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-rw-r--r--src/gui/widgets/skillrectanglelistbox.h410
-rw-r--r--src/gui/widgets/tabs/skilltab.h18
-rw-r--r--src/gui/windows/skilldialog.cpp27
3 files changed, 453 insertions, 2 deletions
diff --git a/src/gui/widgets/skillrectanglelistbox.h b/src/gui/widgets/skillrectanglelistbox.h
new file mode 100644
index 000000000..68f9f6f85
--- /dev/null
+++ b/src/gui/widgets/skillrectanglelistbox.h
@@ -0,0 +1,410 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_WIDGETS_SKILLRECTANGLELISTBOX_H
+#define GUI_WIDGETS_SKILLRECTANGLELISTBOX_H
+
+#include "const/resources/skill.h"
+
+#include "dragdrop.h"
+#include "settings.h"
+
+#include "gui/skin.h"
+#include "gui/viewport.h"
+
+#include "gui/widgets/widget.h"
+
+#include "gui/fonts/font.h"
+
+#include "gui/models/skillmodel.h"
+
+#include "gui/popups/popupmenu.h"
+#include "gui/popups/skillpopup.h"
+
+#include "utils/delete2.h"
+#include "utils/stringutils.h"
+
+#include "render/graphics.h"
+
+#include "localconsts.h"
+
+class SkillModel;
+
+class SkillRectangleListBox final : public Widget,
+ public MouseListener
+{
+ public:
+ SkillRectangleListBox(const Widget2 *const widget,
+ SkillModel *const model) :
+ Widget(widget),
+ MouseListener(),
+ mHighlightColor(getThemeColor(ThemeColorId::HIGHLIGHT)),
+ mTextColor(getThemeColor(ThemeColorId::TEXT)),
+ mTextColor2(getThemeColor(ThemeColorId::TEXT_OUTLINE)),
+ mCooldownColor(getThemeColor(ThemeColorId::SKILL_COOLDOWN)),
+ mForegroundSelectedColor(getThemeColor(
+ ThemeColorId::LISTBOX_SELECTED)),
+ mForegroundSelectedColor2(getThemeColor(
+ ThemeColorId::LISTBOX_SELECTED_OUTLINE)),
+ mModel(model),
+ mSkin(nullptr),
+ mSelected(-1),
+ mPadding(2),
+ mBoxWidth(80),
+ mBoxHeight(70),
+ mIconXOffset(24),
+ mIconYOffset(10),
+ mTextXOffset(0),
+ mTextYOffset(44),
+ mSkillClicked(false)
+ {
+ if (theme)
+ mSkin = theme->load("listbox.xml", "");
+
+ if (mSkin)
+ {
+ mPadding = mSkin->getPadding();
+ mBoxWidth = mSkin->getOption("boxWidth", 80);
+ mBoxHeight = mSkin->getOption("boxHeight", 70);
+ mIconXOffset = mSkin->getOption("iconXOffset", 24);
+ mIconYOffset = mSkin->getOption("iconYOffset", 10);
+ mTextXOffset = mSkin->getOption("textXOffset", 0);
+ mTextYOffset = mSkin->getOption("textYOffset", 44);
+ }
+ Font *const font = getFont();
+ int minWidth = font->getWidth("Lvl: 10/10") + mTextXOffset + 2;
+ int minHeight = font->getHeight() + mTextYOffset + 2;
+ if (mBoxWidth < minWidth)
+ mBoxWidth = minWidth;
+ if (mBoxHeight < minHeight)
+ mBoxHeight = minHeight;
+ int maxX = 0;
+ int maxY = 0;
+ for (int i = 0;
+ i < model->getNumberOfElements();
+ ++i)
+ {
+ SkillInfo *const e = model->getSkillAt(i);
+ if (e)
+ {
+ if (e->x > maxX)
+ maxX = e->x;
+ if (e->y > maxY)
+ maxY = e->y;
+ }
+ }
+ maxX ++;
+ maxY ++;
+ setWidth(maxX * mBoxWidth);
+ setHeight(maxY * mBoxHeight);
+ addMouseListener(this);
+ }
+
+ A_DELETE_COPY(SkillRectangleListBox)
+
+ ~SkillRectangleListBox()
