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Diffstat (limited to 'src/guild.h')
-rw-r--r-- | src/guild.h | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/src/guild.h b/src/guild.h new file mode 100644 index 000000000..2d3cb646a --- /dev/null +++ b/src/guild.h @@ -0,0 +1,199 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GUILD_H +#define GUILD_H + +#include "avatar.h" + +#include "gui/widgets/avatarlistbox.h" + +#include "utils/dtor.h" + +#include <map> +#include <string> +#include <vector> + +class Guild; + +typedef std::map<unsigned, std::string> PositionsMap; + +class GuildMember : public Avatar +{ +public: + Guild *getGuild() const + { return mGuild; } + + int getPos() + { return mPos; } + + void setPos(int pos) + { mPos = pos; } + + std::string getAdditionString() const; + +protected: + friend class Guild; + + GuildMember(Guild *guild, int id, int accountId, const std::string &name); + + GuildMember(Guild *guild, const std::string &name); + + Guild *mGuild; + int mPos; +}; + +class Guild : public AvatarListModel +{ +public: + /** + * Set the guild's name. + */ + void setName(const std::string &name) + { mName = name; } + + /** + * Adds member to the list. + */ + GuildMember *addMember(int accountId, int charId, const std::string &name); + + /** + * Adds member to the list. + */ + GuildMember *addMember(const std::string &name); + + /** + * Find a member by ID. + * + * @return the member with the given ID, or NULL if they don't exist. + */ + GuildMember *getMember(int id) const; + + /** + * Find a member by account ID and char ID. + * + * @return the member with the given ID, or NULL if they don't exist. + */ + GuildMember *getMember(int accountId, int charId) const; + + /** + * Find a member by name. + * + * @return the member with the given name, or NULL if they don't exist. + */ + GuildMember *getMember(const std::string &name) const; + + /** + * Get the name of the guild. + * @return returns name of the guild + */ + const std::string &getName() const + { return mName; } + + /** + * Get the id of the guild. + * @return Returns the id of the guild + */ + short getId() const + { return mId; } + + /** + * Removes a member from the guild. + */ + void removeMember(GuildMember *member); + + /** + * Removes a member from the guild. + */ + void removeMember(int id); + + /** + * Removes a member from the guild. + */ + void removeMember(const std::string &name); + + void removeFromMembers(); + + void clearMembers() + { delete_all(mMembers); mMembers.clear(); } + + /** + * Get size of members list. + * @return Returns the number of members in the guild. + */ + int getNumberOfElements() + { return static_cast<int>(mMembers.size()); } + + Avatar *getAvatarAt(int i); + + /** + * Get whether user can invite users to this guild. + * @return Returns true if user can invite users + */ + bool getInviteRights() const + { return mCanInviteUsers; } + + void setRights(short rights); + + bool isMember(GuildMember *member) const; + + bool isMember(int id) const; + + bool isMember(const std::string &name) const; + + void getNames(std::vector<std::string> &names) const; + + void addPos(int id, std::string name); + + void sort(); + + std::string getPos(int id) const; + + static Guild *getGuild(short id); + + const PositionsMap &getPositions() const + { return mPositions; } + + void setEmblemId(int id) + { mEmblemId = id; } + + int getEmblemId() + { return mEmblemId; } + +private: + typedef std::map<int, Guild*> GuildMap; + static GuildMap guilds; + + /** + * Constructor with guild id passed to it. + */ + Guild(short id); + + typedef std::vector<GuildMember*> MemberList; + MemberList mMembers; + std::string mName; + short mId; + bool mCanInviteUsers; + int mEmblemId; + PositionsMap mPositions; +}; + +#endif // GUILD_H |