diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/beingpopup.cpp | 2 | ||||
-rw-r--r-- | src/gui/beingpopup.h | 2 | ||||
-rw-r--r-- | src/gui/buydialog.cpp | 17 | ||||
-rw-r--r-- | src/gui/buydialog.h | 7 | ||||
-rw-r--r-- | src/gui/buyselldialog.cpp | 7 | ||||
-rw-r--r-- | src/gui/buyselldialog.h | 2 | ||||
-rw-r--r-- | src/gui/changepassworddialog.cpp | 14 | ||||
-rw-r--r-- | src/gui/changepassworddialog.h | 2 | ||||
-rw-r--r-- | src/gui/charcreatedialog.cpp | 32 | ||||
-rw-r--r-- | src/gui/charcreatedialog.h | 9 | ||||
-rw-r--r-- | src/gui/charselectdialog.cpp | 54 | ||||
-rw-r--r-- | src/gui/charselectdialog.h | 15 |
12 files changed, 89 insertions, 74 deletions
diff --git a/src/gui/beingpopup.cpp b/src/gui/beingpopup.cpp index 89bc1e084..19c2e0d03 100644 --- a/src/gui/beingpopup.cpp +++ b/src/gui/beingpopup.cpp @@ -74,7 +74,7 @@ BeingPopup::~BeingPopup() { } -void BeingPopup::show(int x, int y, Being *b) +void BeingPopup::show(const int x, const int y, Being *const b) { if (!b) { diff --git a/src/gui/beingpopup.h b/src/gui/beingpopup.h index a029f739a..f58921cf2 100644 --- a/src/gui/beingpopup.h +++ b/src/gui/beingpopup.h @@ -46,7 +46,7 @@ class BeingPopup : public Popup /** * Sets the info to be displayed given a particular player. */ - void show(int x, int y, Being *b); + void show(const int x, const int y, Being *const b); // TODO: Add a version for monsters, NPCs, etc? diff --git a/src/gui/buydialog.cpp b/src/gui/buydialog.cpp index 2cb24bb13..ffbe042e5 100644 --- a/src/gui/buydialog.cpp +++ b/src/gui/buydialog.cpp @@ -50,7 +50,7 @@ BuyDialog::DialogList BuyDialog::instances; -BuyDialog::BuyDialog(int npcId): +BuyDialog::BuyDialog(const int npcId): Window(_("Buy"), false, nullptr, "buy.xml"), mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0), mNick("") { @@ -154,7 +154,7 @@ BuyDialog::~BuyDialog() instances.remove(this); } -void BuyDialog::setMoney(int amount) +void BuyDialog::setMoney(const int amount) { mMoney = amount; mShopItemList->setPlayersMoney(amount); @@ -174,7 +174,8 @@ void BuyDialog::reset() setMoney(0); } -void BuyDialog::addItem(int id, unsigned char color, int amount, int price) +void BuyDialog::addItem(const int id, const unsigned char color, + const int amount, const int price) { mShopItems->addItem(id, color, amount, price); mShopItemList->adjustSize(); @@ -188,7 +189,7 @@ void BuyDialog::action(const gcn::ActionEvent &event) return; } - int selectedItem = mShopItemList->getSelected(); + const int selectedItem = mShopItemList->getSelected(); // The following actions require a valid selection if (selectedItem < 0 || @@ -238,7 +239,7 @@ void BuyDialog::action(const gcn::ActionEvent &event) { if (mNpcId != -1) { - ShopItem *item = mShopItems->at(selectedItem); + const ShopItem *const item = mShopItems->at(selectedItem); Net::getNpcHandler()->buyItem(mNpcId, item->getId(), item->getColor(), mAmountItems); @@ -254,7 +255,7 @@ void BuyDialog::action(const gcn::ActionEvent &event) } else if (tradeWindow) { - ShopItem *item = mShopItems->at(selectedItem); + const ShopItem *const item = mShopItems->at(selectedItem); if (item) { Net::getBuySellHandler()->sendBuyRequest(mNick, @@ -289,10 +290,10 @@ void BuyDialog::updateButtonsAndLabels() if (selectedItem > -1) { - ShopItem * item = mShopItems->at(selectedItem); + const ShopItem *const item = mShopItems->at(selectedItem); if (item) { - int itemPrice = item->getPrice(); + const int itemPrice = item->getPrice(); // Calculate how many the player can afford if (itemPrice) diff --git a/src/gui/buydialog.h b/src/gui/buydialog.h index ea449e06e..50d8a4d0b 100644 --- a/src/gui/buydialog.h +++ b/src/gui/buydialog.h @@ -55,7 +55,7 @@ class BuyDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ - BuyDialog(int npcId); + BuyDialog(const int npcId); /** * Constructor. @@ -77,12 +77,13 @@ class BuyDialog : public Window, public gcn::ActionListener, /** * Sets the amount of available money. */ - void setMoney(int amount); + void setMoney(const int amount); /** * Adds an item to the shop inventory. */ - void addItem(int id, unsigned char color, int amount, int price); + void addItem(const int id, const unsigned char color, + const int amount, const int price); /** * Called when receiving actions from the widgets. diff --git a/src/gui/buyselldialog.cpp b/src/gui/buyselldialog.cpp index cdcf90be9..7fff70fc0 100644 --- a/src/gui/buyselldialog.cpp +++ b/src/gui/buyselldialog.cpp @@ -34,7 +34,7 @@ BuySellDialog::DialogList BuySellDialog::instances; -BuySellDialog::BuySellDialog(int npcId): +BuySellDialog::BuySellDialog(const int npcId): Window(_("Shop"), false, nullptr, "buysell.xml"), mNpcId(npcId), mNick(""), @@ -63,11 +63,12 @@ void BuySellDialog::init() N_("Buy"), N_("Sell"), N_("Cancel"), nullptr }; const int buttonPadding = getOption("buttonpadding", 10); - int x = buttonPadding, y = buttonPadding; + int x = buttonPadding; + const int y = buttonPadding; for (const char **curBtn = buttonNames; *curBtn; curBtn++) { - Button *btn = new Button(gettext(*curBtn), *curBtn, this); + Button *const btn = new Button(gettext(*curBtn), *curBtn, this); if (!mBuyButton) mBuyButton = btn; // For focus request btn->setPosition(x, y); diff --git a/src/gui/buyselldialog.h b/src/gui/buyselldialog.h index 9636f4e0a..dfc59415e 100644 --- a/src/gui/buyselldialog.h +++ b/src/gui/buyselldialog.h @@ -46,7 +46,7 @@ class BuySellDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - BuySellDialog(int npcId); + BuySellDialog(const int npcId); BuySellDialog(std::string nick); diff --git a/src/gui/changepassworddialog.cpp b/src/gui/changepassworddialog.cpp index 5751efba4..0d38bab4e 100644 --- a/src/gui/changepassworddialog.cpp +++ b/src/gui/changepassworddialog.cpp @@ -44,13 +44,13 @@ #include "debug.h" -ChangePasswordDialog::ChangePasswordDialog(LoginData *data): +ChangePasswordDialog::ChangePasswordDialog(LoginData *const data): Window(_("Change Password"), true, nullptr, "changepassword.xml"), mWrongDataNoticeListener(new WrongDataNoticeListener), mLoginData(data) { - gcn::Label *accountLabel = new Label( - strprintf(_("Account: %s"), mLoginData->username.c_str())); + gcn::Label *const accountLabel = new Label( + strprintf(_("Account: %s"), mLoginData->username.c_str())); mOldPassField = new PasswordField; mFirstPassField = new PasswordField; mSecondPassField = new PasswordField; @@ -102,8 +102,10 @@ void ChangePasswordDialog::action(const gcn::ActionEvent &event) std::stringstream errorMsg; int error = 0; - unsigned int min = Net::getLoginHandler()->getMinPasswordLength(); - unsigned int max = Net::getLoginHandler()->getMaxPasswordLength(); + const unsigned int min = Net::getLoginHandler() + ->getMinPasswordLength(); + const unsigned int max = Net::getLoginHandler() + ->getMaxPasswordLength(); // Check old Password if (oldPassword.empty()) @@ -142,7 +144,7 @@ void ChangePasswordDialog::action(const gcn::ActionEvent &event) else if (error == 3) mWrongDataNoticeListener->setTarget(this->mSecondPassField); - OkDialog *dlg = new OkDialog(_("Error"), + OkDialog *const dlg = new OkDialog(_("Error"), errorMsg.str(), DIALOG_ERROR); dlg->addActionListener(mWrongDataNoticeListener); } diff --git a/src/gui/changepassworddialog.h b/src/gui/changepassworddialog.h index a548638a4..e6cb18c7e 100644 --- a/src/gui/changepassworddialog.h +++ b/src/gui/changepassworddialog.h @@ -50,7 +50,7 @@ class ChangePasswordDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - ChangePasswordDialog(LoginData *data); + ChangePasswordDialog(LoginData *const data); /** * Destructor diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp index ba2e06661..4c553f5e1 