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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUILD_H
+#define GUILD_H
+
+#include "avatar.h"
+
+#include "gui/widgets/avatarlistbox.h"
+
+#include "utils/dtor.h"
+
+#include <map>
+#include <string>
+#include <vector>
+
+class Guild;
+
+typedef std::map<unsigned, std::string> PositionsMap;
+
+class GuildMember : public Avatar
+{
+public:
+ Guild *getGuild() const
+ { return mGuild; }
+
+ int getPos()
+ { return mPos; }
+
+ void setPos(int pos)
+ { mPos = pos; }
+
+ std::string getAdditionString() const;
+
+protected:
+ friend class Guild;
+
+ GuildMember(Guild *guild, int id, int accountId, const std::string &name);
+
+ GuildMember(Guild *guild, const std::string &name);
+
+ Guild *mGuild;
+ int mPos;
+};
+
+class Guild : public AvatarListModel
+{
+public:
+ /**
+ * Set the guild's name.
+ */
+ void setName(const std::string &name)
+ { mName = name; }
+
+ /**
+ * Adds member to the list.
+ */
+ GuildMember *addMember(int accountId, int charId, const std::string &name);
+
+ /**
+ * Adds member to the list.
+ */
+ GuildMember *addMember(const std::string &name);
+
+ /**
+ * Find a member by ID.
+ *
+ * @return the member with the given ID, or NULL if they don't exist.
+ */
+ GuildMember *getMember(int id) const;
+
+ /**
+ * Find a member by account ID and char ID.
+ *
+ * @return the member with the given ID, or NULL if they don't exist.
+ */
+ GuildMember *getMember(int accountId, int charId) const;
+
+ /**
+ * Find a member by name.
+ *
+ * @return the member with the given name, or NULL if they don't exist.
+ */
+ GuildMember *getMember(const std::string &name) const;
+
+ /**
+ * Get the name of the guild.
+ * @return returns name of the guild
+ */
+ const std::string &getName() const
+ { return mName; }
+
+ /**
+ * Get the id of the guild.
+ * @return Returns the id of the guild
+ */
+ short getId() const
+ { return mId; }
+
+ /**
+ * Removes a member from the guild.
+ */
+ void removeMember(GuildMember *member);
+
+ /**
+ * Removes a member from the guild.
+ */
+ void removeMember(int id);
+
+ /**
+ * Removes a member from the guild.
+ */
+ void removeMember(const std::string &name);
+
+ void removeFromMembers();
+
+ void clearMembers()
+ { delete_all(mMembers); mMembers.clear(); }
+
+ /**
+ * Get size of members list.
+ * @return Returns the number of members in the guild.
+ */
+ int getNumberOfElements()
+ { return static_cast<int>(mMembers.size()); }
+
+ Avatar *getAvatarAt(int i);
+
+ /**
+ * Get whether user can invite users to this guild.
+ * @return Returns true if user can invite users
+ */
+ bool getInviteRights() const
+ { return mCanInviteUsers; }
+
+ void setRights(short rights);
+
+ bool isMember(GuildMember *member) const;
+
+ bool isMember(int id) const;
+
+ bool isMember(const std::string &name) const;
+
+ void getNames(std::vector<std::string> &names) const;
+
+ void addPos(int id, std::string name);
+
+ void sort();
+
+ std::string getPos(int id) const;
+
+ static Guild *getGuild(short id);
+
+ const PositionsMap &getPositions() const
+ { return mPositions; }
+
+ void setEmblemId(int id)
+ { mEmblemId = id; }
+
+ int getEmblemId()
+ { return mEmblemId; }
+
+private:
+ typedef std::map<int, Guild*> GuildMap;
+ static GuildMap guilds;
+
+ /**
+ * Constructor with guild id passed to it.
+ */
+ Guild(short id);
+
+ typedef std::vector<GuildMember*> MemberList;
+ MemberList mMembers;
+ std::string mName;
+ short mId;
+ bool mCanInviteUsers;
+ int mEmblemId;
+ PositionsMap mPositions;
+};
+
+#endif // GUILD_H