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-rw-r--r--src/gui/windows/npcdialog.cpp1395
1 files changed, 0 insertions, 1395 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
deleted file mode 100644
index fb38dcc72..000000000
--- a/src/gui/windows/npcdialog.cpp
+++ /dev/null
@@ -1,1395 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/windows/npcdialog.h"
-
-#include "actormanager.h"
-#include "configuration.h"
-#include "settings.h"
-#include "soundmanager.h"
-
-#include "const/sound.h"
-
-#include "being/being.h"
-#include "being/playerinfo.h"
-
-#include "enums/gui/layouttype.h"
-
-#include "gui/gui.h"
-#include "gui/viewport.h"
-
-#include "gui/fonts/font.h"
-
-#include "gui/popups/popupmenu.h"
-
-#include "gui/windows/cutinwindow.h"
-#include "gui/windows/inventorywindow.h"
-
-#include "gui/widgets/browserbox.h"
-#include "gui/widgets/button.h"
-#include "gui/widgets/createwidget.h"
-#include "gui/widgets/icon.h"
-#include "gui/widgets/inttextfield.h"
-#include "gui/widgets/itemcontainer.h"
-#include "gui/widgets/itemlinkhandler.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/extendedlistbox.h"
-#include "gui/widgets/playerbox.h"
-#include "gui/widgets/scrollarea.h"
-
-#include "resources/npcdialoginfo.h"
-
-#include "resources/db/avatardb.h"
-#include "resources/db/npcdb.h"
-#include "resources/db/npcdialogdb.h"
-
-#include "resources/inventory/complexinventory.h"
-
-#include "resources/item/complexitem.h"
-
-#include "resources/loaders/imageloader.h"
-
-#include "net/npchandler.h"
-#include "net/packetlimiter.h"
-
-#include "utils/copynpaste.h"
-#include "utils/delete2.h"
-#include "utils/foreach.h"
-#include "utils/gettext.h"
-
-#include <sstream>
-
-#include "debug.h"
-
-// TRANSLATORS: npc dialog button
-#define CAPTION_WAITING _("Stop waiting")
-// TRANSLATORS: npc dialog button
-#define CAPTION_NEXT _("Next")
-// TRANSLATORS: npc dialog button
-#define CAPTION_CLOSE _("Close")
-// TRANSLATORS: npc dialog button
-#define CAPTION_SUBMIT _("Submit")
-
-NpcDialog::DialogList NpcDialog::instances;
-NpcDialogs NpcDialog::mNpcDialogs;
-
-typedef STD_VECTOR<Image *>::iterator ImageVectorIter;
-
-NpcDialog::NpcDialog(const BeingId npcId) :
- // TRANSLATORS: npc dialog name
- Window(_("NPC"), Modal_false, nullptr, "npc.xml"),
- ActionListener(),
- mNpcId(npcId),
- mDefaultInt(0),
- mDefaultString(),
- mTextBox(new BrowserBox(this, Opaque_true,
- "browserbox.xml")),
- mScrollArea(new ScrollArea(this, mTextBox,
- fromBool(getOptionBool("showtextbackground"), Opaque),
- "npc_textbackground.xml")),
- mText(),
- mNewText(),
- mItems(),
- mImages(),
- mItemList(CREATEWIDGETR(ExtendedListBox,
- this, this, "extendedlistbox.xml")),
- mListScrollArea(new ScrollArea(this, mItemList,
- fromBool(getOptionBool("showlistbackground"), Opaque),
- "npc_listbackground.xml")),
- mSkinContainer(new Container(this)),
- mSkinScrollArea(new ScrollArea(this, mSkinContainer,
- fromBool(getOptionBool("showlistbackground"), Opaque),
- "npc_listbackground.xml")),
- mItemLinkHandler(new ItemLinkHandler),
- mTextField(new TextField(this, "")),
- mIntField(new IntTextField(this)),
- // TRANSLATORS: npc dialog button
- mPlusButton(new Button(this, _("+"), "inc", this)),
- // TRANSLATORS: npc dialog button
- mMinusButton(new Button(this, _("-"), "dec", this)),
- // TRANSLATORS: npc dialog button
- mClearButton(new Button(this, _("Clear"), "clear", this)),
