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-rw-r--r--src/gui/windows/statuswindow.cpp652
1 files changed, 0 insertions, 652 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
deleted file mode 100644
index 092e401c2..000000000
--- a/src/gui/windows/statuswindow.cpp
+++ /dev/null
@@ -1,652 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/windows/statuswindow.h"
-
-#include "configuration.h"
-#include "gamemodifiers.h"
-#include "settings.h"
-
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-
-#include "enums/gui/layouttype.h"
-
-#include "gui/windows/chatwindow.h"
-
-#include "gui/windows/equipmentwindow.h"
-#include "gui/windows/setupwindow.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/createwidget.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/progressbar.h"
-#include "gui/widgets/statspage.h"
-#include "gui/widgets/statspagebasic.h"
-#include "gui/widgets/tabbedarea.h"
-#include "gui/widgets/windowcontainer.h"
-
-#include "net/inventoryhandler.h"
-#include "net/playerhandler.h"
-
-#include "resources/db/groupdb.h"
-#include "resources/db/unitsdb.h"
-#include "resources/db/statdb.h"
-
-#include "resources/item/item.h"
-
-#include "utils/delete2.h"
-#include "utils/dtor.h"
-#include "utils/foreach.h"
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-StatusWindow *statusWindow = nullptr;
-
-StatusWindow::StatusWindow() :
- Window(localPlayer != nullptr ? localPlayer->getName() :
- "?", Modal_false, nullptr, "status.xml"),
- ActionListener(),
- AttributeListener(),
- mPages(),
- mTabs(CREATEWIDGETR(TabbedArea, this)),
- // TRANSLATORS: status window label
- mLvlLabel(new Label(this, strprintf(_("Level: %d"), 0))),
- // TRANSLATORS: status window label
- mMoneyLabel(new Label(this, strprintf(_("Money: %s"), ""))),
- // TRANSLATORS: status window label
- mHpLabel(new Label(this, _("HP:"))),
- mMpLabel(nullptr),
- // TRANSLATORS: status window label
- mXpLabel(new Label(this, _("Exp:"))),
- mHpBar(nullptr),
- mMpBar(nullptr),
- mXpBar(nullptr),
- mJobLvlLabel(nullptr),
- mJobLabel(nullptr),
- mJobBar(nullptr),
- mBasicStatsPage(new StatsPageBasic(this)),
- // TRANSLATORS: status window button
- mCopyButton(new Button(this, _("Copy to chat"), "copy", this))
-{
- setWindowName("Status");
- if (setupWindow != nullptr)
- setupWindow->registerWindowForReset(this);
- setResizable(true);
- setCloseButton(true);
- setSaveVisible(true);
- setStickyButtonLock(true);
- setDefaultSize((windowContainer->getWidth() - 480) / 2,
- (windowContainer->getHeight() - 500) / 2, 480, 500);
-
- mTabs->setSelectable(false);
- mTabs->getWidgetContainer()->setSelectable(false);
- mTabs->getTabContainer()->setSelectable(false);
-
- if ((localPlayer != nullptr) && !localPlayer->getRaceName().empty())
- {
- setCaption(strprintf("%s (%s)", localPlayer->getName().c_str(),
- localPlayer->getRaceName().c_str()));
- }
-
- int max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP);
- if (max == 0)
- max = 1;
-
- mHpBar = new ProgressBar(this,
- static_cast<float>(PlayerInfo::getAttribute(Attributes::PLAYER_HP))
- / static_cast<float>(max),
- 80,
- 0,
- ProgressColorId::PROG_HP,
- "hpprogressbar.xml", "hpprogressbar_fill.xml");
- mHpBar->setColor(getThemeColor(ThemeColorId::HP_BAR),
- getThemeColor(ThemeColorId::HP_BAR_OUTLINE));
- mHpBar->setSelectable(false);
-
- const int64_t maxExp = PlayerInfo::getAttribute64(
- Attributes::PLAYER_EXP_NEEDED);
- mXpBar = new ProgressBar(this,
- maxExp != 0 ?