+ {
+ delete2(mModel)
+ }
+
+ SkillInfo *getSelectedInfo() const
+ {
+ if (!mModel)
+ return nullptr;
+ const int selected = mSelected;
+ if (selected < 0 ||
+ selected > mModel->getNumberOfElements())
+ {
+ return nullptr;
+ }
+
+ return mModel->getSkillAt(selected);
+ }
+
+ void draw(Graphics *const graphics) override final A_NONNULL(2)
+ {
+ if (!mModel)
+ return;
+
+ SkillModel *const model = mModel;
+ updateAlpha();
+
+ int maxX = 0;
+ int maxY = 0;
+ mHighlightColor.a = CAST_S32(mAlpha * 255.0F);
+ graphics->setColor(mHighlightColor);
+ Font *const font = getFont();
+ if (mSelected >= 0)
+ {
+ SkillInfo *const e = model->getSkillAt(mSelected);
+ if (e)
+ {
+ //const SkillData *const data = e->data;
+ const int x = e->x * mBoxWidth + mPadding;
+ const int y = e->y * mBoxHeight + mPadding;
+
+ graphics->fillRectangle(Rect(x, y,
+ mBoxWidth, mBoxHeight));
+
+ const int xOffset = (mBoxWidth -
+ font->getWidth(e->skillLevel)) / 2;
+ font->drawString(graphics,
+ mForegroundSelectedColor,
+ mForegroundSelectedColor,
+ e->skillLevel,
+ x + mTextXOffset + xOffset,
+ y + mTextYOffset);
+ }
+ }
+
+ // +++ need split drawing icons and text
+ for (int i = 0;
+ i < model->getNumberOfElements();
+ ++i)
+ {
+ SkillInfo *const e = model->getSkillAt(i);
+ if (e)
+ {
+ if (e->x > maxX)
+ maxX = e->x;
+ if (e->y > maxY)
+ maxY = e->y;
+ const SkillData *const data = e->data;
+ const int x = e->x * mBoxWidth + mPadding;
+ const int y = e->y * mBoxHeight + mPadding;
+
+ graphics->drawImage(data->icon,
+ x + mIconXOffset,
+ y + mIconYOffset);
+
+ if (i != mSelected)
+ {
+ const int width1 = font->getWidth(e->skillLevel);
+ const int xOffset = (mBoxWidth -
+ width1) / 2;
+ font->drawString(graphics,
+ mTextColor,
+ mTextColor2,
+ e->skillLevel,
+ x + mTextXOffset + xOffset,
+ y + mTextYOffset);
+ if (e->skillLevelWidth < 0)
+ {
+ // Add one for padding
+ e->skillLevelWidth = width1 + 1;
+ }
+ }
+ else
+ {
+ if (e->skillLevelWidth < 0)
+ {
+ // Add one for padding
+ e->skillLevelWidth = font->getWidth(e->skillLevel) + 1;
+ }
+ }
+ }
+ }
+ maxX ++;
+ maxY ++;
+ setWidth(maxX * mBoxWidth);
+ setHeight(maxY * mBoxHeight);
+ }
+
+ void safeDraw(Graphics *const graphics) override final A_NONNULL(2)
+ {
+ SkillRectangleListBox::draw(graphics);
+ }
+
+ const SkillInfo *getSkillByEvent(const MouseEvent &event) const
+ {
+ if (!mModel)
+ return nullptr;
+ const int posX = (event.getX() - mPadding) / mBoxWidth;
+ const int posY = (event.getY() - mPadding) / mBoxHeight;
+ for (int i = 0;
+ i < mModel->getNumberOfElements();
+ ++i)
+ {
+ SkillInfo *const e = mModel->getSkillAt(i);
+ if (e)
+ {
+ if (posX == e->x && posY == e->y)
+ return e;
+ }
+ }
+ return nullptr;
+ }
+
+ int getSelectionByEvent(const MouseEvent &event) const
+ {
+ if (!mModel)
+ return -1;
+ const int posX = (event.getX() - mPadding) / mBoxWidth;
+ const int posY = (event.getY() - mPadding) / mBoxHeight;
+ for (int i = 0;
+ i < mModel->getNumberOfElements();