- mButton(new Button(this, "", "ok", this)),
- // TRANSLATORS: npc dialog button
- mButton2(new Button(this, _("Close"), "close", this)),
- // TRANSLATORS: npc dialog button
- mButton3(new Button(this, _("Add"), "add", this)),
- // TRANSLATORS: npc dialog button
- mResetButton(new Button(this, _("Reset"), "reset", this)),
- mInventory(new Inventory(InventoryType::Npc, 1)),
- mComplexInventory(new ComplexInventory(InventoryType::Craft, 1)),
- mItemContainer(new ItemContainer(this, mInventory,
- 10000, ShowEmptyRows_true)),
- mItemScrollArea(new ScrollArea(this, mItemContainer,
- fromBool(getOptionBool("showitemsbackground"), Opaque),
- "npc_listbackground.xml")),
- mInputState(NpcInputState::NONE),
- mActionState(NpcActionState::WAIT),
- mSkinControls(),
- mSkinName(),
- mPlayerBox(new PlayerBox(nullptr)),
- mAvatarBeing(nullptr),
- mDialogInfo(nullptr),
- mLastNextTime(0),
- mCameraMode(-1),
- mCameraX(0),
- mCameraY(0),
- mShowAvatar(false),
- mLogInteraction(config.getBoolValue("logNpcInGui"))
-{
- // Basic Window Setup
- setWindowName("NpcText");
- setResizable(true);
- setFocusable(true);
- setStickyButtonLock(true);
-
- setMinWidth(200);
- setMinHeight(150);
-
- setDefaultSize(300, 578, ImagePosition::LOWER_LEFT);
-
- mPlayerBox->setWidth(70);
- mPlayerBox->setHeight(100);
-
- // Setup output text box
- mTextBox->setOpaque(Opaque_false);
- mTextBox->setMaxRow(config.getIntValue("ChatLogLength"));
- mTextBox->setLinkHandler(mItemLinkHandler);
- mTextBox->setProcessVars(true);
- mTextBox->setFont(gui->getNpcFont());
- mTextBox->setEnableKeys(true);
- mTextBox->setEnableTabs(true);
- mTextBox->setEnableImages(true);
-
- mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
-
- // Setup listbox
- mItemList->setWrappingEnabled(true);
- mItemList->setActionEventId("ok");
- mItemList->addActionListener(this);
- mItemList->setDistributeMousePressed(false);
- mItemList->setFont(gui->getNpcFont());
- if (gui->getNpcFont()->getHeight() < 20)
- mItemList->setRowHeight(20);
- else
- mItemList->setRowHeight(gui->getNpcFont()->getHeight());
-
- setContentSize(260, 175);
- mListScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- mItemScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- mSkinScrollArea->setScrollPolicy(ScrollArea::SHOW_NEVER,
- ScrollArea::SHOW_NEVER);
- mItemList->setVisible(Visible_true);
- mTextField->setVisible(Visible_true);
- mIntField->setVisible(Visible_true);
-
- const Font *const fnt = mButton->getFont();
- int width = std::max(fnt->getWidth(CAPTION_WAITING),
- fnt->getWidth(CAPTION_NEXT));
- width = std::max(width, fnt->getWidth(CAPTION_CLOSE));
- width = std::max(width, fnt->getWidth(CAPTION_SUBMIT));
- mButton->setWidth(8 + width);
-
- // Place widgets
- buildLayout();
-
- center();
- loadWindowState();
-
- instances.push_back(this);
-}
-
-void NpcDialog::postInit()
-{
- Window::postInit();
- setVisible(Visible_true);
- requestFocus();
- enableVisibleSound(true);
- soundManager.playGuiSound(SOUND_SHOW_WINDOW);
-
- if (actorManager != nullptr)
- {
- const Being *const being = actorManager->findBeing(mNpcId);
- if (being != nullptr)
- {
- showAvatar(NPCDB::getAvatarFor(fromInt(
- being->getSubType(), BeingTypeId)));
- setCaption(being->getName());
- }
- }
-
- config.addListener("logNpcInGui", this);
-}
-
-NpcDialog::~NpcDialog()
-{
- config.removeListeners(this);
- CHECKLISTENERS
- clearLayout();
-
