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-rw-r--r--src/gui/windows/inventorywindow.cpp3
-rw-r--r--src/gui/windows/itemamountwindow.cpp4
2 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 0cc9b4e0e..64d9347af 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -379,8 +379,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
{
if (inputManager.isActionActive(static_cast<int>(Input::KEY_MOD)))
{
- Net::getInventoryHandler()->dropItem(
- item, item->getQuantity());
+ PlayerInfo::dropItem(item, item->getQuantity(), true);
}
else
{
diff --git a/src/gui/windows/itemamountwindow.cpp b/src/gui/windows/itemamountwindow.cpp
index 1eba131c1..8816be8dc 100644
--- a/src/gui/windows/itemamountwindow.cpp
+++ b/src/gui/windows/itemamountwindow.cpp
@@ -25,6 +25,8 @@
#include "inventory.h"
#include "item.h"
+#include "being/playerinfo.h"
+
#include "input/keyboardconfig.h"
#include "net/inventoryhandler.h"
@@ -109,7 +111,7 @@ void ItemAmountWindow::finish(Item *const item, const int amount,
tradeWindow->tradeItem(item, amount);
break;
case ItemDrop:
- Net::getInventoryHandler()->dropItem(item, amount);
+ PlayerInfo::dropItem(item, amount, true);
break;
case ItemSplit:
Net::getInventoryHandler()->splitItem(item, amount);