100644 --- a/src/gui/charcreatedialog.cpp +++ b/src/gui/charcreatedialog.cpp @@ -64,7 +64,8 @@ static const uint8_t directions[] = Being::DOWN, Being::RIGHT, Being::UP, Being::LEFT }; -CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot): +CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, + const int slot) : Window(_("New Character"), true, parent, "charcreate.xml"), mCharSelectDialog(parent), mRace(0), @@ -152,8 +153,8 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot): mAttributesLeft = new Label( strprintf(_("Please distribute %d points"), 99)); - int w = 480; - int h = 350; + const int w = 480; + const int h = 350; setContentSize(w, h); mPlayerBox->setDimension(gcn::Rectangle(350, 40, 110, 90)); mActionButton->setPosition(375, 140); @@ -163,10 +164,10 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot): mNameField->setDimension( gcn::Rectangle(60, 10, 300, mNameField->getHeight())); - int leftX = 120; - int rightX = 300; - int labelX = 5; - int nameX = 145; + const int leftX = 120; + const int rightX = 300; + const int labelX = 5; + const int nameX = 145; mPrevHairColorButton->setPosition(leftX, 40); mNextHairColorButton->setPosition(rightX, 40); mHairColorLabel->setPosition(labelX, 45); @@ -270,11 +271,13 @@ void CharCreateDialog::action(const gcn::ActionEvent &event) mAttributeSlider[i]->getValue())); } - int characterSlot = mSlot; #ifdef MANASERV_SUPPORT + int characterSlot = mSlot; // On Manaserv, the slots start at 1, so we offset them. if (Net::getNetworkType() == ServerInfo::MANASERV) ++characterSlot; +#else + const int characterSlot = mSlot; #endif Net::getCharHandler()->newCharacter(getName(), characterSlot, @@ -367,7 +370,7 @@ void CharCreateDialog::updateSliders() } // Update distributed points - int pointsLeft = mMaxPoints - getDistributedPoints(); + const int pointsLeft = mMaxPoints - getDistributedPoints(); if (pointsLeft == 0) { mAttributesLeft->setCaption(_("Character stats OK")); @@ -406,7 +409,8 @@ int CharCreateDialog::getDistributedPoints() const } void CharCreateDialog::setAttributes(const StringVect &labels, - int available, int min, int max) + const int available, + const int min, const int max) { mMaxPoints = available; @@ -427,8 +431,8 @@ void CharCreateDialog::setAttributes(const StringVect &labels, mAttributeSlider.resize(labels.size()); mAttributeValue.resize(labels.size()); - int w = 480; - int h = 350; + const int w = 480; + const int h = 350; for (unsigned i = 0, sz = static_cast<unsigned>(labels.size()); i < sz; i++) @@ -462,7 +466,7 @@ void CharCreateDialog::setAttributes(const StringVect &labels, h - 5 - mCancelButton->getHeight()); } -void CharCreateDialog::setFixedGender(bool fixed, Gender gender) +void CharCreateDialog::setFixedGender(const bool fixed, const Gender gender) { if (gender == GENDER_FEMALE) { @@ -564,7 +568,7 @@ void CharCreateDialog::updatePlayer() void CharCreateDialog::keyPressed(gcn::KeyEvent &keyEvent) { - int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); + const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); switch (actionId) { case Input::KEY_GUI_CANCEL: diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h index c0c1f113a..048363452 100644 --- a/src/gui/charcreatedialog.h +++ b/src/gui/charcreatedialog.h @@ -54,7 +54,7 @@ class CharCreateDialog : public Window, /** * Constructor. */ - CharCreateDialog(CharSelectDialog *parent, int slot); + CharCreateDialog(CharSelectDialog *const parent, const int slot); /** * Destructor. @@ -69,10 +69,11 @@ class CharCreateDialog : public Window, void unlock(); void setAttributes(const StringVect &labels, - int available, - int min, int max); + const int available, + const int min, const int max); - void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE); + void setFixedGender(const bool