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+/*
+ * Custom keyboard shortcuts configuration
+ * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef KEYBOARDCONFIG_H
+#define KEYBOARDCONFIG_H
+
+#include <SDL_types.h>
+
+#include <string>
+
+/**
+ * Each key represents a key function. Such as 'Move up', 'Attack' etc.
+ */
+struct KeyFunction
+{
+ const char* configField; /** Field index that is in the config file. */
+ int defaultValue; /** The default key value used. */
+ std::string caption; /** The caption value for the key function. */
+ int value; /** The actual value that is used. */
+ int grp; /** The key group */
+};
+
+class Setup_Keyboard;
+
+class KeyboardConfig
+{
+ public:
+ /**
+ * Initializes the keyboard config explicitly.
+ */
+ void init();
+
+ /**
+ * Retrieve the key values from config file.
+ */
+ void retrieve();
+
+ /**
+ * Store the key values to config file.
+ */
+ void store();
+
+ /**
+ * Make the keys their default values.
+ */
+ void makeDefault();
+
+ /**
+ * Determines if any key assignments are the same as each other.
+ */
+ bool hasConflicts();
+
+ /**
+ * Calls a function back so the key re-assignment(s) can be seen.
+ */
+ void callbackNewKey();
+
+ /**
+ * Obtain the value stored in memory.
+ */
+ int getKeyValue(int index) const
+ { return mKey[index].value; }
+
+ /**
+ * Get the index of the new key to be assigned.
+ */
+ int getNewKeyIndex() const
+ { return mNewKeyIndex; }
+
+ /**
+ * Get the enable flag, which will stop the user from doing actions.
+ */
+ bool isEnabled() const
+ { return mEnabled; }
+
+ /**
+ * Get the key caption, providing more meaning to the user.
+ */
+ const std::string &getKeyCaption(int index) const
+ { return mKey[index].caption; }
+
+ /**
+ * Get the key function index by providing the keys value.
+ */
+ int getKeyIndex(int keyValue, int grp = 1) const;
+
+ /**
+ * Get the key function index for an emote by providing the offset value.
+ */
+ int getKeyEmoteOffset(int keyValue) const;
+
+ /**
+ * Set the enable flag, which will stop the user from doing actions.
+ */
+ void setEnabled(bool flag)
+ { mEnabled = flag; }
+
+ /**
+ * Set the index of the new key to be assigned.
+ */
+ void setNewKeyIndex(int value)
+ { mNewKeyIndex = value; }
+
+ /**
+ * Set the value of the new key.
+ */
+ void setNewKey(int value)
+ { mKey[mNewKeyIndex].value = value; }
+
+ /**
+ * Set a reference to the key setup window.
+ */
+ void setSetupKeyboard(Setup_Keyboard *setupKey)
+ { mSetupKey = setupKey; }
+
+ /**
+ * Checks if the key is active, by providing the key function index.
+ */
+ bool isKeyActive(int index) const;
+
+ /**
+ * Takes a snapshot of all the active keys.
+ */
+ void refreshActiveKeys();
+
+ std::string getKeyValueString(int index) const;
+
+ std::string getKeyShortString(const std::string &key) const;
+
+ const std::string &getBindError() const
+ { return mBindError; }
+
+ /**
+ * All the key functions.
+ * KEY_NO_VALUE is used in initialization, and should be unchanged.
+ * KEY_TOTAL should always be last (used as a conditional in loops).
+ * The key assignment view gets arranged according to the order of
+ * these values.
+ */
+ enum KeyAction
+ {
+ KEY_NO_VALUE = -1,
+ KEY_MOVE_UP,
+ KEY_MOVE_DOWN,
+ KEY_MOVE_LEFT,
+ KEY_MOVE_RIGHT,
+ KEY_ATTACK,
