 'm')
+ {
+ int dx = 0;
+ int dy = 0;
+
+ mCrazyMoveState ++;
+ if (mCrazyMoveState < mMoveProgram.length())
+ {
+ char param = mMoveProgram[mCrazyMoveState++];
+ if (param == '?')
+ {
+ char cmd[] = {'l', 'r', 'u', 'd'};
+ srand(tick_time);
+ param = cmd[rand() % 4];
+ }
+ switch (param)
+ {
+ case 'd':
+ move(0, 1);
+ break;
+ case 'u':
+ move(0, -1);
+ break;
+ case 'l':
+ move(-1, 0);
+ break;
+ case 'r':
+ move(1, 0);
+ break;
+ case 'f':
+ switch (getDirection())
+ {
+ case UP : dy = -1; break;
+ case DOWN : dy = 1; break;
+ case LEFT : dx = -1; break;
+ case RIGHT: dx = 1; break;
+ default: break;
+ }
+ move(dx, dy);
+ break;
+ case 'b':
+ switch (getDirection())
+ {
+ case UP : dy = 1; break;
+ case DOWN : dy = -1; break;
+ case LEFT : dx = 1; break;
+ case RIGHT: dx = -1; break;
+ default: break;
+ }
+ move(dx, dy);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ // direction command
+ else if (mMoveProgram[mCrazyMoveState] == 'd')
+ {
+ mCrazyMoveState ++;
+
+ if (mCrazyMoveState < mMoveProgram.length())
+ {
+ char param = mMoveProgram[mCrazyMoveState++];
+ if (param == '?')
+ {
+ char cmd[] = {'l', 'r', 'u', 'd'};
+ srand(tick_time);
+ param = cmd[rand() % 4];
+ }
+ switch (param)
+ {
+ case 'd':
+
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+ }
+ break;
+ case 'u':
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP);
+ }
+ break;
+ case 'l':
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::LEFT);
+ }
+ break;
+ case 'r':
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ }
+ break;
+ case 'L':
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ switch (getDirection())
+ {
+ case UP : dir = Being::LEFT; break;
+ case DOWN : dir = Being::RIGHT; break;
+ case LEFT : dir = Being::DOWN; break;
+ case RIGHT : dir = Being::UP; break;
+ default: break;
+ }
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ break;
+ case 'R':
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ switch (getDirection())
+ {
+ case UP : dir = Being::RIGHT; break;
+ case DOWN : dir = Being::LEFT; break;
+ case LEFT : dir = Being::UP; break;
+ case RIGHT : dir = Being::DOWN; break;
+ default: break;
+ }
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ break;
+ case 'b':
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ switch (getDirection())
+ {
+ case UP : dir = Being::DOWN; break;
+ case DOWN : dir = Being::UP; break;
+ case LEFT : dir = Being::RIGHT; break;
+ case RIGHT : dir = Being::LEFT; break;
+ default: break;
+ }
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ break;
+ case '0':
+ dropShortcut->dropFirst();
+ break;
+ case 'a':
+ dropShortcut->dropItems();
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ // sit command
+ else if (mMoveProgram[mCrazyMoveState] == 's')
+ {
+ mCrazyMoveState ++;
+ if (toggleSit())
+ mCrazyMoveState ++;
+ }
+ // wear outfits
+ else if (mMoveProgram[mCrazyMoveState] == 'o')
+ {
+ mCrazyMoveState ++;
+ if (mCrazyMoveState < mMoveProgram.length())
+ {
+ // wear next outfit
+ if (mMoveProgram[mCrazyMoveState] == 'n')
+ {
+ mCrazyMoveState ++;
+ outfitWindow->wearNextOutfit();
+ }
+ // wear previous outfit
+ else if (mMoveProgram[mCrazyMoveState] == 'p')
+ {
+ mCrazyMoveState ++;
+ outfitWindow->wearPreviousOutfit();
+ }
+ }
+ }
+ // pause
+ else if (mMoveProgram[mCrazyMoveState] == 'w')
+ {
+ mCrazyMoveState ++;
+ }
+ // pick up
+ else if (mMoveProgram[mCrazyMoveState] == 'p')
+ {
+ mCrazyMoveState ++;
+ pickUpItems();
+ }
+ // emote
+ else if (mMoveProgram[mCrazyMoveState] == 'e')
+ {
+ mCrazyMoveState ++;
+ char emo = mMoveProgram[mCrazyMoveState];
+ if (emo == '?')