fixed, + const Gender gender = GENDER_FEMALE); void logic(); diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp index 146e4f290..a22ff6a28 100644 --- a/src/gui/charselectdialog.cpp +++ b/src/gui/charselectdialog.cpp @@ -94,21 +94,21 @@ class CharDeleteConfirm : public ConfirmDialog class CharacterDisplay : public Container { public: - CharacterDisplay(CharSelectDialog *charSelectDialog); + CharacterDisplay(CharSelectDialog *const charSelectDialog); - void setCharacter(Net::Character *character); + void setCharacter(Net::Character *const character); Net::Character *getCharacter() const { return mCharacter; } void requestFocus(); - void setActive(bool active); + void setActive(const bool active); - bool isSelectFocused() + bool isSelectFocused() const { return mButton->isFocused(); } - bool isDeleteFocused() + bool isDeleteFocused() const { return mDelete->isFocused(); } void focusSelect() @@ -130,7 +130,7 @@ class CharacterDisplay : public Container Button *mDelete; }; -CharSelectDialog::CharSelectDialog(LoginData *data): +CharSelectDialog::CharSelectDialog(LoginData *const data): Window(_("Account and Character Management"), false, nullptr, "char.xml"), mLocked(false), mUnregisterButton(nullptr), @@ -149,7 +149,8 @@ CharSelectDialog::CharSelectDialog(LoginData *data): mChangePasswordButton = new Button(_("Change Password"), "change_password", this); - int optionalActions = Net::getLoginHandler()->supportedOptionalActions(); + const int optionalActions = Net::getLoginHandler() + ->supportedOptionalActions(); ContainerPlacer placer; placer = getPlacer(0, 0); @@ -203,7 +204,7 @@ CharSelectDialog::~CharSelectDialog() void CharSelectDialog::action(const gcn::ActionEvent &event) { // Check if a button of a character was pressed - const gcn::Widget *sourceParent = event.getSource()->getParent(); + const gcn::Widget *const sourceParent = event.getSource()->getParent(); int selected = -1; for (unsigned int i = 0, sz = static_cast<unsigned int>( mCharacterEntries.size()); i < sz; ++i) @@ -227,8 +228,8 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) !mCharacterEntries[selected]->getCharacter()) { // Start new character dialog - CharCreateDialog *charCreateDialog = - new CharCreateDialog(this, selected); + CharCreateDialog *const charCreateDialog = + new CharCreateDialog(this, selected); mCharHandler->setCharCreateDialog(charCreateDialog); } else if (eventId == "delete" @@ -271,7 +272,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent) { - int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); + const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); switch (actionId) { case Input::KEY_GUI_CANCEL: @@ -400,11 +401,11 @@ bool CharSelectDialog::getFocusedContainer(int &container, int &idx) return false; } -void CharSelectDialog::setFocusedContainer(int i, int button) +void CharSelectDialog::setFocusedContainer(const int i, const int button) { if (i >= 0 && i < static_cast<int>(mLoginData->characterSlots)) { - CharacterDisplay *container = mCharacterEntries[i]; + CharacterDisplay *const container = mCharacterEntries[i]; if (button) container->focusDelete(); else @@ -415,7 +416,7 @@ void CharSelectDialog::setFocusedContainer(int i, int button) /** * Communicate character deletion to the server. */ -void CharSelectDialog::attemptCharacterDelete(int index) +void CharSelectDialog::attemptCharacterDelete(const int index) { if (mLocked) return; @@ -424,7 +425,7 @@ void CharSelectDialog::attemptCharacterDelete(int index) lock(); } -void CharSelectDialog::askPasswordForDeletion(int index) +void CharSelectDialog::askPasswordForDeletion(const int index) { mDeleteIndex = index; mDeleteDialog = new TextDialog( @@ -437,7 +438,7 @@ void CharSelectDialog::askPasswordForDeletion(int index) /** * Communicate character selection to the server. */ -void CharSelectDialog::attemptCharacterSelect(int index) +void CharSelectDialog::attemptCharacterSelect(const int index) { if (mLocked || !mCharacterEntries[index]) return; @@ -467,13 +468,15 @@ void CharSelectDialog::setCharacters(const Net::Characters &characters) if (!