diff options
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index f90f0a84c..5cd79c600 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -151,9 +151,9 @@ void SkillDialog::action(const ActionEvent &event) if (tab) { const SkillInfo *const info = tab->getSelectedInfo(); - if (info && player_node && player_node->getTarget()) + if (info && localPlayer && localPlayer->getTarget()) { - const Being *const being = player_node->getTarget(); + const Being *const being = localPlayer->getTarget(); if (being) { Net::getSkillHandler()->useBeing(info->level, @@ -420,9 +420,9 @@ void SkillDialog::useItem(const int itemId) const return; const SkillInfo *const info = (*it).second; - if (info && player_node && player_node->getTarget()) + if (info && localPlayer && localPlayer->getTarget()) { - const Being *const being = player_node->getTarget(); + const Being *const being = localPlayer->getTarget(); if (being) { Net::getSkillHandler()->useBeing(info->level, @@ -477,6 +477,6 @@ void SkillDialog::playUpdateEffect(const int id) const if (it != mSkills.end()) { if (it->second) - effectManager->trigger(effectId, player_node); + effectManager->trigger(effectId, localPlayer); } } |