+ {
+ srand(tick_time);
+ emote(static_cast<unsigned char>(1 + (rand() % 13)));
+ }
+ else
+ {
+ if (emo >= '0' && emo <= '9')
+ emote(static_cast<unsigned char>(emo - '0' + 1));
+ else if (emo >= 'a' && emo <= 'd')
+ emote(static_cast<unsigned char>(emo - 'a' + 11));
+ }
+
+ mCrazyMoveState ++;
+ }
+ else
+ {
+ mCrazyMoveState ++;
+ }
+
+// mCrazyMoveState ++;
+ if (mCrazyMoveState >= mMoveProgram.length())
+ mCrazyMoveState = 0;
+
+// debugMsg("mCrazyMoveState: " + toString(mCrazyMoveState));
+}
+
+bool LocalPlayer::isReachable(int x, int y, int maxCost)
+{
+ if (!mMap)
+ return false;
+
+ if (x - 1 <= getTileX() && x + 1 >= getTileX()
+ && y - 1 <= getTileY() && y + 1 >= getTileY() )
+ {
+ return true;
+ }
+
+ const Vector &playerPos = getPosition();
+
+ Path debugPath = mMap->findPath(
+ (int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
+ x, y, 0x00, maxCost);
+
+ return !debugPath.empty();
+}
+
+bool LocalPlayer::isReachable(Being *being, int maxCost)
+{
+ if (!being || !mMap)
+ return false;
+
+ if (being->isReachable() == Being::REACH_NO)
+ return false;
+
+ if (being->getTileX() - 1 <= getTileX()
+ && being->getTileX() + 1 >= getTileX()
+ && being->getTileY() - 1 <= getTileY()
+ && being->getTileY() + 1 >= getTileY())
+ {
+ being->setDistance(0);
+ being->setIsReachable(Being::REACH_YES);
+ return true;
+ }
+
+ const Vector &playerPos = getPosition();
+
+ Path debugPath = mMap->findPath(
+ (int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
+ being->getTileX(), being->getTileY(), 0x00, maxCost);
+
+ being->setDistance(static_cast<int>(debugPath.size()));
+ if (!debugPath.empty())
+ {
+ being->setIsReachable(Being::REACH_YES);
+ return true;
+ }
+ else
+ {
+ being->setIsReachable(Being::REACH_NO);
+ return false;
+ }
+}
+
+bool LocalPlayer::pickUpItems(int pickUpType)
+{
+ if (!actorSpriteManager)
+ return false;
+
+ bool status = false;
+ int x = getTileX();
+ int y = getTileY();
+
+ // first pick up item on player position
+ FloorItem *item =
+ actorSpriteManager->findItem(x, y);
+ if (item)
+ {
+ status = pickUp(item);
+ //status = true;
+ }
+
+ if (pickUpType == 0)
+ pickUpType = mPickUpType;
+
+ if (pickUpType == 0)
+ return status;
+
+ int x1, y1, x2, y2;
+ switch(pickUpType)
+ {
+ case 1:
+ switch (getDirection())
+ {
+ case UP : --y; break;
+ case DOWN : ++y; break;
+ case LEFT : --x; break;
+ case RIGHT: ++x; break;
+ default: break;
+ }
+ item = actorSpriteManager->findItem(x, y);
+ if (item)
+ {
+ status = pickUp(item);
+// status = true;
+ }
+ break;
+ case 2:
+ switch (getDirection())
+ {
+ case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
+ case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
+ case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
+ case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
+ default: x1 = x; x2 = x; y1 = y; y2 = y; break;
+ }
+ if (actorSpriteManager->pickUpAll(x1, y1, x2, y2))
+ status = true;
+ break;
+ case 3:
+ if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ status = true;
+ break;
+
+ case 4:
+ if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ {
+ if (actorSpriteManager->pickUpNearest(x, y, 4))
+ status = true;
+ }
+ else
+ {
+ status = true;
+ }
+ break;
+
+ case 5:
+ if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ {
+ if (actorSpriteManager->pickUpNearest(x, y, 8))
+ status = true;
+ }
+ else
+ {
+ status = true;
+ }
+ break;
+
+ case 6:
+ if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ {
+ if (actorSpriteManager->pickUpNearest(x, y, 90))
