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Diffstat (limited to 'src/input/inputmanager.h')
-rw-r--r-- | src/input/inputmanager.h | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h new file mode 100644 index 000000000..8611e19c3 --- /dev/null +++ b/src/input/inputmanager.h @@ -0,0 +1,191 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_INPUTMANAGER_H +#define INPUT_INPUTMANAGER_H + +#include "input/inputevent.h" +#include "input/keydata.h" + +#include <string> +#include <map> + +#include <SDL.h> + +const unsigned int KeyFunctionSize = 3; + +// hack to avoid conflicts with windows headers. +#ifdef INPUT_KEYBOARD +#undef INPUT_KEYBOARD +#endif +#ifdef INPUT_MOUSE +#undef INPUT_MOUSE +#endif + +struct KeyData; + +class Setup_Input; + +enum KeyTypes +{ + INPUT_UNKNOWN = 0, + INPUT_KEYBOARD = 1, + INPUT_MOUSE = 2, + INPUT_JOYSTICK = 3 +}; + +struct KeyItem final +{ + KeyItem() : + type(-1), value(-1) + { } + + KeyItem(const int type0, const int value0) : + type(type0), value(value0) + { } + + int type; + + int value; +}; + +struct KeyFunction final +{ + KeyItem values[KeyFunctionSize]; +}; + +enum KeyCondition +{ + COND_DEFAULT = 1, // default condition + COND_ENABLED = 2, // keyboard must be enabled + COND_NOINPUT = 4, // input items must be unfocused + COND_NOAWAY = 8, // player not in away mode + COND_NOSETUP = 16, // setup window is hidde + COND_VALIDSPEED = 32, // valid speed + COND_NOMODAL = 64, // modal windows inactive + COND_NONPCINPUT = 128, // npc input field inactive + COND_EMODS = 256, // game modifiers enabled + COND_NOTARGET = 512, // no target/untarget keys + // pressed + COND_NOFOLLOW = 1024, // follow mode disabled + COND_INGAME = 2048, // game must be started + COND_SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys + COND_SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys + COND_GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key + COND_GAME2 = 2 + 8 + 16 + 64 + 2048 +}; + +class InputManager final +{ + public: + InputManager(); + + A_DELETE_COPY(InputManager) + + void init(); + + bool handleEvent(const SDL_Event &event); + + bool checkKey(const KeyData *const key) const A_WARN_UNUSED; + + void retrieve(); + + void store() const; + + void resetKeys(); + + void makeDefault(const int i); + + bool hasConflicts(int &key1, int &key2) const A_WARN_UNUSED; + + void callbackNewKey(); + + KeyFunction &getKey(int index) A_WARN_UNUSED; + + std::string getKeyValueString(const int index) const A_WARN_UNUSED; + + std::string getKeyStringLong(const int index) const A_WARN_UNUSED; + + std::string getKeyValueByName(const std::string &keyName); + + void addActionKey(const int action, const int type, const int val); + + void setNewKey(const SDL_Event &event, const int type); + + void unassignKey(); + + static bool isActionActive(const int index) A_WARN_UNUSED; + + /** + * Set the index of the new key to be assigned. + */ + void setNewKeyIndex(const int value) + { mNewKeyIndex = value; } + + /** + * Set a reference to the key setup window. + */ + void setSetupInput(Setup_Input *const setupInput) + { mSetupInput = setupInput; } + + /** + * Get the index of the new key to be assigned. + */ + int getNewKeyIndex() const A_WARN_UNUSED + { return mNewKeyIndex; } + + void updateKeyActionMap(KeyToActionMap &actionMap, + KeyToIdMap &idMap, KeyTimeMap &keyTimeMap, + const int type) const; + + bool invokeKey(const KeyData *const key, const int keyNum); + + bool handleAssignKey(const SDL_Event &event, const int type); + + void handleRepeat() const; + + bool triggerAction(const KeysVector *const ptrs); + + int getKeyIndex(const int value, const int grp, + const int type) const A_WARN_UNUSED; + + void update() const; + + void updateConditionMask(); + + int getActionByKey(const SDL_Event &event) const A_WARN_UNUSED; + + void executeAction(const int keyNum); + + protected: + Setup_Input *mSetupInput; /**< Reference to setup window */ + + int mNewKeyIndex; /**< Index of new key to be assigned */ + + int mMask; + + std::map<std::string, int> mNameMap; + + KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */ +}; + +extern InputManager inputManager; + +#endif // INPUT_INPUTMANAGER_H |