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-rw-r--r--src/gui/shortcut/itemshortcut.cpp4
-rw-r--r--src/gui/windows/inventorywindow.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/shortcut/itemshortcut.cpp b/src/gui/shortcut/itemshortcut.cpp
index 7139fd74e..8c091f8c1 100644
--- a/src/gui/shortcut/itemshortcut.cpp
+++ b/src/gui/shortcut/itemshortcut.cpp
@@ -160,8 +160,8 @@ void ItemShortcut::useItem(const size_t index) const
if (itemId < SPELL_MIN_ID)
{
const Item *const item = inv->findItem(itemId, itemColor);
- if ((item != nullptr) && (item->getQuantity() != 0))
- PlayerInfo::useEquipItem(item, Sfx_true);
+ if (item != nullptr && item->getQuantity() != 0)
+ PlayerInfo::useEquipItem(item, 0, Sfx_true);
}
else if (itemId < SKILL_MIN_ID && (spellManager != nullptr))
{
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 8a3a70bdc..9fc6b6b38 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -470,11 +470,11 @@ void InventoryWindow::action(const ActionEvent &event)
if (eventId == "use")
{
- PlayerInfo::useEquipItem(item, Sfx_true);
+ PlayerInfo::useEquipItem(item, 0, Sfx_true);
}
if (eventId == "equip")
{
- PlayerInfo::useEquipItem2(item, Sfx_true);
+ PlayerInfo::useEquipItem2(item, 0, Sfx_true);
}
else if (eventId == "drop")
{
@@ -672,7 +672,7 @@ void InventoryWindow::mouseClicked(MouseEvent &event)
}
else
{
- PlayerInfo::useEquipItem(item, Sfx_true);
+ PlayerInfo::useEquipItem(item, 0, Sfx_true);
}
}
else