*i) continue; - Net::Character *character = *i; + Net::Character *const character = *i; // Slots Number start at 1 for Manaserv, so we offset them by one. - int characterSlot = character->slot; #ifdef MANASERV_SUPPORT + int characterSlot = character->slot; if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0) --characterSlot; +#else + const int characterSlot = character->slot; #endif if (characterSlot >= static_cast<int>(mCharacterEntries.size())) @@ -497,7 +500,7 @@ void CharSelectDialog::unlock() setLocked(false); } -void CharSelectDialog::setLocked(bool locked) +void CharSelectDialog::setLocked(const bool locked) { mLocked = locked; @@ -518,7 +521,7 @@ void CharSelectDialog::setLocked(bool locked) } bool CharSelectDialog::selectByName(const std::string &name, - SelectAction selAction) + const SelectAction selAction) { if (mLocked) return false; @@ -527,7 +530,8 @@ bool CharSelectDialog::selectByName(const std::string &name, { if (mCharacterEntries[i]) { - Net::Character *character = mCharacterEntries[i]->getCharacter(); + const Net::Character *const character + = mCharacterEntries[i]->getCharacter(); if (character) { if (character->dummy && character->dummy->getName() == name) @@ -546,7 +550,7 @@ bool CharSelectDialog::selectByName(const std::string &name, } -CharacterDisplay::CharacterDisplay(CharSelectDialog *charSelectDialog): +CharacterDisplay::CharacterDisplay(CharSelectDialog *const charSelectDialog) : mCharacter(nullptr), mPlayerBox(new PlayerBox(nullptr)), mName(new Label("wwwwwwwwwwwwwwwwwwwwwwww")), @@ -584,7 +588,7 @@ CharacterDisplay::CharacterDisplay(CharSelectDialog *charSelectDialog): setHeight(200); } -void CharacterDisplay::setCharacter(Net::Character *character) +void CharacterDisplay::setCharacter(Net::Character *const character) { if (mCharacter == character) return; @@ -599,7 +603,7 @@ void CharacterDisplay::requestFocus() mButton->requestFocus(); } -void CharacterDisplay::setActive(bool active) +void CharacterDisplay::setActive(const bool active) { mButton->setEnabled(active); mDelete->setEnabled(active); @@ -609,7 +613,7 @@ void CharacterDisplay::update() { if (mCharacter) { - const LocalPlayer *character = mCharacter->dummy; + const LocalPlayer *const character = mCharacter->dummy; mButton->setCaption(_("Choose")); mButton->setActionEventId("use"); mName->setCaption(strprintf("%s", character->getName().c_str())); diff --git a/src/gui/charselectdialog.h b/src/gui/charselectdialog.h index fb71b4bf4..0522566f1 100644 --- a/src/gui/charselectdialog.h +++ b/src/gui/charselectdialog.h @@ -66,7 +66,7 @@ class CharSelectDialog : public Window, /** * Constructor. */ - CharSelectDialog(LoginData *data); + CharSelectDialog(LoginData *const data); ~CharSelectDialog(); @@ -89,23 +89,24 @@ class CharSelectDialog : public Window, * character). */ bool selectByName(const std::string &name, - SelectAction action = Focus); + const SelectAction action = Focus); - void askPasswordForDeletion(int index); + void askPasswordForDeletion(const int index); private: - void attemptCharacterDelete(int index); - void attemptCharacterSelect(int index); + void attemptCharacterDelete(const int index); + + void attemptCharacterSelect(const int index); void setCharacters(const Net::Characters &characters); void lock(); void unlock(); - void setLocked(bool locked); + void setLocked(const bool locked); bool getFocusedContainer(int &container, int &idx); - void setFocusedContainer(int i, int button); + void setFocusedContainer(const int i, const int button); bool mLocked; |