+ status = true;
+ }
+ else
+ {
+ status = true;
+ }
+ break;
+
+ default:
+ break;
+ }
+ return status;
+}
+
+void LocalPlayer::changeQuickDropCounter()
+{
+ mQuickDropCounter++;
+ if (mQuickDropCounter > 9)
+ mQuickDropCounter = 1;
+
+ config.setValue("quickDropCounter", mQuickDropCounter);
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::moveByDirection(unsigned char dir)
+{
+ int dx = 0, dy = 0;
+#ifdef MANASERV_SUPPORT
+ if (dir & UP)
+ dy -= 32;
+ if (dir & DOWN)
+ dy += 32;
+ if (dir & LEFT)
+ dx -= 32;
+ if (dir & RIGHT)
+ dx += 32;
+#else
+ if (dir & UP)
+ dy--;
+ if (dir & DOWN)
+ dy++;
+ if (dir & LEFT)
+ dx--;
+ if (dir & RIGHT)
+ dx++;
+#endif
+
+ move(dx, dy);
+}
+
+void LocalPlayer::specialMove(unsigned char direction)
+{
+ if (direction && (mNavigateX || mNavigateY))
+ naviageClean();
+
+ if (direction && (getInvertDirection() >= 2
+ && getInvertDirection() <= 4)
+ && !mIsServerBuggy)
+ {
+ int max;
+ if (getInvertDirection() == 2)
+ max = 10;
+ else
+ max = 30;
+
+ if (mAction == MOVE)
+ return;
+
+ if (getInvertDirection() == 2)
+ max = 5;
+ else if (getInvertDirection() == 4)
+ max = 1;
+ else
+ max = 3;
+
+ if (getMoveState() < max)
+ {
+ moveByDirection(direction);
+ mMoveState ++;
+ }
+ else
+ {
+ mMoveState = 0;
+ crazyMove();
+ }
+ }
+ else
+ {
+// if (direction != 0 && getInvertDirection() == 4)
+// crazyMove();
+ setWalkingDir(direction);
+ }
+
+}
+
+void LocalPlayer::debugMsg(std::string str)
+{
+ if (debugChatTab)
+ debugChatTab->chatLog(str);
+}
+
+void LocalPlayer::switchMagicAttack()
+{
+ mMagicAttackType++;
+ if (mMagicAttackType > 4)
+ mMagicAttackType = 0;
+
+ config.setValue("magicAttackType", mMagicAttackType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::magicAttack()
+{
+ if (!chatWindow || !isAlive()
+ || !Net::getPlayerHandler()->canUseMagic())
+ {
+ return;
+ }
+
+ if (!Client::limitPackets(PACKET_CHAT))
+ return;
+
+ switch(mMagicAttackType)
+ {
+ //flar W00
+ case 0:
+ tryMagic("#flar", 1, 0, 10);
+ break;
+ //chiza W01
+ case 1:
+ tryMagic("#chiza", 1, 0, 9);
+ break;
+ //ingrav W10
+ case 2:
+ tryMagic("#ingrav", 2, 2, 20);
+ break;
+ //frillyar W11
+ case 3:
+ tryMagic("#frillyar", 2, 2, 25);
+ break;
+ //upmarmu W12
+ case 4:
+ tryMagic("#upmarmu", 2, 2, 20);
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::tryMagic(std::string spell, int baseMagic,
+ int schoolMagic, int mana)
+{
+ if (!chatWindow)
+ return;
+
+ if (PlayerInfo::getStatEffective(340) >= baseMagic
+ && PlayerInfo::getStatEffective(342) >= schoolMagic)
+ {
+ if (PlayerInfo::getAttribute(MP) >= mana)
+ {
+ if (!Client::limitPackets(PACKET_CHAT))
+ return;
+
+ chatWindow->localChatInput(spell);
+ }
+ }
+}
+
+void LocalPlayer::changeMoveToTargetType()
+{
+ mMoveToTargetType++;
+ if (mMoveToTargetType > 6)
+ mMoveToTargetType = 0;
+
+ config.setValue("moveToTargetType", mMoveToTargetType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::loadHomes()
+{
+ std::string homeStr = serverConfig.getValue("playerHomes",
+ "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24");
+ std::string buf;
+ std::stringstream ss(homeStr);
+
+ while (ss >> buf)
+ {
+ Vector pos;
+ ss >> pos.x;
+ ss >> pos.y;
+ mHomes[buf] = pos;
+ }
+
+}
+
+void LocalPlayer::setMap(Map *map)
+{
+ if (map)
+ {
+ std::map<std::string, Vector>::iterator iter =
+ mHomes.find(map->getProperty("_filename"));
+
+ if (iter != mHomes.end())
+ {
+ Vector pos = mHomes[(*iter).first];
+ SpecialLayer *specialLayer = map->getSpecialLayer();
+ if (specialLayer)
+ {
+// specialLayer->clean();