- static_cast<float>(PlayerInfo::getAttribute64(
- Attributes::PLAYER_EXP)) /
- static_cast<float>(maxExp) : static_cast<float>(0),
- 80,
- 0,
- ProgressColorId::PROG_EXP,
- "xpprogressbar.xml", "xpprogressbar_fill.xml");
- mXpBar->setColor(getThemeColor(ThemeColorId::XP_BAR),
- getThemeColor(ThemeColorId::XP_BAR_OUTLINE));
- mXpBar->setSelectable(false);
-
- const bool job = serverConfig.getValueBool("showJob", true);
-
- max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP);
- // TRANSLATORS: status window label
- mMpLabel = new Label(this, _("MP:"));
- const bool useMagic = playerHandler->canUseMagic();
- mMpBar = new ProgressBar(this,
- max != 0 ? static_cast<float>(PlayerInfo::getAttribute(
- Attributes::PLAYER_MAX_MP)) / static_cast<float>(max)
- : static_cast<float>(0),
- 80,
- 0,
- useMagic ? ProgressColorId::PROG_MP : ProgressColorId::PROG_NO_MP,
- useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
- useMagic ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml");
- mMpBar->setSelectable(false);
- if (useMagic)
- {
- mMpBar->setColor(getThemeColor(ThemeColorId::MP_BAR),
- getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
- }
- else
- {
- mMpBar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
- getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
- }
-
- place(0, 0, mLvlLabel, 3);
- place(0, 1, mHpLabel).setPadding(3);
- place(1, 1, mHpBar, 4);
- place(5, 1, mXpLabel).setPadding(3);
- place(6, 1, mXpBar, 5);
- place(0, 2, mMpLabel).setPadding(3);
- // 5, 2 and 6, 2 Job Progress Bar
- if (job)
- place(1, 2, mMpBar, 4);
- else
- place(1, 2, mMpBar, 10);
-
- if (job)
- {
- // TRANSLATORS: status window label
- mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0));
- // TRANSLATORS: status window label
- mJobLabel = new Label(this, _("Job:"));
- mJobBar = new ProgressBar(this, 0.0F, 80, 0, ProgressColorId::PROG_JOB,
- "jobprogressbar.xml", "jobprogressbar_fill.xml");
- mJobBar->setColor(getThemeColor(ThemeColorId::JOB_BAR),
- getThemeColor(ThemeColorId::JOB_BAR_OUTLINE));
- mJobBar->setSelectable(false);
-
- place(3, 0, mJobLvlLabel, 3);
- place(5, 2, mJobLabel).setPadding(3);
- place(6, 2, mJobBar, 5);
- place(6, 0, mMoneyLabel, 3);
- }
- else
- {
- mJobLvlLabel = nullptr;
- mJobLabel = nullptr;
- mJobBar = nullptr;
- place(3, 0, mMoneyLabel, 3);
- }
-
- place(0, 3, mTabs, 11, 3);
-
- getLayout().setRowHeight(3, LayoutType::SET);
-
- place(0, 5, mCopyButton);
-
- loadWindowState();
- enableVisibleSound(true);
-
- // Update bars
- updateHPBar(mHpBar, true);
- updateMPBar(mMpBar, true);
- updateXPBar(mXpBar, false);
-
- // TRANSLATORS: status window label
- mMoneyLabel->setCaption(strprintf(_("Money: %s"),
- UnitsDb::formatCurrency(PlayerInfo::getAttribute(
- Attributes::MONEY)).c_str()));
