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-rw-r--r--src/gui/windows/equipmentwindow.cpp8
-rw-r--r--src/gui/windows/minimap.cpp2
-rw-r--r--src/gui/windows/outfitwindow.cpp4
-rw-r--r--src/gui/windows/skilldialog.cpp2
4 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index a50d0e9fa..ea7944f94 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -202,12 +202,12 @@ void EquipmentWindow::draw(Graphics *graphics)
continue;
if (i == mSelected)
{
- graphics->drawImage2(mSlotHighlightedBackground,
+ graphics->drawImage(mSlotHighlightedBackground,
box->x, box->y);
}
else
{
- graphics->drawImage2(mSlotBackground, box->x, box->y);
+ graphics->drawImage(mSlotBackground, box->x, box->y);
}
}
}
@@ -234,7 +234,7 @@ void EquipmentWindow::draw(Graphics *graphics)
{
image->setAlpha(1.0F); // Ensure the image is drawn
// with maximum opacity
- graphics->drawImage2(image, box->x + mItemPadding,
+ graphics->drawImage(image, box->x + mItemPadding,
box->y + mItemPadding);
if (i == EQUIP_PROJECTILE_SLOT)
{
@@ -249,7 +249,7 @@ void EquipmentWindow::draw(Graphics *graphics)
}
else if (box->image)
{
- graphics->drawImage2(box->image,
+ graphics->drawImage(box->image,
box->x + mItemPadding,
box->y + mItemPadding);
}
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp
index dd8a1d2b7..4c246aed4 100644
--- a/src/gui/windows/minimap.cpp
+++ b/src/gui/windows/minimap.cpp
@@ -284,7 +284,7 @@ void Minimap::draw(Graphics *graphics)
mMapOriginY = 0;
}
- graphics->drawImage2(mMapImage, mMapOriginX, mMapOriginY);
+ graphics->drawImage(mMapImage, mMapOriginX, mMapOriginY);
}
const ActorSprites &actors = actorManager->getAll();
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp
index acf681cf4..0f25b84a6 100644
--- a/src/gui/windows/outfitwindow.cpp
+++ b/src/gui/windows/outfitwindow.cpp
@@ -347,7 +347,7 @@ void OutfitWindow::draw(Graphics *graphics)
const Image *const image = item->getImage();
if (image)
{
- graphics->drawImage2(image, itemX, itemY);
+ graphics->drawImage(image, itemX, itemY);
foundItem = true;
}
}
@@ -358,7 +358,7 @@ void OutfitWindow::draw(Graphics *graphics)
mItemColors[mCurrentOutfit][i]);
if (image)
{
- graphics->drawImage2(image, itemX, itemY);
+ graphics->drawImage(image, itemX, itemY);
image->decRef();
}
}
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index d39d7061b..1346c8e95 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -135,7 +135,7 @@ class SkillListBox final : public ListBox
const SkillData *const data = e->data;
const int yPad = y + mPadding;
const std::string &description = data->description;
- graphics->drawImage2(data->icon, mPadding, yPad);
+ graphics->drawImage(data->icon, mPadding, yPad);
font->drawString(graphics, data->name, mTextPadding, yPad);
if (!description.empty())
{