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-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/gui/widgets/layout.h2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index e399d96ce..1053fa1c9 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -318,7 +318,7 @@ void Viewport::_drawDebugPath(Graphics *graphics)
// Draw the path debug information for every beings.
ActorSpritesConstIterator it, it_end;
const ActorSprites &actors = actorSpriteManager->getAll();
- for (it = actors.begin(), it_end = actors.end() ; it != it_end; it++)
+ for (it = actors.begin(), it_end = actors.end() ; it != it_end; ++ it)
{
Being *being = dynamic_cast<Being*>(*it);
if (being && being != player_node)
diff --git a/src/gui/widgets/layout.h b/src/gui/widgets/layout.h
index 2621f018a..f5e1f1749 100644
--- a/src/gui/widgets/layout.h
+++ b/src/gui/widgets/layout.h
@@ -183,6 +183,8 @@ class LayoutCell
mAlign[1] = 0;
mNbFill[0] = 0;
mNbFill[1] = 0;
+ mSize[0] = 0;
+ mSize[1] = 0;
}
~LayoutCell();