- mMoneyLabel->adjustSize();
-
- updateLevelLabel();
- addTabs();
-}
-
-StatusWindow::~StatusWindow()
-{
- delete2(mBasicStatsPage);
- delete_all(mPages);
-}
-
-void StatusWindow::addTabs()
-{
- // TRANSLATORS: status window tab name
- addTabBasic(_("Basic"));
- const STD_VECTOR<std::string> &pages = StatDb::getPages();
- FOR_EACH(STD_VECTOR<std::string>::const_iterator, it, pages)
- {
- addTab(*it);
- }
- mTabs->adjustSize();
-}
-
-void StatusWindow::addTab(const std::string &name)
-{
- StatsPage *const page = new StatsPage(this, name);
- mTabs->addTab(name,
- page);
- mPages.push_back(page);
-}
-
-void StatusWindow::addTabBasic(const std::string &name)
-{
- mTabs->addTab(name,
- mBasicStatsPage);
-}
-
-void StatusWindow::updateLevelLabel()
-{
- if (localPlayer == nullptr)
- return;
-
- const int groupId = localPlayer->getGroupId();
- const std::string &name = GroupDb::getName(groupId);
- if (!name.empty())
- {
- // TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d (%s %d)"),
- PlayerInfo::getAttribute(Attributes::PLAYER_BASE_LEVEL),
- name.c_str(),
- groupId));
- }
- else
- {
- // TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d"),
- PlayerInfo::getAttribute(Attributes::PLAYER_BASE_LEVEL)));
- }
- mLvlLabel->adjustSize();
-}
-
-void StatusWindow::attributeChanged(const AttributesT id,
- const int64_t oldVal,
- const int64_t newVal)
-{
- static bool blocked = false;
-
- PRAGMA45(GCC diagnostic push)
- PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
- switch (id)
- {
- case Attributes::PLAYER_HP:
- case Attributes::PLAYER_MAX_HP:
- updateHPBar(mHpBar, true);
- break;
-
- case Attributes::PLAYER_MP:
- case Attributes::PLAYER_MAX_MP:
- updateMPBar(mMpBar, true);
- break;
-
- case Attributes::PLAYER_EXP:
- case Attributes::PLAYER_EXP_NEEDED:
- updateXPBar(mXpBar, false);
- break;
-
- case Attributes::MONEY:
- // TRANSLATORS: status window label
- mMoneyLabel->setCaption(strprintf(_("Money: %s"),
- UnitsDb::formatCurrency64(newVal).c_str()));
- mMoneyLabel->adjustSize();
- break;
-
- case Attributes::PLAYER_BASE_LEVEL:
- // TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d"),
- CAST_S32(newVal)));
- mLvlLabel->adjustSize();
- break;
-
- // +++ probable need use only some attributes here
- case Attributes::PLAYER_JOB_LEVEL:
- case Attributes::PLAYER_JOB_EXP:
- case Attributes::PLAYER_JOB_EXP_NEEDED:
- if (blocked)
- return;
- if (mJobLvlLabel != nullptr)
- {
- int lvl = PlayerInfo::getAttribute(
- Attributes::PLAYER_JOB_LEVEL);
- const int64_t exp = PlayerInfo::getAttribute(
- Attributes::PLAYER_JOB_EXP);
- const int64_t expNeed = PlayerInfo::getAttribute(
- Attributes::PLAYER_JOB_EXP_NEEDED);
-
- if (lvl == 0)
- {
- // possible server broken and don't send job level,
- // then we fixing it.