+ specialLayer->setTile(static_cast<int>(pos.x),
+ static_cast<int>(pos.y),
+ MapItem::HOME);
+ }
+ }
+ if (socialWindow)
+ socialWindow->updateActiveList();
+ }
+ naviageClean();
+ mCrossX = 0;
+ mCrossY = 0;
+
+ Being::setMap(map);
+ updateNavigateList();
+// updateCoords();
+}
+
+void LocalPlayer::setHome()
+{
+ if (!mMap || !socialWindow)
+ return;
+
+ SpecialLayer *specialLayer = mMap->getSpecialLayer();
+
+ if (!specialLayer)
+ return;
+
+ std::string key = mMap->getProperty("_filename");
+ Vector pos = mHomes[key];
+
+ if (mAction == SIT)
+ {
+ std::map<std::string, Vector>::iterator iter = mHomes.find(key);
+
+ if (iter != mHomes.end())
+ socialWindow->removePortal(pos.x, pos.y);
+
+ if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y)
+ {
+ mMap->updatePortalTile("", MapItem::EMPTY, pos.x, pos.y);
+// if (specialLayer)
+// specialLayer->setTile(pos.x, pos.y, MapItem::EMPTY);
+ mHomes.erase(key);
+ socialWindow->removePortal(pos.x, pos.y);
+ }
+ else
+ {
+ if (specialLayer && iter != mHomes.end())
+ specialLayer->setTile(pos.x, pos.y, MapItem::EMPTY);
+
+ pos.x = getTileX();
+ pos.y = getTileY();
+ mHomes[key] = pos;
+ mMap->updatePortalTile("home", MapItem::HOME,
+ getTileX(), getTileY());
+// if (specialLayer)
+// specialLayer->setTile(getTileX(), getTileY(), MapItem::HOME);
+ socialWindow->addPortal(getTileX(), getTileY());
+ }
+ MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
+ if (mapItem)
+ {
+ int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
+ mapItem->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+ saveHomes();
+ }
+ else
+ {
+ MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
+ int type = 0;
+// if (!mapItem)
+// return;
+
+ std::map<std::string, Vector>::iterator iter = mHomes.find(key);
+ if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y)
+ {
+ mHomes.erase(key);
+ saveHomes();
+ }
+
+ if (!mapItem || mapItem->getType() == MapItem::EMPTY)
+ {
+// if (mAction == SIT)
+// type = MapItem::HOME;
+ if (mDirection & UP)
+ type = MapItem::ARROW_UP;
+ else if (mDirection & LEFT)
+ type = MapItem::ARROW_LEFT;
+ else if (mDirection & DOWN)
+ type = MapItem::ARROW_DOWN;
+ else if (mDirection & RIGHT)
+ type = MapItem::ARROW_RIGHT;
+ }
+ else
+ {
+ type = MapItem::EMPTY;
+ }
+ mMap->updatePortalTile("", type, getTileX(), getTileY());
+// mapItem = specialLayer->getTile(getTileX(), getTileY());
+
+ if (type != MapItem::EMPTY)
+ {
+ socialWindow->addPortal(getTileX(), getTileY());
+ mapItem = specialLayer->getTile(getTileX(), getTileY());
+ if (mapItem)
+ {
+ int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
+ mapItem->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+ }
+ else
+ {
+ specialLayer->setTile(getTileX(), getTileY(), MapItem::EMPTY);
+ socialWindow->removePortal(getTileX(), getTileY());
+ }
+
+// specialLayer->setTile(getTileX(), getTileY(), type);
+ }
+}
+
+void LocalPlayer::saveHomes()
+{
+ std::string homeStr;
+ std::string buf;
+ std::stringstream ss(homeStr);
+
+ for (std::map<std::string, Vector>::iterator iter = mHomes.begin();
+ iter != mHomes.end(); ++iter )
+ {
+ Vector pos = (*iter).second;
+
+ if (iter != mHomes.begin())
+ ss << " ";
+ ss << (*iter).first << " " << pos.x << " " << pos.y;
+ }
+
+ serverConfig.setValue("playerHomes", ss.str());
+}
+
+
+void LocalPlayer::switchGameModifiers()
+{
+ mDisableGameModifiers = !mDisableGameModifiers;
+ config.setValue("disableGameModifiers", mDisableGameModifiers);
+ miniStatusWindow->updateStatus();
+}
+
+void LocalPlayer::pingRequest()
+{
