diff options
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r-- | src/gui/windows/npcdialog.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index 47bac3b92..38dbb8b92 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -142,7 +142,7 @@ NpcDialog::NpcDialog(const BeingId npcId) : fromBool(getOptionBool("showitemsbackground"), Opaque), "npc_listbackground.xml")), mInputState(NpcInputState::NONE), - mActionState(NPC_ACTION_WAIT), + mActionState(NpcActionState::WAIT), mSkinControls(), mSkinName(), mPlayerBox(new PlayerBox(nullptr)), @@ -296,19 +296,19 @@ void NpcDialog::addText(const std::string &text, const bool save) mTextBox->addRow(text); } mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); - mActionState = NPC_ACTION_WAIT; + mActionState = NpcActionState::WAIT; buildLayout(); } void NpcDialog::showNextButton() { - mActionState = NPC_ACTION_NEXT; + mActionState = NpcActionState::NEXT; buildLayout(); } void NpcDialog::showCloseButton() { - mActionState = NPC_ACTION_CLOSE; + mActionState = NpcActionState::CLOSE; buildLayout(); } @@ -317,7 +317,7 @@ void NpcDialog::action(const ActionEvent &event) const std::string &eventId = event.getId(); if (eventId == "ok") { - if (mActionState == NPC_ACTION_NEXT) + if (mActionState == NpcActionState::NEXT) { if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_NEXT)) return; @@ -325,14 +325,14 @@ void NpcDialog::action(const ActionEvent &event) nextDialog(); addText(std::string(), false); } - else if (mActionState == NPC_ACTION_CLOSE - || mActionState == NPC_ACTION_WAIT) + else if (mActionState == NpcActionState::CLOSE + || mActionState == NpcActionState::WAIT) { if (cutInWindow) cutInWindow->hide(); closeDialog(); } - else if (mActionState == NPC_ACTION_INPUT) + else if (mActionState == NpcActionState::INPUT) { std::string printText; // Text that will get printed // in the textbox @@ -579,7 +579,7 @@ void NpcDialog::action(const ActionEvent &event) else if (eventId == "close") { restoreVirtuals(); - if (mActionState == NPC_ACTION_INPUT) + if (mActionState == NpcActionState::INPUT) { switch (mInputState) { @@ -688,7 +688,7 @@ void NpcDialog::choiceRequest() (*it)->decRef(); } mImages.clear(); - mActionState = NPC_ACTION_INPUT; + mActionState = NpcActionState::INPUT; mInputState = NpcInputState::LIST; buildLayout(); } @@ -742,7 +742,7 @@ void NpcDialog::refocus() void NpcDialog::textRequest(const std::string &defaultText) { - mActionState = NPC_ACTION_INPUT; + mActionState = NpcActionState::INPUT; mInputState = NpcInputState::STRING; mDefaultString = defaultText; mTextField->setText(defaultText); @@ -775,7 +775,7 @@ bool NpcDialog::isAnyInputFocused() void NpcDialog::integerRequest(const int defaultValue, const int min, const int max) { - mActionState = NPC_ACTION_INPUT; + mActionState = NpcActionState::INPUT; mInputState = NpcInputState::INTEGER; mDefaultInt = defaultValue; mIntField->setRange(min, max); @@ -785,7 +785,7 @@ void NpcDialog::integerRequest(const int defaultValue, const int min, void NpcDialog::itemRequest(const int size) { - mActionState = NPC_ACTION_INPUT; + mActionState = NpcActionState::INPUT; mInputState = NpcInputState::ITEM; mInventory->resize(size); buildLayout(); @@ -793,7 +793,7 @@ void NpcDialog::itemRequest(const int size) void NpcDialog::itemIndexRequest(const int size) { - mActionState = NPC_ACTION_INPUT; + mActionState = NpcActionState::INPUT; mInputState = NpcInputState::ITEM_INDEX; mInventory->resize(size); buildLayout(); @@ -801,7 +801,7 @@ void NpcDialog::itemIndexRequest(const int size) void NpcDialog::itemCraftRequest(const int size) { - mActionState = NPC_ACTION_INPUT; + mActionState = NpcActionState::INPUT; mInputState = NpcInputState::ITEM_CRAFT; mComplexInventory->resize(size); buildLayout(); @@ -809,7 +809,7 @@ void NpcDialog::itemCraftRequest(const int size) void NpcDialog::move(const int amount) { - if (mActionState != NPC_ACTION_INPUT) + if (mActionState != NpcActionState::INPUT) return; switch (mInputState) @@ -1048,13 +1048,13 @@ void NpcDialog::buildLayout() { clearLayout(); - if (mActionState != NPC_ACTION_INPUT) + if (mActionState != NpcActionState::INPUT) { - if (mActionState == NPC_ACTION_WAIT) + if (mActionState == NpcActionState::WAIT) mButton->setCaption(CAPTION_WAITING); - else if (mActionState == NPC_ACTION_NEXT) + else if (mActionState == NpcActionState::NEXT) mButton->setCaption(CAPTION_NEXT); - else if (mActionState == NPC_ACTION_CLOSE) + else if (mActionState == NpcActionState::CLOSE) mButton->setCaption(CAPTION_CLOSE); placeNormalControls(); } |