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-rw-r--r--src/gui/npcdialog.cpp26
-rw-r--r--src/gui/npcdialog.h4
-rw-r--r--src/gui/popupmenu.cpp20
-rw-r--r--src/gui/popupmenu.h2
-rw-r--r--src/gui/viewport.cpp5
-rw-r--r--src/gui/viewport.h3
6 files changed, 60 insertions, 0 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index 2271a0bc7..0d9a27bcc 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -50,6 +50,7 @@
#include "net/net.h"
#include "net/npchandler.h"
+#include "utils/copynpaste.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
@@ -787,3 +788,28 @@ void NpcDialog::clearDialogs()
}
mNpcDialogs.clear();
}
+
+void NpcDialog::mousePressed(gcn::MouseEvent &event)
+{
+ Window::mousePressed(event);
+ if (event.getButton() == gcn::MouseEvent::RIGHT
+ && event.getSource() == mTextBox)
+ {
+ if (viewport)
+ viewport->showNpcDialogPopup(mNpcId);
+ }
+}
+
+void NpcDialog::copyToClipboard(const int npcId, const int x, const int y)
+{
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ const BrowserBox *const text = (*it).second->mTextBox;
+ if (!text)
+ return;
+
+ std::string str = text->getTextAtPos(x, y);
+ sendBuffer(str);
+ }
+}
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index 8a4e5b614..815bc7564 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -205,6 +205,10 @@ class NpcDialog final : public Window,
void clearRows();
+ void mousePressed(gcn::MouseEvent &event);
+
+ static void copyToClipboard(const int npcId, const int x, const int y);
+
static NpcDialogs mNpcDialogs;
static void clearDialogs();
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 91bf514a3..b6272a4e4 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -44,6 +44,7 @@
#include "gui/inventorywindow.h"
#include "gui/itemamountwindow.h"
#include "gui/ministatuswindow.h"
+#include "gui/npcdialog.h"
#include "gui/outfitwindow.h"
#include "gui/selldialog.h"
#include "gui/skilldialog.h"
@@ -1352,6 +1353,10 @@ void PopupMenu::handleLink(const std::string &link,
if (chatWindow)
chatWindow->copyToClipboard(mX, mY);
}
+ else if (link == "npc clipboard" && mBeingId)
+ {
+ NpcDialog::copyToClipboard(mBeingId, mX, mY);
+ }
else if (link == "remove attack" && being)
{
if (actorSpriteManager && being->getType() == Being::MONSTER)
@@ -2366,6 +2371,21 @@ void PopupMenu::showWindowsPopup(const int x, const int y)
showPopup(x, y);
}
+void PopupMenu::showNpcDialogPopup(const int npcId, const int x, const int y)
+{
+ mBeingId = npcId;
+ mX = x;
+ mY = y;
+ mBrowserBox->clearRows();
+ // TRANSLATORS: popup menu item
+ mBrowserBox->addRow("npc clipboard", _("Copy to clipboard"));
+ mBrowserBox->addRow("##3---");
+ // TRANSLATORS: popup menu item
+ mBrowserBox->addRow("cancel", _("Cancel"));
+
+ showPopup(x, y);
+}
+
void PopupMenu::showPopup(int x, int y)
{
const int pad2 = 2 * mPadding;
diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h
index ef2c10ff0..3eac9355a 100644
--- a/src/gui/popupmenu.h
+++ b/src/gui/popupmenu.h
@@ -178,6 +178,8 @@ class PopupMenu final : public Popup, public LinkHandler
void showWindowsPopup(const int x, const int y);
+ void showNpcDialogPopup(const int npcId, const int x, const int y);
+
/**
* Handles link action.
*/
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 7ca330f95..867142c52 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -813,6 +813,11 @@ void Viewport::showWindowsPopup()
mPopupMenu->showWindowsPopup(mMouseX, mMouseY);
}
+void Viewport::showNpcDialogPopup(const int npcId)
+{
+ mPopupMenu->showNpcDialogPopup(npcId, mMouseX, mMouseY);
+}
+
void Viewport::closePopupMenu()
{
if (mPopupMenu)
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index cde09b7fd..128689186 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -35,6 +35,7 @@ class ActorSprite;
class Button;
class Being;
class BeingPopup;
+class BrowserBox;
class ChatTab;
class FloorItem;
class Graphics;
@@ -189,6 +190,8 @@ class Viewport final : public WindowContainer,
void showWindowsPopup();
+ void showNpcDialogPopup(const int npcId);
+
/**
* Closes the popup menu. Needed for when the player dies or switching
* maps.