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-rw-r--r--src/input/pages/basic.cpp271
1 files changed, 0 insertions, 271 deletions
diff --git a/src/input/pages/basic.cpp b/src/input/pages/basic.cpp
deleted file mode 100644
index ad4ad2c6f..000000000
--- a/src/input/pages/basic.cpp
+++ /dev/null
@@ -1,271 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/setupactiondata.h"
-
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-SetupActionData setupActionDataBasic[] =
-{
- {
- // TRANSLATORS: input action name
- N_("Target and attack keys"),
- InputAction::NO_VALUE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Attack"),
- InputAction::ATTACK,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target & attack closest monster"),
- InputAction::TARGET_ATTACK,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target & attack closest player"),
- InputAction::ATTACK_HUMAN,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Move to Target"),
- InputAction::MOVE_TO_TARGET,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Change Move to Target type"),
- InputAction::CHANGE_MOVE_TO_TARGET,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Move to Home location"),
- InputAction::MOVE_TO_HOME,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Set home location"),
- InputAction::SET_HOME,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Move to navigation point"),
- InputAction::MOVE_TO_POINT,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Talk"),
- InputAction::TALK,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Stop Attack / Modifier key"),
- InputAction::STOP_ATTACK,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Untarget"),
- InputAction::UNTARGET,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target monster"),
- InputAction::TARGET_MONSTER,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target closest monster (without filters)"),
- InputAction::TARGET_CLOSEST_MONSTER,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target NPC"),
- InputAction::TARGET_NPC,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target Player"),
- InputAction::TARGET_PLAYER,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target mercenary"),
- InputAction::TARGET_MERCENARY,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target skill unit"),
- InputAction::TARGET_SKILL_UNIT,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Change targeting type"),
- InputAction::CHANGE_TARGETING_TYPE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Target pet"),
- InputAction::TARGET_PET,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Catch pet"),
- InputAction::CATCH_PET,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Other Keys"),
- InputAction::NO_VALUE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Pickup"),
- InputAction::PICKUP,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Change Pickup Type"),
- InputAction::CHANGE_PICKUP_TYPE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Sit"),
- InputAction::SIT,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Screenshot"),
- InputAction::SCREENSHOT,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Enable/Disable Trading"),
- InputAction::CHANGE_TRADE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Open trade window"),
- InputAction::OPEN_TRADE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Start trade with target"),
- InputAction::TRADE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Follow selected player"),
- InputAction::FOLLOW,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Change Map View Mode"),
- InputAction::PATHFIND,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Select OK"),
- InputAction::OK,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Quit"),
- InputAction::QUIT,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Stop or sit"),
- InputAction::STOP_SIT,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Return to safe video mode"),
- InputAction::SAFE_VIDEO,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Fire your homunculus"),
- InputAction::HOMUNCULUS_FIRE,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Buy"),
- InputAction::BUY,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Sell"),
- InputAction::SELL,
- "",
- },
- {
- // TRANSLATORS: input action name
- N_("Open context menu"),
- InputAction::CONTEXT_MENU,
- "",
- },
- {
- "",
- InputAction::NO_VALUE,
- ""
- }
-};