- if (mPlayerBox != nullptr)
- {
- delete mPlayerBox->getBeing();
- delete mPlayerBox;
- }
-
- deleteSkinControls();
-
- delete2(mTextBox);
- delete2(mClearButton);
- delete2(mButton);
- delete2(mButton2);
- delete2(mButton3);
- delete2(mScrollArea);
- delete2(mItemList);
- delete2(mTextField);
- delete2(mIntField);
- delete2(mResetButton);
- delete2(mPlusButton);
- delete2(mMinusButton);
- delete2(mItemLinkHandler);
- delete2(mItemContainer);
- delete2(mInventory);
- delete2(mComplexInventory);
- delete2(mItemScrollArea);
- delete2(mListScrollArea);
- delete2(mSkinScrollArea);
-
- FOR_EACH (ImageVectorIter, it, mImages)
- {
- if (*it != nullptr)
- (*it)->decRef();
- }
-
- mImages.clear();
-
- instances.remove(this);
-}
-
-void NpcDialog::addText(const std::string &text, const bool save)
-{
- if (save || mLogInteraction)
- {
- if (mText.size() > 5000)
- mText.clear();
-
- mNewText.append(text);
- mTextBox->addRow(text);
- }
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
- mActionState = NpcActionState::WAIT;
- buildLayout();
-}
-
-void NpcDialog::showNextButton()
-{
- mActionState = NpcActionState::NEXT;
- buildLayout();
-}
-
-void NpcDialog::showCloseButton()
-{
- mActionState = NpcActionState::CLOSE;
- buildLayout();
-}
-
-void NpcDialog::action(const ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == "ok")
- {
- if (mActionState == NpcActionState::NEXT)
- {
- if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_NEXT))
- return;
-
- nextDialog();
- addText(std::string(), false);
- }
- else if (mActionState == NpcActionState::CLOSE
- || mActionState == NpcActionState::WAIT)
- {
- if (cutInWindow != nullptr)
- cutInWindow->hide();
- closeDialog();
- }
- else if (mActionState == NpcActionState::INPUT)
- {
- std::string printText; // Text that will get printed
- // in the textbox
- switch (mInputState)
- {
- case NpcInputState::LIST:
- {
- if (mDialogInfo != nullptr)
- return;
- if (gui != nullptr)
- gui->resetClickCount();
- const int selectedIndex = mItemList->getSelected();
-
- if (selectedIndex >= CAST_S32(mItems.size())
- || selectedIndex < 0
- || !PacketLimiter::limitPackets(
- PacketType::PACKET_NPC_INPUT))
- {
- return;
- }
- unsigned char choice = CAST_U8(
- selectedIndex + 1);
- printText = mItems[selectedIndex];
-
- npcHandler->listInput(mNpcId, choice);
- break;
- }
- case NpcInputState::STRING:
- {
- if (!PacketLimiter::limitPackets(
- PacketType::PACKET_NPC_INPUT))
- {
- return;
- }
- printText = mTextField->getText();
- npcHandler->stringInput(mNpcId, printText);
- break;
- }
- case NpcInputState::INTEGER:
- {
- if (!PacketLimiter::limitPackets(
- PacketType::PACKET_NPC_INPUT))
- {
- return;
- }
- printText = strprintf("%d", mIntField->getValue());
- npcHandler->integerInput(
- mNpcId, mIntField->getValue());
- break;
- }
- case NpcInputState::ITEM:
- {
- restoreVirtuals();
- if (!PacketLimiter::limitPackets(
- PacketType::PACKET_NPC_INPUT))
- {
- return;
- }
-
- std::string str;
- const int sz = mInventory->getSize();
- if (sz == 0)
- {
- str = "0,0";
- }
- else
- {
- const Item *item = mInventory->getItem(0);
- if (item != nullptr)
- {
- str = strprintf("%d,%d", item->getId(),
- toInt(item->getColor(), int));
- }
- else
- {
- str = "0,0";
- }
- for (int f = 1; f < sz; f ++)
- {
- str.append(";");
- item = mInventory->getItem(f);
- if (item != nullptr)
- {
- str.append(strprintf("%d,%d", item->getId(),
