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-rw-r--r--src/gui/windows/buydialog.cpp2
-rw-r--r--src/gui/windows/buydialog.h2
-rw-r--r--src/gui/windows/inventorywindow.cpp2
-rw-r--r--src/gui/windows/inventorywindow.h2
-rw-r--r--src/gui/windows/selldialog.cpp2
-rw-r--r--src/gui/windows/selldialog.h2
-rw-r--r--src/gui/windows/serverdialog.cpp2
-rw-r--r--src/gui/windows/serverdialog.h2
-rw-r--r--src/gui/windows/shopwindow.cpp2
-rw-r--r--src/gui/windows/shopwindow.h2
-rw-r--r--src/gui/windows/tradewindow.cpp2
-rw-r--r--src/gui/windows/tradewindow.h2
12 files changed, 12 insertions, 12 deletions
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index 0027b695e..19a46b9b8 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -482,7 +482,7 @@ void BuyDialog::action(const ActionEvent &event)
}
}
-void BuyDialog::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+void BuyDialog::valueChanged(const SelectionEvent &event A_UNUSED)
{
// Reset amount of items and update labels
mAmountItems = 1;
diff --git a/src/gui/windows/buydialog.h b/src/gui/windows/buydialog.h
index f3ba80c45..500f378ef 100644
--- a/src/gui/windows/buydialog.h
+++ b/src/gui/windows/buydialog.h
@@ -108,7 +108,7 @@ class BuyDialog final : public Window,
/**
* Updates the labels according to the selected item.
*/
- void valueChanged(const gcn::SelectionEvent &event) override final;
+ void valueChanged(const SelectionEvent &event) override final;
/**
* Updates the state of buttons and labels.
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 09368e2ad..3eb10e0e8 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -625,7 +625,7 @@ void InventoryWindow::keyReleased(KeyEvent &event)
mSplit = false;
}
-void InventoryWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+void InventoryWindow::valueChanged(const SelectionEvent &event A_UNUSED)
{
if (!mInventory || !mInventory->isMainInventory())
return;
diff --git a/src/gui/windows/inventorywindow.h b/src/gui/windows/inventorywindow.h
index 96d9d04fb..6a6999034 100644
--- a/src/gui/windows/inventorywindow.h
+++ b/src/gui/windows/inventorywindow.h
@@ -112,7 +112,7 @@ class InventoryWindow final : public Window,
/**
* Updates labels to currently selected item.
*/
- void valueChanged(const gcn::SelectionEvent &event) override final;
+ void valueChanged(const SelectionEvent &event) override final;
/**
* Sets whether the split button should be shown.
diff --git a/src/gui/windows/selldialog.cpp b/src/gui/windows/selldialog.cpp
index 1917f7693..aad3619ba 100644
--- a/src/gui/windows/selldialog.cpp
+++ b/src/gui/windows/selldialog.cpp
@@ -309,7 +309,7 @@ void SellDialog::action(const ActionEvent &event)
}
}
-void SellDialog::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+void SellDialog::valueChanged(const SelectionEvent &event A_UNUSED)
{
// Reset amount of items and update labels
mAmountItems = 1;
diff --git a/src/gui/windows/selldialog.h b/src/gui/windows/selldialog.h
index 5d1065c16..bd270919e 100644
--- a/src/gui/windows/selldialog.h
+++ b/src/gui/windows/selldialog.h
@@ -87,7 +87,7 @@ class SellDialog final : public Window,
*
* @see SelectionListener::selectionChanged
*/
- void valueChanged(const gcn::SelectionEvent &event) override final;
+ void valueChanged(const SelectionEvent &event) override final;
/**
* Gives Player's Money amount
diff --git a/src/gui/windows/serverdialog.cpp b/src/gui/windows/serverdialog.cpp
index 4ad0e8360..ce5c3c815 100644
--- a/src/gui/windows/serverdialog.cpp
+++ b/src/gui/windows/serverdialog.cpp
@@ -495,7 +495,7 @@ void ServerDialog::keyPressed(KeyEvent &keyEvent)
mServersList->keyPressed(keyEvent);
}
-void ServerDialog::valueChanged(const gcn::SelectionEvent &)
+void ServerDialog::valueChanged(const SelectionEvent &)
{
const int index = mServersList->getSelected();
if (index == -1)
diff --git a/src/gui/windows/serverdialog.h b/src/gui/windows/serverdialog.h
index 41ef8bcf1..112c8001d 100644
--- a/src/gui/windows/serverdialog.h
+++ b/src/gui/windows/serverdialog.h
@@ -123,7 +123,7 @@ class ServerDialog final : public Window,
/**
* Called when the selected value changed in the servers list box.
*/
- void valueChanged(const gcn::SelectionEvent &event) override final;
+ void valueChanged(const SelectionEvent &event) override final;
void mouseClicked(MouseEvent &mouseEvent) override final;
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index 04258998a..9e55af797 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -307,7 +307,7 @@ void ShopWindow::startTrade()
mTradeNick.clear();
}
-void ShopWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+void ShopWindow::valueChanged(const SelectionEvent &event A_UNUSED)
{
updateButtonsAndLabels();
}
diff --git a/src/gui/windows/shopwindow.h b/src/gui/windows/shopwindow.h
index a93e0d475..76971364b 100644
--- a/src/gui/windows/shopwindow.h
+++ b/src/gui/windows/shopwindow.h
@@ -77,7 +77,7 @@ class ShopWindow final : public Window,
/**
* Updates the labels according to the selected item.
*/
- void valueChanged(const gcn::SelectionEvent &event) override final;
+ void valueChanged(const SelectionEvent &event) override final;
/**
* Updates the state of buttons and labels.
diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp
index 2a3b1c7b5..1793fc2fb 100644
--- a/src/gui/windows/tradewindow.cpp
+++ b/src/gui/windows/tradewindow.cpp
@@ -268,7 +268,7 @@ void TradeWindow::tradeItem(const Item *const item, const int quantity,
Net::getTradeHandler()->addItem(item, quantity);
}
-void TradeWindow::valueChanged(const gcn::SelectionEvent &event)
+void TradeWindow::valueChanged(const SelectionEvent &event)
{
if (!mMyItemContainer || !mPartnerItemContainer)
return;
diff --git a/src/gui/windows/tradewindow.h b/src/gui/windows/tradewindow.h
index 6839b2f30..9704c1e80 100644
--- a/src/gui/windows/tradewindow.h
+++ b/src/gui/windows/tradewindow.h
@@ -109,7 +109,7 @@ class TradeWindow final : public Window,
* Updates the labels and makes sure only one item is selected in
* either my inventory or partner inventory.
*/
- void valueChanged(const gcn::SelectionEvent &event) override final;
+ void valueChanged(const SelectionEvent &event) override final;
/**
* Called when receiving actions from the widgets.