diff options
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index f096a3dd1..b86e3e847 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -322,14 +322,16 @@ void StatusWindow::attributeChanged(const AttributesT id, mLvlLabel->adjustSize(); break; - case Attributes::PLAYER_JOB: + // +++ probable need use only some attributes here + case Attributes::PLAYER_JOB_LEVEL: case Attributes::PLAYER_JOB_EXP: case Attributes::PLAYER_JOB_EXP_NEEDED: if (blocked) return; if (mJobLvlLabel != nullptr) { - int lvl = PlayerInfo::getAttribute(Attributes::PLAYER_JOB); + int lvl = PlayerInfo::getAttribute( + Attributes::PLAYER_JOB_LEVEL); const int64_t exp = PlayerInfo::getAttribute( Attributes::PLAYER_JOB_EXP); const int64_t expNeed = PlayerInfo::getAttribute( @@ -347,7 +349,8 @@ void StatusWindow::attributeChanged(const AttributesT id, { lvl = (expNeed - 20000) / 150; blocked = true; - PlayerInfo::setAttribute(Attributes::PLAYER_JOB, lvl); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, + lvl); blocked = false; } } @@ -361,7 +364,8 @@ void StatusWindow::attributeChanged(const AttributesT id, blocked = true; PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, 20000 + lvl * 150); - PlayerInfo::setAttribute(Attributes::PLAYER_JOB, lvl); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, + lvl); blocked = false; } |