- toInt(item->getColor(), int)));
- }
- else
- {
- str.append("0,0");
- }
- }
- }
-
- // need send selected item
- npcHandler->stringInput(mNpcId, str);
- mInventory->clear();
- break;
- }
- case NpcInputState::ITEM_INDEX:
- {
- restoreVirtuals();
- if (!PacketLimiter::limitPackets(
- PacketType::PACKET_NPC_INPUT))
- {
- return;
- }
-
- std::string str;
- const int sz = mInventory->getSize();
- if (sz == 0)
- {
- str = "-1";
- }
- else
- {
- const Item *item = mInventory->getItem(0);
- if (item != nullptr)
- {
- str = strprintf("%d", item->getTag());
- }
- else
- {
- str = "-1";
- }
- for (int f = 1; f < sz; f ++)
- {
- str.append(";");
- item = mInventory->getItem(f);
- if (item != nullptr)
- str.append(strprintf("%d", item->getTag()));
- else
- str.append("-1");
- }
- }
-
- // need send selected item
- npcHandler->stringInput(mNpcId, str);
- mInventory->clear();
- break;
- }
- case NpcInputState::ITEM_CRAFT:
- {
- restoreVirtuals();
- if (!PacketLimiter::limitPackets(
- PacketType::PACKET_NPC_INPUT))
- {
- return;
- }
-
- std::string str;
- const int sz = mComplexInventory->getSize();
- if (sz == 0)
- {
- str.clear();
- }
- else
- {
- const ComplexItem *item = dynamic_cast<ComplexItem*>(
- mComplexInventory->getItem(0));
- str = complexItemToStr(item);
- for (int f = 1; f < sz; f ++)
- {
- str.append("|");
- item = dynamic_cast<ComplexItem*>(
- mComplexInventory->getItem(f));
- str.append(complexItemToStr(item));
- }
- }
-
- // need send selected item
- npcHandler->stringInput(mNpcId, str);
- mInventory->clear();
- break;
- }
-
- case NpcInputState::NONE:
- default:
- break;
- }
- if (mInputState != NpcInputState::ITEM &&
- mInputState != NpcInputState::ITEM_INDEX &&
- mInputState != NpcInputState::ITEM_CRAFT)
- {
- // addText will auto remove the input layout
- addText(strprintf("> \"%s\"", printText.c_str()), false);
- }
- mNewText.clear();
- }
-
- if (!mLogInteraction)
- mTextBox->clearRows();
- }
- else if (eventId == "reset")
- {
- switch (mInputState)
- {
- case NpcInputState::STRING:
- mTextField->setText(mDefaultString);
- break;
- case NpcInputState::INTEGER:
- mIntField->setValue(mDefaultInt);
- break;
- case NpcInputState::ITEM:
- case NpcInputState::ITEM_INDEX:
- mInventory->clear();
- break;
- case NpcInputState::ITEM_CRAFT:
- mComplexInventory->clear();
- break;
- case NpcInputState::NONE:
- case NpcInputState::LIST:
- default:
- break;
- }
- }
- else if (eventId == "inc")
- {
- mIntField->setValue(mIntField->getValue() + 1);
- }
- else if (eventId == "dec")
- {
- mIntField->setValue(mIntField->getValue() - 1);
- }
- else if (eventId == "clear")
- {
- switch (mInputState)
- {
- case NpcInputState::ITEM:
- case NpcInputState::ITEM_INDEX:
- mInventory->clear();
- break;
- case NpcInputState::ITEM_CRAFT:
- mComplexInventory->clear();
- break;
- case NpcInputState::STRING:
- case NpcInputState::INTEGER:
- case NpcInputState::LIST:
- case NpcInputState::NONE:
- default:
- clearRows();
- break;
- }
- }
- else if (eventId == "close")
- {
- restoreVirtuals();
- if (mActionState == NpcActionState::INPUT)
- {
- switch (mInputState)
- {
- case NpcInputState::ITEM:
- npcHandler->stringInput(mNpcId, "0,0");
- break;
- case NpcInputState::ITEM_INDEX:
- npcHandler->stringInput(mNpcId, "-1");
- break;
- case NpcInputState::ITEM_CRAFT:
- npcHandler->stringInput(mNpcId, "");
- break;
- case NpcInputState::STRING:
- case NpcInputState::INTEGER:
