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-rw-r--r--src/gui/questswindow.cpp25
-rw-r--r--src/gui/questswindow.h2
2 files changed, 25 insertions, 2 deletions
diff --git a/src/gui/questswindow.cpp b/src/gui/questswindow.cpp
index ebbb7f615..07abd3659 100644
--- a/src/gui/questswindow.cpp
+++ b/src/gui/questswindow.cpp
@@ -20,7 +20,9 @@
#include "gui/questswindow.h"
+#include "configuration.h"
#include "logger.h"
+#include "sound.h"
#include "gui/gui.h"
#include "gui/sdlfont.h"
@@ -247,7 +249,7 @@ void QuestsWindow::updateQuest(int var, int val)
mVars[var] = val;
}
-void QuestsWindow::rebuild()
+void QuestsWindow::rebuild(bool playSound)
{
mQuestsModel->clear();
mQuestLinks.clear();
@@ -256,6 +258,7 @@ void QuestsWindow::rebuild()
std::vector<QuestItem*> complete;
std::vector<QuestItem*> incomplete;
int updatedQuest = -1;
+ int newCompleteStatus = -1;
for (std::map<int, int>::const_iterator it = mVars.begin(),
it_end = mVars.end(); it != it_end; ++ it)
@@ -285,7 +288,10 @@ void QuestsWindow::rebuild()
{
QuestItem *quest = *it;
if (quest->completeFlag == 0)
+ {
updatedQuest = k;
+ newCompleteStatus = 1;
+ }
quest->completeFlag = 1;
mQuestLinks.push_back(quest);
names.push_back(quest->name);
@@ -305,7 +311,10 @@ void QuestsWindow::rebuild()
{
QuestItem *quest = *it;
if (quest->completeFlag == -1)
+ {
updatedQuest = k;
+ newCompleteStatus = 0;
+ }
quest->completeFlag = 0;
mQuestLinks.push_back(quest);
names.push_back(quest->name);
@@ -328,6 +337,20 @@ void QuestsWindow::rebuild()
{
mQuestsListBox->setSelected(updatedQuest);
showQuest(mQuestLinks[updatedQuest]);
+ if (playSound)
+ {
+ switch (newCompleteStatus)
+ {
+ case 0:
+ sound.playSfx(paths.getValue("newQuestSfx", ""));
+ break;
+ case 1:
+ sound.playSfx(paths.getValue("completeQuestSfx", ""));
+ break;
+ default:
+ break;
+ }
+ }
}
}
diff --git a/src/gui/questswindow.h b/src/gui/questswindow.h
index 5b7babb5d..0c4d5789e 100644
--- a/src/gui/questswindow.h
+++ b/src/gui/questswindow.h
@@ -59,7 +59,7 @@ class QuestsWindow : public Window, public gcn::ActionListener
void updateQuest(int var, int val);
- void rebuild();
+ void rebuild(bool playSound);
void showQuest(QuestItem *quest);