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Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r-- | src/gui/windows/skilldialog.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h new file mode 100644 index 000000000..9715a3bf3 --- /dev/null +++ b/src/gui/windows/skilldialog.h @@ -0,0 +1,109 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GUI_SKILLDIALOG_H +#define GUI_SKILLDIALOG_H + +#include "gui/widgets/window.h" + +#include <guichan/actionlistener.hpp> + +const int SKILL_MIN_ID = 200000; +const unsigned int SKILL_VAR_MIN_ID = 1000000; + +class Button; +class Label; +class SkillModel; +class Tab; +class TabbedArea; + +struct SkillInfo; + +/** + * The skill dialog. + * + * \ingroup Interface + */ +class SkillDialog final : public Window, public gcn::ActionListener +{ + public: + SkillDialog(); + + A_DELETE_COPY(SkillDialog) + + ~SkillDialog(); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event) override; + + /** + * Update the given skill's display + */ + std::string update(const int id); + + /** + * Update other parts of the display + */ + void update(); + + void clearSkills(); + + void loadSkills(); + + bool updateSkill(const int id, const int range, const bool modifiable); + + void addSkill(const int id, const int level, const int range, + const bool modifiable); + + SkillInfo* getSkill(const int id) const A_WARN_UNUSED; + + SkillInfo* getSkillByItem(const int itemId) const A_WARN_UNUSED; + + bool hasSkills() const A_WARN_UNUSED + { return !mSkills.empty(); } + + void widgetResized(const gcn::Event &event) override; + + void useItem(const int itemId) const; + + void updateTabSelection(); + + void updateQuest(const int var, const int val); + + void playUpdateEffect(const int id) const; + + private: + typedef std::map<int, SkillInfo*> SkillMap; + SkillMap mSkills; + TabbedArea *mTabs; + std::list<Tab*> mDeleteTabs; + Label *mPointsLabel; + Button *mUseButton; + Button *mIncreaseButton; + SkillModel *mDefaultModel; +}; + +extern SkillDialog *skillDialog; + +#endif // GUI_SKILLDIALOG_H |