- case NpcInputState::NONE:
- case NpcInputState::LIST:
- default:
- npcHandler->listInput(mNpcId, 255);
- break;
- }
- if (cutInWindow != nullptr)
- cutInWindow->hide();
- closeDialog();
- }
- }
- else if (eventId == "add")
- {
- if (inventoryWindow != nullptr)
- {
- Item *const item = inventoryWindow->getSelectedItem();
- Inventory *const inventory = PlayerInfo::getInventory();
- if (inventory != nullptr)
- {
- if (mInputState == NpcInputState::ITEM_CRAFT)
- {
- if (mComplexInventory->addVirtualItem(item, -1, 1))
- inventory->virtualRemove(item, 1);
- }
- else
- {
- if (mInventory->addVirtualItem(item, -1, 1))
- inventory->virtualRemove(item, 1);
- }
- }
- }
- }
- else if (eventId.find("skin_") == 0)
- {
- const std::string cmd = eventId.substr(5);
- std::string printText;
- int cnt = 0;
- FOR_EACH (StringVectCIter, it, mItems)
- {
- if (cmd == *it)
- {
- npcHandler->listInput(mNpcId, CAST_U8(cnt + 1));
- printText = mItems[cnt];
-
- if (mInputState != NpcInputState::ITEM &&
- mInputState != NpcInputState::ITEM_INDEX &&
- mInputState != NpcInputState::ITEM_CRAFT)
- {
- // addText will auto remove the input layout
- addText(strprintf("> \"%s\"", printText.c_str()), false);
- }
- mNewText.clear();
- break;
- }
- cnt ++;
- }
- }
-}
-
-void NpcDialog::nextDialog()
-{
- npcHandler->nextDialog(mNpcId);
-}
-
-void NpcDialog::closeDialog()
-{
- restoreCamera();
- npcHandler->closeDialog(mNpcId);
-}
-
-int NpcDialog::getNumberOfElements()
-{
- return CAST_S32(mItems.size());
-}
-
-std::string NpcDialog::getElementAt(int i)
-{
- return mItems[i];
-}
-
-const Image *NpcDialog::getImageAt(int i)
-{
- return mImages[i];
-}
-
-void NpcDialog::choiceRequest()
-{
- mItems.clear();
- FOR_EACH (ImageVectorIter, it, mImages)
- {
- if (*it != nullptr)
- (*it)->decRef();
- }
- mImages.clear();
- mActionState = NpcActionState::INPUT;
- mInputState = NpcInputState::LIST;
- buildLayout();
-}
-
-void NpcDialog::addChoice(const std::string &choice)
-{
- mItems.push_back(choice);
- mImages.push_back(nullptr);
-}
-
-void NpcDialog::parseListItems(const std::string &itemString)
-{
- std::istringstream iss(itemString);
- std::string tmp;
- const std::string path = paths.getStringValue("guiIcons");
- while (getline(iss, tmp, ':'))
- {
- if (tmp.empty())
- continue;
- const size_t pos = tmp.find('|');
- if (pos == std::string::npos)
- {
- mItems.push_back(tmp);
- mImages.push_back(nullptr);
- }
- else
- {
- mItems.push_back(tmp.substr(pos + 1));
- Image *const img = Loader::getImage(pathJoin(path,
- std::string(tmp.substr(0, pos)).append(".png")));
- mImages.push_back(img);
- }
- }
-
- if (!mItems.empty())
- {
- mItemList->setSelected(0);
- mItemList->requestFocus();
- }
- else
- {
- mItemList->setSelected(-1);
- }
-}
-
-void NpcDialog::refocus()
-{
- if (!mItems.empty())
- mItemList->refocus();
-}
-
-void NpcDialog::textRequest(const std::string &defaultText)
-{
- mActionState = NpcActionState::INPUT;
- mInputState = NpcInputState::STRING;
- mDefaultString = defaultText;
- mTextField->setText(defaultText);
-
- buildLayout();
-}
-
-bool NpcDialog::isTextInputFocused() const
-{
- return mTextField->isFocused();
-}
-
-bool NpcDialog::isInputFocused() const
-{
- return mTextField->isFocused() || mIntField->isFocused()
- || mItemList->isFocused();
-}
-
-bool NpcDialog::isAnyInputFocused()
-{
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if (((*it) != nullptr) && (*it)->isInputFocused())