+ if (mWaitPing == true && mPingSendTick != 0)
+ {
+ if (tick_time >= mPingSendTick
+ && (tick_time - mPingSendTick) > 1000)
+ {
+ return;
+ }
+ }
+
+ mPingSendTick = tick_time;
+ mWaitPing = true;
+ Net::getBeingHandler()->requestNameById(getId());
+}
+
+void LocalPlayer::pingResponse()
+{
+ if (mWaitPing == true && mPingSendTick > 0)
+ {
+ mWaitPing = false;
+ if (tick_time < mPingSendTick)
+ {
+ mPingSendTick = 0;
+ mPingTime = 0;
+ }
+ else
+ {
+ mPingTime = (tick_time - mPingSendTick) * 10;
+ }
+ }
+}
+
+void LocalPlayer::tryPingRequest()
+{
+ if (mPingSendTick == 0 || tick_time < mPingSendTick
+ || (tick_time - mPingSendTick) > 200)
+ {
+ pingRequest();
+ }
+}
+
+void LocalPlayer::changeAwayMode()
+{
+ mAwayMode = !mAwayMode;
+ mAfkTime = 0;
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ if (mAwayMode)
+ {
+ cancelFollow();
+ naviageClean();
+ if (outfitWindow)
+ outfitWindow->wearAwayOutfit();
+ mAwayDialog = new OkDialog(_("Away"),
+ config.getStringValue("afkMessage"), true, false);
+ mAwayDialog->addActionListener(mAwayListener);
+ sound.volumeOff();
+ }
+ else
+ {
+ mAwayDialog = 0;
+ sound.volumeRestore();
+ }
+}
+
+void LocalPlayer::setAway(const std::string &message)
+{
+ if (!message.empty())
+ config.setValue("afkMessage", message);
+ changeAwayMode();
+}
+
+void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick)
+{
+ if (mAwayMode)
+ {
+ if (mAfkTime == 0
+ || cur_time < mAfkTime
+ || cur_time - mAfkTime > awayLimitTimer)
+ {
+ std::string msg = "*AFK*: "
+ + config.getStringValue("afkMessage");
+
+ Net::getChatHandler()->privateMessage(nick, msg);
+ if (!tab)
+ {
+ if (localChatTab)
+ {
+ localChatTab->chatLog(getName() + " : " + msg,
+ ACT_WHISPER, false);
+ }
+ }
+ else
+ {
+ tab->chatLog(getName(), msg);
+ }
+ mAfkTime = cur_time;
+ }
+ }
+}
+
+void LocalPlayer::navigateTo(int x, int y)
+{
+ if (!mMap)
+ return;
+
+ SpecialLayer *tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ const Vector &playerPos = getPosition();
+ mShowNavigePath = true;
+ mOldX = playerPos.x;
+ mOldY = playerPos.y;
+ mOldTileX = getTileX();
+ mOldTileY = getTileY();
+ mNavigateX = x;
+ mNavigateY = y;
+ mNavigateId = 0;
+
+ mNavigatePath = mMap->findPath((int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
+ x, y, 0x00, 0);
+
+ if (mDrawPath)
+ tmpLayer->addRoad(mNavigatePath);
+}
+
+void LocalPlayer::navigateTo(Being *being)
+{
+ if (!mMap || !being)
+ return;
+
+ SpecialLayer *tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ const Vector &playerPos = getPosition();
+ mShowNavigePath = true;
+ mOldX = playerPos.x;
+ mOldY = playerPos.y;
+ mOldTileX = getTileX();
+ mOldTileY = getTileY();
+ mNavigateX = being->getTileX();
+ mNavigateY = being->getTileY();
+
+ mNavigatePath = mMap->findPath((int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
+ being->getTileX(), being->getTileY(),
+ 0x00, 0);
+
+ if (mDrawPath)
+ tmpLayer->addRoad(mNavigatePath);
+}
+
+void LocalPlayer::naviageClean()
+{
+ if (!mMap)
+ return;
+
+ mShowNavigePath = false;
+ mOldX = 0;
+ mOldY = 0;
+ mOldTileX = 0;
+ mOldTileY = 0;
+ mNavigateX = 0;
+ mNavigateY = 0;
+ mNavigateId = 0;
+
+ mNavigatePath.clear();
+
+ SpecialLayer *tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ tmpLayer->clean();
+}
+
+void LocalPlayer::updateCoords()
+{
+ Being::updateCoords();
+
+ const Vector &playerPos = getPosition();
+
+ if (getTileX() != mOldTileX || getTileY() != mOldTileY)
+ {
+ if (socialWindow)
+ socialWindow->updatePortals();
+ if (viewport)
+ viewport->hideBeingPopup();
