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-rw-r--r--src/localplayer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ea330f0c1..040020001 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -1894,16 +1894,16 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
if (allowSword)
{
//finding sword
- item = PlayerInfo::getInventory()->findItem(571, 1);
+ item = PlayerInfo::getInventory()->findItem(571, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(570, 1);
+ item = PlayerInfo::getInventory()->findItem(570, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(579, 1);
+ item = PlayerInfo::getInventory()->findItem(579, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(536, 1);
+ item = PlayerInfo::getInventory()->findItem(536, 0);
//no swords
if (!item)
@@ -1919,9 +1919,9 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
if (mAttackWeaponType == 3)
{
//finding shield
- item = PlayerInfo::getInventory()->findItem(601, 1);
+ item = PlayerInfo::getInventory()->findItem(601, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(602, 1);
+ item = PlayerInfo::getInventory()->findItem(602, 0);
if (item && !item->isEquipped())
{
Net::getInventoryHandler()->equipItem(item);
@@ -1933,10 +1933,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
else
{
//finding bow
- item = PlayerInfo::getInventory()->findItem(545, 1);
+ item = PlayerInfo::getInventory()->findItem(545, 0);
if (!item)
- item = PlayerInfo::getInventory()->findItem(530, 1);
+ item = PlayerInfo::getInventory()->findItem(530, 0);
//no bow
if (!item)