- return true;
- }
-
- return false;
-}
-
-void NpcDialog::integerRequest(const int defaultValue, const int min,
- const int max)
-{
- mActionState = NpcActionState::INPUT;
- mInputState = NpcInputState::INTEGER;
- mDefaultInt = defaultValue;
- mIntField->setRange(min, max);
- mIntField->setValue(defaultValue);
- buildLayout();
-}
-
-void NpcDialog::itemRequest(const int size)
-{
- mActionState = NpcActionState::INPUT;
- mInputState = NpcInputState::ITEM;
- mInventory->resize(size);
- buildLayout();
-}
-
-void NpcDialog::itemIndexRequest(const int size)
-{
- mActionState = NpcActionState::INPUT;
- mInputState = NpcInputState::ITEM_INDEX;
- mInventory->resize(size);
- buildLayout();
-}
-
-void NpcDialog::itemCraftRequest(const int size)
-{
- mActionState = NpcActionState::INPUT;
- mInputState = NpcInputState::ITEM_CRAFT;
- mComplexInventory->resize(size);
- buildLayout();
-}
-
-void NpcDialog::move(const int amount)
-{
- if (mActionState != NpcActionState::INPUT)
- return;
-
- switch (mInputState)
- {
- case NpcInputState::INTEGER:
- mIntField->setValue(mIntField->getValue() + amount);
- break;
- case NpcInputState::LIST:
- mItemList->setSelected(mItemList->getSelected() - amount);
- break;
- case NpcInputState::NONE:
- case NpcInputState::STRING:
- case NpcInputState::ITEM:
- case NpcInputState::ITEM_INDEX:
- case NpcInputState::ITEM_CRAFT:
- default:
- break;
- }
-}
-
-void NpcDialog::setVisible(Visible visible)
-{
- Window::setVisible(visible);
-
- if (visible == Visible_false)
- scheduleDelete();
-}
-
-void NpcDialog::optionChanged(const std::string &name)
-{
- if (name == "logNpcInGui")
- mLogInteraction = config.getBoolValue("logNpcInGui");
-}
-
-NpcDialog *NpcDialog::getActive()
-{
- if (instances.size() == 1)
- return instances.front();
-
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if (((*it) != nullptr) && (*it)->isFocused())
- return (*it);
- }
-
- return nullptr;
-}
-
-void NpcDialog::closeAll()
-{
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if (*it != nullptr)
- (*it)->close();
- }
-}
-
-void NpcDialog::placeNormalControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 5, 3);
- place(4, 3, mClearButton);
- place(5, 3, mButton);
- }
- else
- {
- place(0, 0, mScrollArea, 5, 3);
- place(3, 3, mClearButton);
- place(4, 3, mButton);
- }
-}
-
-void NpcDialog::placeMenuControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(0, 3, mListScrollArea, 7, 3);
- place(1, 6, mButton2, 2);
- place(3, 6, mClearButton, 2);
- place(5, 6, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mListScrollArea, 6, 3);
- place(0, 6, mButton2, 2);
- place(2, 6, mClearButton, 2);
- place(4, 6, mButton, 2);
- }
-}
-
-void NpcDialog::placeSkinControls()
-{
- createSkinControls();
- if ((mDialogInfo != nullptr) && mDialogInfo->hideText)
- {
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mSkinScrollArea, 7, 3);
- place(1, 3, mButton2, 2);
- }
- else
- {
- place(0, 0, mSkinScrollArea, 6, 3);
- place(0, 3, mButton2, 2);
- }
- }
- else
- {
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(0, 3, mSkinScrollArea, 7, 3);
- place(1, 6, mButton2, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mSkinScrollArea, 6, 3);
- place(0, 6, mButton2, 2);
- }
- }
-}
-
-void NpcDialog::placeTextInputControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(1, 3, mTextField, 6);
- place(1, 4, mResetButton, 2);