+ ++i)
+ {
+ SkillInfo *const e = mModel->getSkillAt(i);
+ if (e)
+ {
+ if (posX == e->x && posY == e->y)
+ return i;
+ }
+ }
+ return -1;
+ }
+
+ void mouseMoved(MouseEvent &event) override final
+ {
+ if (!viewport || !dragDrop.isEmpty())
+ return;
+
+ const SkillInfo *const skill = getSkillByEvent(event);
+ if (!skill)
+ return;
+ skillPopup->show(skill,
+ skill->customSelectedLevel,
+ skill->customCastType,
+ skill->customOffsetX,
+ skill->customOffsetY);
+ skillPopup->position(viewport->mMouseX,
+ viewport->mMouseY);
+ }
+
+ void mouseDragged(MouseEvent &event) override final
+ {
+ if (event.getButton() != MouseButton::LEFT)
+ return;
+ setSelected(std::max(0, getSelectionByEvent(event)));
+
+ if (dragDrop.isEmpty())
+ {
+ if (mSkillClicked)
+ {
+ mSkillClicked = false;
+ const SkillInfo *const skill = getSkillByEvent(event);
+ if (!skill)
+ return;
+ dragDrop.dragSkill(skill, DragDropSource::Skills);
+ dragDrop.setItem(skill->id + SKILL_MIN_ID);
+ dragDrop.setItemData(strprintf("%d %d %d",
+ CAST_S32(skill->customCastType),
+ skill->customOffsetX,
+ skill->customOffsetY));
+ }
+ }
+ }
+
+ void mousePressed(MouseEvent &event) override final
+ {
+ const MouseButtonT button = event.getButton();
+ if (button == MouseButton::LEFT ||
+ button == MouseButton::RIGHT)
+ {
+ const SkillInfo *const skill = getSkillByEvent(event);
+ if (!skill)
+ return;
+ event.consume();
+ mSkillClicked = true;
+ SkillModel *const model = mModel;
+ if (model &&
+ mSelected >= 0 &&
+ model->getSkillAt(mSelected) == skill)
+ {
+ skillPopup->hide();
+ if (button == MouseButton::LEFT &&
+ event.getX() >
+ getWidth() - mPadding - skill->skillLevelWidth)
+ {
+ popupMenu->showSkillLevelPopup(skill);
+ }
+ else if (button == MouseButton::RIGHT)
+ {
+ popupMenu->showSkillPopup(skill);
+ }
+ }
+ }
+ }
+
+ void mouseReleased(MouseEvent &event) override final
+ {
+ if (event.getButton() == MouseButton::LEFT)
+ {
+ setSelected(std::max(0, getSelectionByEvent(event)));
+ distributeActionEvent();
+ }
+ }
+
+ void mouseExited(MouseEvent &event A_UNUSED) override final
+ {
+ skillPopup->hide();
+ }
+
+ void updateAlpha()
+ {
+ const float alpha = std::max(settings.guiAlpha,
+ theme->getMinimumOpacity());
+
+ if (mAlpha != alpha)
+ mAlpha = alpha;
+ }
+
+ void setSelected(const int selected)
+ {
+ if (!mModel)
+ {
+ mSelected = -1;
+ }
+ else
+ {
+ if (selected < 0)
+ mSelected = -1;
+ else if (selected >= mModel->getNumberOfElements())
+ mSelected = mModel->getNumberOfElements() - 1;
+ else
+ mSelected = selected;
+ }
+ }
+
+ private:
+ Color mHighlightColor;
+ Color mTextColor;
+ Color mTextColor2;
+ Color mCooldownColor;
+ Color mForegroundSelectedColor;
+ Color mForegroundSelectedColor2;
+ SkillModel *mModel;
+ Skin *mSkin;
+ int mSelected;
+ int mPadding;
+ int mBoxWidth;
+ int mBoxHeight;
+ int mIconXOffset;
+ int mIconYOffset;
+ int mTextXOffset;
+ int mTextYOffset;
+ bool mSkillClicked;
+ static float mAlpha;
+};
+