+ KEY_TARGET_ATTACK,
+ KEY_MOVE_TO_TARGET,
+ KEY_CHANGE_MOVE_TO_TARGET,
+ KEY_MOVE_TO_HOME,
+ KEY_SET_HOME,
+ KEY_MOVE_TO_POINT,
+ KEY_EMOTE,
+ KEY_TALK,
+ KEY_TARGET,
+ KEY_TARGET_CLOSEST,
+ KEY_TARGET_NPC,
+ KEY_TARGET_PLAYER,
+ KEY_PICKUP,
+ KEY_CHANGE_PICKUP_TYPE,
+ KEY_HIDE_WINDOWS,
+ KEY_SIT,
+ KEY_SCREENSHOT,
+ KEY_TRADE,
+ KEY_PATHFIND,
+ KEY_SHORTCUTS_KEY,
+ KEY_SHORTCUT_1,
+ KEY_SHORTCUT_2,
+ KEY_SHORTCUT_3,
+ KEY_SHORTCUT_4,
+ KEY_SHORTCUT_5,
+ KEY_SHORTCUT_6,
+ KEY_SHORTCUT_7,
+ KEY_SHORTCUT_8,
+ KEY_SHORTCUT_9,
+ KEY_SHORTCUT_10,
+ KEY_SHORTCUT_11,
+ KEY_SHORTCUT_12,
+ KEY_SHORTCUT_13,
+ KEY_SHORTCUT_14,
+ KEY_SHORTCUT_15,
+ KEY_SHORTCUT_16,
+ KEY_SHORTCUT_17,
+ KEY_SHORTCUT_18,
+ KEY_SHORTCUT_19,
+ KEY_SHORTCUT_20,
+ KEY_WINDOW_HELP,
+ KEY_WINDOW_STATUS,
+ KEY_WINDOW_INVENTORY,
+ KEY_WINDOW_EQUIPMENT,
+ KEY_WINDOW_SKILL,
+ KEY_WINDOW_MINIMAP,
+ KEY_WINDOW_CHAT,
+ KEY_WINDOW_SHORTCUT,
+ KEY_WINDOW_SETUP,
+ KEY_WINDOW_DEBUG,
+ KEY_WINDOW_SOCIAL,
+ KEY_WINDOW_EMOTE_SHORTCUT,
+ KEY_WINDOW_OUTFIT,
+ KEY_WINDOW_SHOP,
+ KEY_WINDOW_DROP,
+ KEY_WINDOW_KILLS,
+ KEY_WINDOW_SPELLS,
+ KEY_WINDOW_BOT_CHECKER,
+ KEY_WINDOW_ONLINE,
+ KEY_PREV_SOCIAL_TAB,
+ KEY_NEXT_SOCIAL_TAB,
+ KEY_EMOTE_1,
+ KEY_EMOTE_2,
+ KEY_EMOTE_3,
+ KEY_EMOTE_4,
+ KEY_EMOTE_5,
+ KEY_EMOTE_6,
+ KEY_EMOTE_7,
+ KEY_EMOTE_8,
+ KEY_EMOTE_9,
+ KEY_EMOTE_10,
+ KEY_EMOTE_11,
+ KEY_EMOTE_12,
+ KEY_EMOTE_13,
+ KEY_EMOTE_14,
+ KEY_EMOTE_15,
+ KEY_EMOTE_16,
+ KEY_EMOTE_17,
+ KEY_EMOTE_18,
+ KEY_EMOTE_19,
+ KEY_EMOTE_20,
+ KEY_EMOTE_21,
+ KEY_EMOTE_22,
+ KEY_EMOTE_23,
+ KEY_EMOTE_24,
+ KEY_EMOTE_25,
+ KEY_EMOTE_26,
+ KEY_EMOTE_27,
+ KEY_EMOTE_28,
+ KEY_EMOTE_29,
+ KEY_EMOTE_30,
+ KEY_EMOTE_31,
+ KEY_EMOTE_32,
+ KEY_EMOTE_33,
+ KEY_EMOTE_34,
+ KEY_EMOTE_35,
+ KEY_EMOTE_36,
+ KEY_EMOTE_37,
+ KEY_EMOTE_38,
+ KEY_EMOTE_39,
+ KEY_EMOTE_40,
+ KEY_EMOTE_41,
+ KEY_EMOTE_42,
+ KEY_WEAR_OUTFIT,
+ KEY_COPY_OUTFIT,
+ KEY_COPY_EQUIPED_OUTFIT,
+ KEY_TOGGLE_CHAT,
+ KEY_SCROLL_CHAT_UP,
+ KEY_SCROLL_CHAT_DOWN,
+ KEY_PREV_CHAT_TAB,
+ KEY_NEXT_CHAT_TAB,
+ KEY_CHAT_PREV_HISTORY,
+ KEY_CHAT_NEXT_HISTORY,
+ KEY_AUTOCOMPLETE_CHAT,
+ KEY_DEACTIVATE_CHAT,
+ KEY_OK,
+ KEY_QUIT,
+ KEY_IGNORE_INPUT_1,
+ KEY_IGNORE_INPUT_2,
+ KEY_DIRECT_UP,
+ KEY_DIRECT_DOWN,
+ KEY_DIRECT_LEFT,
+ KEY_DIRECT_RIGHT,
+ KEY_CRAZY_MOVES,
+ KEY_CHANGE_CRAZY_MOVES_TYPE,
+ KEY_QUICK_DROP,
+ KEY_QUICK_DROPN,
+ KEY_SWITCH_QUICK_DROP,
+ KEY_MAGIC_INMA1,
+ KEY_MAGIC_ITENPLZ,
+ KEY_MAGIC_ATTACK,
+ KEY_SWITCH_MAGIC_ATTACK,
+ KEY_INVERT_DIRECTION,
+ KEY_CHANGE_ATTACK_WEAPON_TYPE,
+ KEY_CHANGE_ATTACK_TYPE,
+ KEY_CHANGE_FOLLOW_MODE,
+ KEY_CHANGE_IMITATION_MODE,
+ KEY_DISABLE_GAME_MODIFIERS,
+ KEY_CHANGE_AUDIO,
+ KEY_AWAY,
+ KEY_RIGHT_CLICK,
+ KEY_CAMERA,
+ KEY_TOTAL
+ };
+
+ enum KeyGroup
+ {
+ GRP_DEFAULT = 1, // default game key
+ GRP_CHAT = 2, // chat key
+ GRP_EMOTION = 4, // emotions key
+ GRP_OUTFIT = 8 // outfit key
+ };
+
+ private:
+ int mNewKeyIndex; /**< Index of new key to be assigned */
+ bool mEnabled; /**< Flag to respond to key input */
+
+ Setup_Keyboard *mSetupKey; /**< Reference to setup window */
+
+ KeyFunction mKey[KEY_TOTAL]; /**< Pointer to all the key data */
+
+ Uint8 *mActiveKeys; /**< Stores a list of all the keys */
+
+ std::string mBindError;
+};
+
+extern KeyboardConfig keyboard;
+
+#endif