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Diffstat (limited to 'src/gui/windows/questswindow.h')
-rw-r--r-- | src/gui/windows/questswindow.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h new file mode 100644 index 000000000..72fdb7bb6 --- /dev/null +++ b/src/gui/windows/questswindow.h @@ -0,0 +1,106 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GUI_QUESTSWINDOW_H +#define GUI_QUESTSWINDOW_H + +#include "localconsts.h" + +#include "gui/widgets/window.h" + +#include "utils/xml.h" + +#include <guichan/actionlistener.hpp> + +#include <map> +#include <vector> + +class Being; +class Button; +class BrowserBox; +class ExtendedListBox; +class ItemLinkHandler; +class Map; +class ScrollArea; +class QuestsModel; + +struct QuestEffect; +struct QuestItem; + +typedef std::map<int, const QuestEffect*> NpcQuestEffectMap; +typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter; + +class QuestsWindow final : public Window, + public gcn::ActionListener +{ + public: + QuestsWindow(); + + A_DELETE_COPY(QuestsWindow) + + ~QuestsWindow(); + + void action(const gcn::ActionEvent &event) override; + + void updateQuest(const int var, const int val); + + void rebuild(const bool playSound); + + void showQuest(const QuestItem *const quest); + + void setMap(const Map *const map); + + void updateEffects(); + + void addEffect(Being *const being); + + private: + void loadXml(); + + void loadQuest(const int var, const XmlNodePtr node); + + void loadEffect(const int var, const XmlNodePtr node); + + QuestsModel *mQuestsModel; + ExtendedListBox *mQuestsListBox; + ScrollArea *mQuestScrollArea; + ItemLinkHandler *mItemLinkHandler; + BrowserBox *mText; + ScrollArea *mTextScrollArea; + Button *mCloseButton; + // quest variables: var, value + std::map<int, int> mVars; + // quests: var, quests + std::map<int, std::vector<QuestItem*> > mQuests; + std::vector<QuestEffect*> mAllEffects; + std::vector<const QuestEffect*> mMapEffects; + // npc effects for current map and values: npc, effect + NpcQuestEffectMap mNpcEffects; + std::vector<QuestItem*> mQuestLinks; + Image *mCompleteIcon; + Image *mIncompleteIcon; + int mNewQuestEffectId; + int mCompleteQuestEffectId; + const Map *mMap; +}; + +extern QuestsWindow *questsWindow; + +#endif // GUI_QUESTSWINDOW_H |