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-rw-r--r--src/gui/windows/inventorywindow.cpp2
-rw-r--r--src/gui/windows/minimap.cpp2
-rw-r--r--src/gui/windows/shortcutwindow.cpp2
-rw-r--r--src/gui/windows/skilldialog.cpp6
4 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 7e303af28..7f4f4600b 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -707,7 +707,7 @@ void InventoryWindow::mouseMoved(MouseEvent &event)
}
else
{
- const Button *const btn = dynamic_cast<const Button *const>(src);
+ const Button *const btn = dynamic_cast<const Button *>(src);
if (!btn)
{
textPopup->hide();
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp
index 9b12ee1fd..2cee038bd 100644
--- a/src/gui/windows/minimap.cpp
+++ b/src/gui/windows/minimap.cpp
@@ -319,7 +319,7 @@ void Minimap::draw2(Graphics *const graphics)
if (!(*it) || (*it)->getType() == ActorType::FloorItem)
continue;
- const Being *const being = static_cast<const Being *const>(*it);
+ const Being *const being = static_cast<const Being *>(*it);
if (!being)
continue;
diff --git a/src/gui/windows/shortcutwindow.cpp b/src/gui/windows/shortcutwindow.cpp
index ee135f12d..be96b6416 100644
--- a/src/gui/windows/shortcutwindow.cpp
+++ b/src/gui/windows/shortcutwindow.cpp
@@ -193,7 +193,7 @@ void ShortcutWindow::widgetHidden(const Event &event)
mItems->widgetHidden(event);
if (mTabs)
{
- ScrollArea *const scroll = static_cast<ScrollArea *const>(
+ ScrollArea *const scroll = static_cast<ScrollArea *>(
mTabs->getCurrentWidget());
if (scroll)
{
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 992ec3a1f..9a99c32ca 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -158,7 +158,7 @@ void SkillDialog::action(const ActionEvent &event)
{
if (!playerHandler)
return;
- const SkillTab *const tab = static_cast<const SkillTab *const>(
+ const SkillTab *const tab = static_cast<const SkillTab *>(
mTabs->getSelectedTab());
if (tab)
{
@@ -168,7 +168,7 @@ void SkillDialog::action(const ActionEvent &event)
}
else if (eventId == "sel")
{
- const SkillTab *const tab = static_cast<const SkillTab *const>(
+ const SkillTab *const tab = static_cast<const SkillTab *>(
mTabs->getSelectedTab());
if (tab)
{
@@ -196,7 +196,7 @@ void SkillDialog::action(const ActionEvent &event)
}
else if (eventId == "use")
{
- const SkillTab *const tab = static_cast<const SkillTab *const>(
+ const SkillTab *const tab = static_cast<const SkillTab *>(
mTabs->getSelectedTab());
if (tab)
{