- if (expNeed < 20000)
- {
- lvl = 0;
- }
- else
- {
- lvl = CAST_S32((expNeed - 20000) / 150);
- blocked = true;
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL,
- lvl);
- blocked = false;
- }
- }
-
- if (id == Attributes::PLAYER_JOB_EXP &&
- exp < oldVal &&
- expNeed >= 20000)
- { // possible job level up. but server broken and don't send
- // new job exp limit, we fixing it
- lvl ++;
- blocked = true;
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED,
- 20000 + lvl * 150);
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL,
- lvl);
- blocked = false;
- }
-
- // TRANSLATORS: status window label
- mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl));
- mJobLvlLabel->adjustSize();
-
- updateJobBar(mJobBar, false);
- }
- break;
-
- default:
- break;
- }
- PRAGMA45(GCC diagnostic pop)
-}
-
-void StatusWindow::setPointsNeeded(const AttributesT id,
- const int needed)
-{
- mBasicStatsPage->setPointsNeeded(id, needed);
-}
-
-void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax)
-{
- if (bar == nullptr)
- return;
-
- const int hp = PlayerInfo::getAttribute(Attributes::PLAYER_HP);
- const int maxHp = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP);
- if (showMax)
- bar->setText(toString(hp).append("/").append(toString(maxHp)));
- else
- bar->setText(toString(hp));
-
- float prog = 1.0;
- if (maxHp > 0)
- prog = static_cast<float>(hp) / static_cast<float>(maxHp);
- bar->setProgress(prog);
-}
-
-void StatusWindow::updateMPBar(ProgressBar *const bar,
- const bool showMax) const
-{
- if (bar == nullptr)
- return;
-
- const int mp = PlayerInfo::getAttribute(Attributes::PLAYER_MP);
- const int maxMp = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP);
- if (showMax)
- bar->setText(toString(mp).append("/").append(toString(maxMp)));
- else
- bar->setText(toString(mp));
-
- float prog = 1.0F;
- if (maxMp > 0)
- prog = static_cast<float>(mp) / static_cast<float>(maxMp);
-
- if (playerHandler->canUseMagic())
- {
- bar->setColor(getThemeColor(ThemeColorId::MP_BAR),
- getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
- bar->setProgressPalette(ProgressColorId::PROG_MP);
- }
- else
- {
- bar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
- getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
- bar->setProgressPalette(ProgressColorId::PROG_NO_MP);
- }
-
- bar->setProgress(prog);
-}
-
-void StatusWindow::updateProgressBar(ProgressBar *const bar,
- const int64_t value,
- const int64_t max,
- const bool percent)
-{
- if (bar == nullptr)
- return;
-
- if (max == 0)
- {
- // TRANSLATORS: status bar label
- bar->setText(_("Max"));
- bar->setProgress(1);
- bar->setText(toString(CAST_U64(value)));
- }
- else
- {
- const float progress = static_cast<float>(value)
- / static_cast<float>(max);
- if (percent)
- {
- bar->setText(strprintf("%2.5f%%",
- static_cast<double>(100 * progress)));
- }
- else
- {
- bar->setText(toString(
- CAST_U64(value)).append(
- "/").append(toString(
- CAST_U64(max))));
- }
- bar->setProgress(progress);
- }
-}
-
-void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent)
-{
- if (bar == nullptr)
- return;
-
- updateProgressBar(bar,
- PlayerInfo::getAttribute(Attributes::PLAYER_EXP),
- PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED),
- percent);
-}
-
-void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
-{
- if (bar == nullptr)
- return;
-
- updateProgressBar(bar,
- PlayerInfo::getAttribute(Attributes::PLAYER_JOB_EXP),
- PlayerInfo::getAttribute(Attributes::PLAYER_JOB_EXP_NEEDED),
- percent);
-}
-
-void StatusWindow::updateProgressBar(ProgressBar *const bar,
- const AttributesT id,
- const bool percent)
-{
- const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
- updateProgressBar(bar, exp.first, exp.second, percent);
-}
-
-void StatusWindow::updateWeightBar(ProgressBar *const bar)
-{
- if (bar == nullptr)
- return;
-
