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Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index f90f0a84c..5cd79c600 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -151,9 +151,9 @@ void SkillDialog::action(const ActionEvent &event)
if (tab)
{
const SkillInfo *const info = tab->getSelectedInfo();
- if (info && player_node && player_node->getTarget())
+ if (info && localPlayer && localPlayer->getTarget())
{
- const Being *const being = player_node->getTarget();
+ const Being *const being = localPlayer->getTarget();
if (being)
{
Net::getSkillHandler()->useBeing(info->level,
@@ -420,9 +420,9 @@ void SkillDialog::useItem(const int itemId) const
return;
const SkillInfo *const info = (*it).second;
- if (info && player_node && player_node->getTarget())
+ if (info && localPlayer && localPlayer->getTarget())
{
- const Being *const being = player_node->getTarget();
+ const Being *const being = localPlayer->getTarget();
if (being)
{
Net::getSkillHandler()->useBeing(info->level,
@@ -477,6 +477,6 @@ void SkillDialog::playUpdateEffect(const int id) const
if (it != mSkills.end())
{
if (it->second)
- effectManager->trigger(effectId, player_node);
+ effectManager->trigger(effectId, localPlayer);
}
}