+ }
+
+ if (mShowNavigePath)
+ {
+ if (getTileX() != mOldTileX || getTileY() != mOldTileY)
+// if (playerPos.x != mOldX || playerPos.y != mOldY)
+ {
+ SpecialLayer *tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ int x = (int) (playerPos.x - 16) / 32;
+ int y = (int) (playerPos.y - 32) / 32;
+ if (mNavigateId)
+ {
+ if (!actorSpriteManager)
+ {
+ naviageClean();
+ return;
+ }
+
+ Being* being = actorSpriteManager->findBeing(mNavigateId);
+ if (!being)
+ {
+ naviageClean();
+ return;
+ }
+ mNavigateX = being->getTileX();
+ mNavigateY = being->getTileY();
+ }
+
+ if (mNavigateX == x && mNavigateY == y)
+ {
+ naviageClean();
+ return;
+ }
+ else
+ {
+ for (Path::const_iterator i = mNavigatePath.begin(),
+ i_end = mNavigatePath.end(); i != i_end; ++i)
+ {
+ if ((*i).x == getTileX() && (*i).y == getTileY())
+ {
+ mNavigatePath.pop_front();
+ break;
+ }
+ }
+
+ if (mDrawPath)
+ {
+ tmpLayer->clean();
+ tmpLayer->addRoad(mNavigatePath);
+ }
+// navigateTo(mNavigateX, mNavigateY);
+ }
+ }
+ }
+ mOldX = playerPos.x;
+ mOldY = playerPos.y;
+ mOldTileX = getTileX();
+ mOldTileY = getTileY();
+}
+
+void LocalPlayer::targetMoved()
+{
+/*
+ if (mKeepAttacking)
+ {
+ if (mTarget && mServerAttack)
+ {
+ logger->log("LocalPlayer::targetMoved0");
+ if (!Client::limitPackets(PACKET_ATTACK))
+ return;
+ logger->log("LocalPlayer::targetMoved");
+ Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack);
+ }
+ }
+*/
+}
+
+int LocalPlayer::getPathLength(Being* being)
+{
+ if (!mMap || !being)
+ return 0;
+
+ const Vector &playerPos = getPosition();
+
+ Path debugPath = mMap->findPath((int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
+ being->getTileX(), being->getTileY(),
+ 0x00, 0);
+ return static_cast<int>(debugPath.size());
+}
+
+void LocalPlayer::attack2(Being *target, bool keep, bool dontChangeEquipment)
+{
+ if (!dontChangeEquipment && target)
+ changeEquipmentBeforeAttack(target);
+
+ if ((!target || getAttackType() == 0 || getAttackType() == 3)
+ || (withinAttackRange(target, true, 1)
+ && getPathLength(target) <= getAttackRange() + 1))
+ {
+ attack(target, keep);
+ if (getAttackType() == 2)
+ {
+ if (!target)
+ {
+ if (pickUpItems())
+ return;
+ }
+ else
+ {
+ pickUpItems(3);
+ }
+ }
+
+ }
+ else if (!mPickUpTarget)
+ {
+ if (getAttackType() == 2)
+ {
+ if (pickUpItems())
+ return;
+ }
+ setTarget(target);
+ if (target && target->getType() != Being::NPC)
+ {
+ mKeepAttacking = true;
+ if (mAttackWeaponType == 1)
+ moveToTarget();
+ else
+ moveToTarget(mAttackRange);
+ }
+ }
+}
+
+void LocalPlayer::setFollow(std::string player)
+{
+ mPlayerFollowed = player;
+ if (!mPlayerFollowed.empty())
+ debugMsg("Follow: " + player);
+ else
+ debugMsg("Follow canceled");
+}
+
+void LocalPlayer::setImitate(std::string player)
+{
+ mPlayerImitated = player;
+ if (!mPlayerImitated.empty())
+ debugMsg("Imitation: " + player);
+ else
+ debugMsg("Imitation canceled");
+}
+
+void LocalPlayer::cancelFollow()
+{
+ if (!mPlayerFollowed.empty())
+ debugMsg("Follow canceled");
+ if (!mPlayerImitated.empty())
+ debugMsg("Imitation canceled");
+ mPlayerFollowed = "";
+ mPlayerImitated = "";
+}
+
+void LocalPlayer::imitateEmote(Being* being, unsigned char action)
+{
+ if (!being)
+ return;
+
+ std::string player_imitated = getImitate();
+ if (!player_imitated.empty() && being->getName() == player_imitated)
+ emote(action);
+}
+
+void LocalPlayer::imitateAction(Being *being, Being::Action action)
+{
+ if (!being)
+ return;
+
+ std::string player_imitated = getImitate();
