diff options
Diffstat (limited to 'src/input/inputactionmap.h')
-rw-r--r-- | src/input/inputactionmap.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h index ed0d93c2d..65c145dbd 100644 --- a/src/input/inputactionmap.h +++ b/src/input/inputactionmap.h @@ -110,7 +110,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::moveToTarget, InputAction::NO_VALUE, 50, InputCondition::GAME | InputCondition::VALIDSPEED, - "", + "movetotarget", false}, {"keyChangeMoveToTarget", InputType::KEYBOARD, SDLK_PERIOD, @@ -129,7 +129,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::moveToHome, InputAction::NO_VALUE, 50, InputCondition::GAME | InputCondition::VALIDSPEED, - "", + "movetohome", false}, {"keySetHome", InputType::KEYBOARD, SDLK_KP5, @@ -138,7 +138,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::setHome, InputAction::NO_VALUE, 50, InputCondition::GAME | InputCondition::VALIDSPEED, - "", + "sethome", false}, {"keyMoveToPoint", InputType::KEYBOARD, SDLK_RSHIFT, @@ -2056,7 +2056,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::prevChatTab, InputAction::NO_VALUE, 50, InputCondition::NOINPUT | InputCondition::INGAME, - "", + "prevTab", false}, {"keyChatNextTab", InputType::KEYBOARD, SDLK_KP9, @@ -2065,7 +2065,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::nextChatTab, InputAction::NO_VALUE, 50, InputCondition::NOINPUT | InputCondition::INGAME, - "", + "nextTab", false}, {"keyChatCloseTab", InputType::UNKNOWN, InputAction::NO_VALUE, @@ -2182,7 +2182,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::dropItem0, InputAction::NO_VALUE, 50, InputCondition::GAME | InputCondition::VALIDSPEED, - "", + "drop", false}, {"keyQuickDropN", InputType::KEYBOARD, SDLK_u, @@ -2191,7 +2191,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::dropItem, InputAction::NO_VALUE, 50, InputCondition::GAME | InputCondition::VALIDSPEED, - "", + "dropn", false}, {"keySwitchQuickDrop", InputType::KEYBOARD, SDLK_i, @@ -2227,7 +2227,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = { &Actions::magicAttack, InputAction::NO_VALUE, 50, InputCondition::GAME | InputCondition::VALIDSPEED, - "", + "magicattack", false}, {"keySwitchMagicAttack", InputType::KEYBOARD, SDLK_COMMA, |