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+/* _______ __ __ __ ______ __ __ _______ __ __
+ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
+ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
+ * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ * be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef GCN_EXCEPTION_HPP
+#define GCN_EXCEPTION_HPP
+
+#include <string>
+
+#include "guichan/platform.hpp"
+
+#ifndef __FUNCTION__
+#define __FUNCTION__ "?"
+#endif
+
+/*
+ * A macro used to create a standard exception object.
+ * What it basicly does is that it creates a new exception
+ * and automatically sets the filename and line number where
+ * the exception occured by using other compiler macros.
+ */
+#define GCN_EXCEPTION(mess) gcn::Exception(mess, \
+ __FUNCTION__, \
+ __FILE__, \
+ __LINE__)
+
+namespace gcn
+{
+
+ /**
+ * An exception containing a message, a file and a line number
+ * where the exception occured. Guichan will only throw exceptions
+ * of this class.
+ *
+ * You can use this class for your own exceptions that has
+ * something to do with a GUI exception. A nifty feature of the
+ * excpetion class is that it can tell you from which line and
+ * file it was thrown. To make things easier when throwing
+ * exceptions there exists a macro for creating exceptions
+ * which automatically sets the filename and line number.
+ *
+ * EXAMPLE: @code
+ * throw GCN_EXCEPTION("my error message");
+ * @endcode
+ */
+ class GCN_CORE_DECLSPEC Exception
+ {
+ public:
+
+ /**
+ * Constructor.
+ */
+ Exception();
+
+ /**
+ * Constructor.
+ *
+ * @param message The error message of the exception.
+ */
+ Exception(const std::string& message);
+
+ /**
+ * Constructor.
+ *
+ * NOTE: Don't use this constructor. Use the GCN_EXCEPTION macro instead.
+ * This constructor merely exists for the GCN_EXCEPTION macro to
+ * use.
+ *
+ * @param message The error message of the exception.
+ * @param function The function name where the exception occured.
+ * @param filename The name of the file where the exception occured.
+ * @param line The line number in the source code where the exception
+ * occured.
+ */
+ Exception(const std::string& message,
+ const std::string& function,
+ const std::string& filename,
+ unsigned int line);
+
+ /**
+ * Gets the function name where the exception occured.
+ *
+ * @return The function name where the exception occured.
+ */
+ const std::string& getFunction() const;
+
+ /**
+ * Gets the error message of the exception.
+ *
+ * @return The error message of the exception.
+ */
+ const std::string& getMessage() const;
+
+ /**
+ * Gets the filename where the exception occured.
+ *
+ * @return The filename where the exception occured.
+ */
+ const std::string& getFilename() const;
+
+ /**
+ * Gets the line number where the exception occured.
+ *
+ * @return The line number where the exception occured.
+ */
+ unsigned int getLine() const;
+
+ protected:
+ /**
+ * Holds the name of the function name where the
+ * exception occured.
+ */
+ std::string mFunction;
+
+ /**
+ * Holds the error message of the exception.
+ */
+ std::string mMessage;
+
+ /**
+ * Holds the filename where the exception occured.
+ */
+ std::string mFilename;
+
+ /**
+ * Holds the line number where the exception occured.
+ */
+ unsigned int mLine;
+ };
+}
+
+#endif // end GCN_EXCEPTION_HPP
+
+/*
+ * "Final Fantasy XI is the BEST!... It's even better then water!"
+ * - Astrolite
+ * I believe it's WoW now days.
+ */