+ if (!player_imitated.empty() && being->getName() == player_imitated)
+ {
+ setAction(action);
+ Net::getPlayerHandler()->changeAction(action);
+ }
+}
+
+void LocalPlayer::imitateDirection(Being *being, unsigned char dir)
+{
+ if (!being)
+ return;
+
+ std::string player_imitated = getImitate();
+ if (!player_imitated.empty() && being->getName() == player_imitated)
+ {
+ if (!Client::limitPackets(PACKET_DIRECTION))
+ return;
+
+ if (mFollowMode == 2)
+ {
+ Uint8 dir2 = 0;
+ if (dir & Being::LEFT)
+ dir2 |= Being::RIGHT;
+ else if (dir & Being::RIGHT)
+ dir2 |= Being::LEFT;
+ if (dir & Being::UP)
+ dir2 |= Being::DOWN;
+ else if (dir & Being::DOWN)
+ dir2 |= Being::UP;
+
+ setDirection(dir2);
+ Net::getPlayerHandler()->setDirection(dir2);
+ }
+ else
+ {
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ }
+}
+
+void LocalPlayer::imitateOutfit(Being *player, int sprite)
+{
+ if (!player)
+ return;
+
+ std::string player_imitated = getImitate();
+ if (mImitationMode == 1 && !player_imitated.empty()
+ && player->getName() == player_imitated)
+ {
+// std::string filename = ItemDB::get(
+// player->getId()).getSprite(mGender);
+// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(sprite));
+// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(player->getNumberOfLayers()));
+// logger->log("LocalPlayer::imitateOutfit spritecount: " + toString(player->getSpritesCount()));
+ if (sprite < 0 || sprite >= player->getNumberOfLayers())
+// if (sprite < 0 || sprite >= 20)
+ return;
+
+// logger->log("after check");
+ AnimatedSprite *equipmentSprite = dynamic_cast<AnimatedSprite *>(player
+ ->getSprite(sprite));
+
+ if (equipmentSprite)
+ {
+// logger->log("have equipmentSprite");
+ Inventory *inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ std::string path = equipmentSprite->getIdPath();
+ if (path.empty())
+ return;
+
+// logger->log("idPath: " + path);
+
+ Item *item = inv->findItemBySprite(path, player->getGender());
+// if (item)
+// {
+// logger->log("got item");
+// if (item->isEquipped())
+// logger->log("isEquipped");
+// }
+
+ if (item && !item->isEquipped())
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ else
+ {
+// logger->log("have unequip");
+
+ int equipmentSlot = Net::getInventoryHandler()
+ ->convertFromServerSlot(sprite);
+// logger->log("equipmentSlot: " + toString(equipmentSlot));
+ if (equipmentSlot == EQUIP_PROJECTILE_SLOT)
+ return;
+
+ Item *item = PlayerInfo::getEquipment(equipmentSlot);
+ if (item)
+ {
+// logger->log("unequiping");
+ Net::getInventoryHandler()->unequipItem(item);
+ }
+ }
+ }
+}
+
+void LocalPlayer::followMoveTo(Being *being, int x, int y)
+{
+ if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
+ setDestination(x, y);
+}
+
+void LocalPlayer::followMoveTo(Being *being, int x1, int y1, int x2, int y2)
+{
+ if (!being)
+ return;
+
+ if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
+ {
+ switch (mFollowMode)
+ {
+ case 0:
+ setDestination(x1, y1);
+ setNextDest(x2, y2);
+ break;
+ case 1:
+ if (x1 != x2 || y1 != y2)
+ {
+ setDestination(getTileX() + x2 - x1, getTileY() + y2 - y1);
+ setNextDest(getTileX() + x2 - x1, getTileY() + y2 - y1);
+ }
+ break;
+ case 2:
+ if (x1 != x2 || y1 != y2)
+ {
+ setDestination(getTileX() + x1 - x2, getTileY() + y1 - y2);
+ setNextDest(getTileX() + x1 - x2, getTileY() + y1 - y2);
+ }
+ break;
+ case 3:
+ if (!mTarget || mTarget->getName() != mPlayerFollowed)
+ {
+ if (actorSpriteManager)
+ {
+ Being *being = actorSpriteManager->findBeingByName(
+ mPlayerFollowed, Being::PLAYER);
+ setTarget(being);
