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diff --git a/src/gui/windows/tradewindow.h b/src/gui/windows/tradewindow.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef GUI_WINDOWS_TRADEWINDOW_H
-#define GUI_WINDOWS_TRADEWINDOW_H
-
-#include "gui/widgets/window.h"
-
-#include "enums/resources/item/itemtype.h"
-
-#include "enums/simpletypes/damaged.h"
-#include "enums/simpletypes/equipm.h"
-#include "enums/simpletypes/favorite.h"
-#include "enums/simpletypes/identified.h"
-#include "enums/simpletypes/itemcolor.h"
-
-#include "listeners/actionlistener.h"
-#include "listeners/selectionlistener.h"
-
-class Button;
-class Inventory;
-class Item;
-class ItemContainer;
-class Label;
-class TextField;
-
-struct ItemOptionsList;
-
-/**
- * Trade dialog.
- *
- * \ingroup Interface
- */
-class TradeWindow final : public Window,
- private ActionListener,
- private SelectionListener
-{
- public:
- /**
- * Constructor.
- */
- TradeWindow();
-
- A_DELETE_COPY(TradeWindow)
-
- /**
- * Destructor.
- */
- ~TradeWindow();
-
- /**
- * Displays expected money in the trade window.
- */
- void setMoney(const int quantity);
-
- /**
- * Add an item to the trade window.
- */
- void addItem(const int id,
- const ItemTypeT type,
- const bool own,
- const int quantity,
- const uint8_t refine,
- const ItemColor color,
- const Identified identified,
- const Damaged damaged,
- const Favorite favorite) const;
-
- /**
- * Reset both item containers
- */
- void reset();
-
- /**
- * Add an item to the trade window.
- */
- void addItem2(const int id,
- const ItemTypeT type,
- const int *const cards,
- const ItemOptionsList *const options,
- const int sz,
- const bool own,
- const int quantity,
- const uint8_t refine,
- const ItemColor color,
- const Identified identified,
- const Damaged damaged,
- const Favorite favorite,
- const Equipm equipment) const;
-
- /**
- * Change quantity of an item.
- */
- void changeQuantity(const int index, const bool own,
- const int quantity) const;
-
- /**
- * Increase quantity of an item.
- */
- void increaseQuantity(const int index, const bool own,
- const int quantity) const;
-
- /**
- * Player received ok message from server
- */
- void receivedOk(const bool own);
-
- /**
- * Send trade packet.
- */
- void tradeItem(const Item *const item,
- const int quantity,
- const bool check = false) const;
-
- /**
- * Updates the labels and makes sure only one item is selected in
- * either my inventory or partner inventory.
- */
- void valueChanged(const SelectionEvent &event) override final;
-
- /**
- * Called when receiving actions from the widgets.
- */
- void action(const ActionEvent &event) override final;
-
- /**
- * Closes the Trade Window, as well as telling the server that the
- * window has been closed.
- */
- void close() override final;
-
- /**
- * Clear auto trade items.
- */
- void clear() override final;
-
- /**
- * Add item what will be added to trade.
- */
- void addAutoItem(const std::string &nick, Item *const item,
- const int amount);
-
- void addAutoMoney(const std::string &nick, const int money);
-
- void initTrade(const std::string &nick);
-
- std::string getAutoTradeNick() const noexcept2 A_WARN_UNUSED
- { return mAutoAddToNick; }
-
- bool checkItem(const Item *const item) const A_WARN_UNUSED;
-
- bool isInpupFocused() const A_WARN_UNUSED;
-
- void completeTrade();
-
- private:
- enum Status
- {
- PREPARING = 0, /**< Players are adding items. (1) */
- PROPOSING, /**< Local player has confirmed the trade. (1) */
- ACCEPTING, /**< Accepting the trade. (2) */
- ACCEPTED /**< Local player has accepted the trade. */
- };
-
- /**
- * Sets the current status of the trade.
- */
- void setStatus(const Status s);
-
- Inventory *mMyInventory A_NONNULLPOINTER;
- Inventory *mPartnerInventory A_NONNULLPOINTER;
-
- ItemContainer *mMyItemContainer A_NONNULLPOINTER;
- ItemContainer *mPartnerItemContainer A_NONNULLPOINTER;
-
- Label *mMoneyLabel A_NONNULLPOINTER;
- Button *mAddButton A_NONNULLPOINTER;
- Button *mOkButton A_NONNULLPOINTER;
- Button *mMoneyChangeButton A_NONNULLPOINTER;
- TextField *mMoneyField A_NONNULLPOINTER;
-
- Item* mAutoAddItem;
- std::string mAutoAddToNick;
- int mGotMoney;
- int mGotMaxMoney;
- int mAutoMoney;
- int mAutoAddAmount;
- Status mStatus;
- bool mOkOther;
- bool mOkMe;
-};
-
-extern TradeWindow *tradeWindow;
-
-#endif // GUI_WINDOWS_TRADEWINDOW_H