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-rw-r--r--src/gui/windows/killstats.cpp3
-rw-r--r--src/gui/windows/skilldialog.h1
-rw-r--r--src/gui/windows/statuswindow.cpp2
-rw-r--r--src/gui/windows/statuswindow.h3
4 files changed, 3 insertions, 6 deletions
diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp
index f3ebbdaa4..dfc3c616e 100644
--- a/src/gui/windows/killstats.cpp
+++ b/src/gui/windows/killstats.cpp
@@ -201,7 +201,8 @@ void KillStats::resetTimes()
void KillStats::gainXp(int xp)
{
- const int expNeed = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED);
+ const int expNeed = PlayerInfo::getAttribute(
+ Attributes::PLAYER_EXP_NEEDED);
if (xp == expNeed)
xp = 0;
else if (!xp)
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index c322c6c0a..5e53c7362 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -35,7 +35,6 @@
#include "utils/xml.h"
-class Being;
class Button;
class Label;
class SkillModel;
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index b6a6e9ceb..16e00fed7 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -37,7 +37,7 @@
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
-#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/layout.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/statspage.h"
diff --git a/src/gui/windows/statuswindow.h b/src/gui/windows/statuswindow.h
index ce9685689..414e9a265 100644
--- a/src/gui/windows/statuswindow.h
+++ b/src/gui/windows/statuswindow.h
@@ -29,15 +29,12 @@
#include "listeners/attributelistener.h"
#include "listeners/statlistener.h"
-class AttrDisplay;
class Button;
class Label;
class ProgressBar;
-class ScrollArea;
class StatsPage;
class StatsPageBasic;
class TabbedArea;
-class VertContainer;
/**
* The player status dialog.