- if (PlayerInfo::getAttribute(Attributes::MAX_WEIGHT) == 0)
- {
- // TRANSLATORS: status bar label
- bar->setText(_("Max"));
- bar->setProgress(1.0);
- }
- else
- {
- const int totalWeight = PlayerInfo::getAttribute(
- Attributes::TOTAL_WEIGHT);
- const int maxWeight = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT);
- float progress = 1.0F;
- if (maxWeight != 0)
- {
- progress = static_cast<float>(totalWeight)
- / static_cast<float>(maxWeight);
- }
- bar->setText(strprintf("%s/%s",
- UnitsDb::formatWeight(totalWeight).c_str(),
- UnitsDb::formatWeight(maxWeight).c_str()));
- bar->setProgress(progress);
- }
-}
-
-void StatusWindow::updateMoneyBar(ProgressBar *const bar)
-{
- if (bar == nullptr)
- return;
-
- const int money = PlayerInfo::getAttribute(Attributes::MONEY);
- bar->setText(UnitsDb::formatCurrency(money));
- if (money > 0)
- {
- const float progress = static_cast<float>(money)
- / static_cast<float>(1000000000);
- bar->setProgress(progress);
- }
- else
- {
- bar->setProgress(1.0);
- }
-}
-
-void StatusWindow::updateArrowsBar(ProgressBar *const bar)
-{
- if ((bar == nullptr) || (equipmentWindow == nullptr))
- return;
-
- const Item *const item = equipmentWindow->getEquipment(
- inventoryHandler->getProjectileSlot());
-
- if ((item != nullptr) && item->getQuantity() > 0)
- bar->setText(toString(item->getQuantity()));
- else
- bar->setText("0");
-}
-
-void StatusWindow::updateInvSlotsBar(ProgressBar *const bar)
-{
- if (bar == nullptr)
- return;
-
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv == nullptr)
- return;
-
- const int usedSlots = inv->getNumberOfSlotsUsed();
- const int maxSlots = inv->getSize();
-
- if (maxSlots != 0)
- {
- bar->setProgress(static_cast<float>(usedSlots)
- / static_cast<float>(maxSlots));
- }
-
- bar->setText(strprintf("%d", usedSlots));
-}
-
-std::string StatusWindow::translateLetter(const char *const letters)
-{
- char buf[2];
- char *const str = gettext(letters);
- if ((str == nullptr) || strlen(str) != 3)
- return letters;
-
- buf[0] = str[1];
- buf[1] = 0;
- return std::string(buf);
-}
-
-std::string StatusWindow::translateLetter2(const std::string &letters)
-{
- if (letters.size() < 5)
- return "";
-
- return std::string(gettext(letters.substr(1, 1).c_str()));
-}
-
-void StatusWindow::updateStatusBar(ProgressBar *const bar,
- const bool percent A_UNUSED) const
-{
- if (bar == nullptr)
- return;
- bar->setText(translateLetter2(GameModifiers::getMoveTypeString())
- .append(translateLetter2(GameModifiers::getCrazyMoveTypeString()))
- .append(translateLetter2(GameModifiers::getMoveToTargetTypeString()))
- .append(translateLetter2(GameModifiers::getFollowModeString()))
- .append(" ").append(translateLetter2(
- GameModifiers::getAttackWeaponTypeString()))
- .append(translateLetter2(GameModifiers::getAttackTypeString()))
- .append(translateLetter2(GameModifiers::getMagicAttackTypeString()))
- .append(translateLetter2(GameModifiers::getPvpAttackTypeString()))
- .append(" ").append(translateLetter2(
- GameModifiers::getQuickDropCounterString()))
- .append(translateLetter2(GameModifiers::getPickUpTypeString()))
- .append(" ").append(translateLetter2(
- GameModifiers::getMapDrawTypeString()))
- .append(" ").append(translateLetter2(
- GameModifiers::getImitationModeString()))
- .append(translateLetter2(GameModifiers::getCameraModeString()))
- .append(translateLetter2(GameModifiers::getAwayModeString()))
- .append(translateLetter2(GameModifiers::getTargetingTypeString())));
-
- bar->setProgress(50);
- if (settings.disableGameModifiers)
- bar->setBackgroundColor(getThemeColor(ThemeColorId::STATUSBAR_ON));
- else
- bar->setBackgroundColor(getThemeColor(ThemeColorId::STATUSBAR_OFF));
-}
-
-void StatusWindow::action(const ActionEvent &event)
-{
- if (chatWindow == nullptr)
- return;
-
- if (event.getId() == "copy")
- {
- chatWindow->addInputText(mBasicStatsPage->getStatsStr());
- }
-}