+ }
+ }
+ moveToTarget();
+ setNextDest(x2, y2);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void LocalPlayer::setNextDest(int x, int y)
+{
+ mNextDestX = x;
+ mNextDestY = y;
+}
+
+bool LocalPlayer::allowAction()
+{
+ if (mIsServerBuggy)
+ {
+ if (mLastAction != -1)
+ return false;
+ mLastAction = tick_time;
+ }
+ return true;
+}
+
+bool LocalPlayer::allowMove()
+{
+ if (mIsServerBuggy)
+ {
+ if (mAction == MOVE)
+ return false;
+ }
+ return true;
+}
+
+void LocalPlayer::fixPos(int maxDist)
+{
+ if (!mCrossX && !mCrossY)
+ return;
+
+ int dx = abs(getTileX() - mCrossX);
+ int dy = abs(getTileY() - mCrossY);
+ int dest = (dx * dx) + (dy * dy);
+
+ if (dest > maxDist && mActivityTime
+ && (cur_time < mActivityTime || cur_time - mActivityTime > 2))
+ {
+ mActivityTime = cur_time;
+ moveTo(mCrossX, mCrossY);
+ }
+}
+
+void LocalPlayer::setRealPos(int x, int y)
+{
+ if (!mMap)
+ return;
+
+ SpecialLayer *layer = mMap->getTempLayer();
+ if (layer)
+ {
+ fixPos(1);
+
+ if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY)
+ && layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS)
+ {
+ layer->setTile(mCrossX, mCrossY, MapItem::EMPTY);
+ }
+
+ if (!layer->getTile(x, y)
+ || layer->getTile(x, y)->getType() == MapItem::EMPTY)
+ {
+ if (getTileX() != x && getTileY() != y)
+ layer->setTile(x, y, MapItem::CROSS);
+ }
+
+ mCrossX = x;
+ mCrossY = y;
+ }
+}
+void LocalPlayer::fixAttackTarget()
+{
+ if (!mMap || !mTarget)
+ return;
+
+ if (!getAttackType() || !config.getBoolValue("autofixPos"))
+ return;
+
+ const Vector &playerPos = getPosition();
+ Path debugPath = mMap->findPath((int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
+ mTarget->getTileX(), mTarget->getTileY(),
+ 0x00, 0);
+ if (!debugPath.empty())
+ {
+ Path::const_iterator i = debugPath.begin();
+ moveTo((*i).x, (*i).y);
+ }
+}
+
+void LocalPlayer::respawn()
+{
+ naviageClean();
+}
+
+int LocalPlayer::getTargetTime()
+{
+ if (mTargetTime != -1)
+ return get_elapsed_time(mTargetTime);
+ else
+ return -1;
+}
+
+int LocalPlayer::getLevel() const
+{
+ return PlayerInfo::getAttribute(LEVEL);
+}
+
+void LocalPlayer::updateNavigateList()
+{
+ if (mMap)
+ {
+ std::map<std::string, Vector>::iterator iter =
+ mHomes.find(mMap->getProperty("_filename"));
+
+ if (iter != mHomes.end())
+ {
+ Vector pos = mHomes[(*iter).first];
+ mMap->addPortalTile("home", MapItem::HOME, pos.x, pos.y);
+ }
+ }
+}
+
+void LocalPlayer::waitFor(std::string nick)
+{
+ mWaitFor = nick;
+}
+
+void LocalPlayer::checkNewName(Being *being)
+{
+ if (!being)
+ return;
+
+ const std::string nick = being->getName();
+ if (being->getType() == ActorSprite::PLAYER)
+ {
+ const Guild *guild = getGuild();
+ if (guild)
+ {
+ const GuildMember *gm = guild->getMember(nick);
+ if (gm)
+ {
+ const int level = gm->getLevel();
+ if (level > 1 && being->getLevel() != level)
+ {
+ being->setLevel(level);
+ being->updateName();
+ }
+ }
+ }
+ if (chatWindow)
+ {
+ ChatTab *tab = chatWindow->getWhisperTab(nick);
+ if (tab)
+ tab->setTabColor(&Theme::getThemeColor(Theme::WHISPER));
+ }
+ }
+
+ if (!mWaitFor.empty() && mWaitFor == nick)
+ {
+ debugMsg(_("You see ") + mWaitFor);
+ sound.playGuiSfx("system/newmessage.ogg");
+ mWaitFor = "";
+ }
+}
+
+void AwayListener::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok" && player_node && player_node->getAwayMode())
+ {
+ player_node->changeAwayMode();
+ if (outfitWindow)
+ outfitWindow->unwearAwayOutfit();
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ }
+} \ No newline at end of file