+float SkillRectangleListBox::mAlpha = 1.0;
+
+#endif // GUI_WIDGETS_SKILLRECTANGLELISTBOX_H
diff --git a/src/gui/widgets/tabs/skilltab.h b/src/gui/widgets/tabs/skilltab.h
index 8aa8a2bf0..99f8491bb 100644
--- a/src/gui/widgets/tabs/skilltab.h
+++ b/src/gui/widgets/tabs/skilltab.h
@@ -26,6 +26,7 @@
#include "gui/windows/skilldialog.h"
#include "gui/widgets/skilllistbox.h"
+#include "gui/widgets/skillrectanglelistbox.h"
#include "gui/widgets/tabs/tab.h"
@@ -38,7 +39,18 @@ class SkillTab final : public Tab
const std::string &name,
SkillListBox *const listBox) :
Tab(widget),
- mListBox(listBox)
+ mListBox(listBox),
+ mRectangleListBox(nullptr)
+ {
+ setCaption(name);
+ }
+
+ SkillTab(const Widget2 *const widget,
+ const std::string &name,
+ SkillRectangleListBox *const listBox) :
+ Tab(widget),
+ mListBox(nullptr),
+ mRectangleListBox(listBox)
{
setCaption(name);
}
@@ -48,12 +60,15 @@ class SkillTab final : public Tab
~SkillTab()
{
delete2(mListBox)
+ delete2(mRectangleListBox)
}
SkillInfo *getSelectedInfo() const
{
if (mListBox)
return mListBox->getSelectedInfo();
+ else if (mRectangleListBox)
+ return mRectangleListBox->getSelectedInfo();
else
return nullptr;
}
@@ -67,6 +82,7 @@ class SkillTab final : public Tab
private:
SkillListBox *mListBox;
+ SkillRectangleListBox *mRectangleListBox;
};
#endif // GUI_WIDGETS_TABS_SKILLTAB_H
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index cfcf60b1b..f1c81e0bb 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -322,11 +322,16 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
const std::string setTypeStr = XML::getProperty(set, "type", "");
SkillSetTypeT setType = SkillSetType::VerticalList;
- if (setTypeStr == "list" ||
+ if (setTypeStr == "" ||
+ setTypeStr == "list" ||
setTypeStr == "vertical")
{
setType = SkillSetType::VerticalList;
}
+ else if (setTypeStr == "rectangle")
+ {
+ setType = SkillSetType::Rectangle;
+ }
SkillModel *const model = new SkillModel;
if (!mDefaultModel)
@@ -370,6 +375,22 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
break;
}
case SkillSetType::Rectangle:
+ {
+ SkillRectangleListBox *const listbox =
+ new SkillRectangleListBox(this,
+ model);
+ listbox->setActionEventId("sel");
+ listbox->addActionListener(this);
+ ScrollArea *const scroll = new ScrollArea(this,
+ listbox,
+ Opaque_false);
+ scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+ SkillTab *const tab = new SkillTab(this, setName, listbox);
+ mDeleteTabs.push_back(tab);
+ mTabs->addTab(tab, scroll);
+ break;
+ }
default:
reportAlways("Unsupported skillset type: %s",
setTypeStr.c_str());
@@ -422,6 +443,10 @@ SkillInfo *SkillDialog::loadSkill(XmlNodePtr node,
"castingWaterAction", SpriteAction::CASTWATER);
skill->useTextParameter = XML::getBoolProperty(
node, "useTextParameter", false);
+ skill->x = XML::getProperty(node,
+ "x", 0);
+ skill->y = XML::getProperty(node,
+ "y", 0);
skill->visible = skill->alwaysVisible;
model->addSkill(skill);
mSkills[id] = skill;