- place(3, 4, mClearButton, 2);
- place(5, 4, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mTextField, 6);
- place(0, 4, mResetButton, 2);
- place(2, 4, mClearButton, 2);
- place(4, 4, mButton, 2);
- }
-}
-
-void NpcDialog::placeIntInputControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(1, 3, mMinusButton, 1);
- place(2, 3, mIntField, 4);
- place(6, 3, mPlusButton, 1);
- place(1, 4, mResetButton, 2);
- place(3, 4, mClearButton, 2);
- place(5, 4, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mMinusButton, 1);
- place(1, 3, mIntField, 4);
- place(5, 3, mPlusButton, 1);
- place(0, 4, mResetButton, 2);
- place(2, 4, mClearButton, 2);
- place(4, 4, mButton, 2);
- }
-}
-
-void NpcDialog::placeItemInputControls()
-{
- if (mDialogInfo != nullptr)
- {
- mItemContainer->setCellBackgroundImage(mDialogInfo->inventory.cell);
- mItemContainer->setMaxColumns(mDialogInfo->inventory.columns);
- }
- else
- {
- mItemContainer->setCellBackgroundImage("inventory_cell.xml");
- mItemContainer->setMaxColumns(10000);
- }
-
- if (mInputState == NpcInputState::ITEM_CRAFT)
- mItemContainer->setInventory(mComplexInventory);
- else
- mItemContainer->setInventory(mInventory);
-
- if ((mDialogInfo != nullptr) && mDialogInfo->hideText)
- {
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mItemScrollArea, 7, 3);
- place(1, 3, mButton3, 2);
- place(3, 3, mClearButton, 2);
- place(5, 3, mButton, 2);
- }
- else
- {
- place(0, 0, mItemScrollArea, 6, 3);
- place(0, 3, mButton3, 2);
- place(2, 3, mClearButton, 2);
- place(4, 3, mButton, 2);
- }
- }
- else
- {
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(0, 3, mItemScrollArea, 7, 3);
- place(1, 6, mButton3, 2);
- place(3, 6, mClearButton, 2);
- place(5, 6, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mItemScrollArea, 6, 3);
- place(0, 6, mButton3, 2);
- place(2, 6, mClearButton, 2);
- place(4, 6, mButton, 2);
- }
- }
-}
-
-void NpcDialog::buildLayout()
-{
- clearLayout();
-
- if (mActionState != NpcActionState::INPUT)
- {
- if (mActionState == NpcActionState::WAIT)
- mButton->setCaption(CAPTION_WAITING);
- else if (mActionState == NpcActionState::NEXT)
- mButton->setCaption(CAPTION_NEXT);
- else if (mActionState == NpcActionState::CLOSE)
- mButton->setCaption(CAPTION_CLOSE);
- placeNormalControls();
- }
- else if (mInputState != NpcInputState::NONE)
- {
- mButton->setCaption(CAPTION_SUBMIT);
- switch (mInputState)
- {
- case NpcInputState::LIST:
- if (mDialogInfo == nullptr)
- placeMenuControls();
- else
- placeSkinControls();
- mItemList->setSelected(-1);
- break;
-
- case NpcInputState::STRING:
- placeTextInputControls();
- break;
-
- case NpcInputState::INTEGER:
- placeIntInputControls();
- break;
-
- case NpcInputState::ITEM:
- case NpcInputState::ITEM_INDEX:
- case NpcInputState::ITEM_CRAFT:
- placeItemInputControls();
- break;
-
- case NpcInputState::NONE:
- default:
- break;
- }
- }
-
- Layout &layout = getLayout();
- layout.setRowHeight(1, LayoutType::SET);
- redraw();
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
-}
-
-void NpcDialog::saveCamera()
-{
- if ((viewport == nullptr) || mCameraMode >= 0)
- return;
-
- mCameraMode = CAST_S32(settings.cameraMode);
- mCameraX = viewport->getCameraRelativeX();
- mCameraY = viewport->getCameraRelativeY();
-}
-
-void NpcDialog::restoreCamera()
-{
- if ((viewport == nullptr) || mCameraMode == -1)
- return;
-
- if (CAST_S32(settings.cameraMode) != mCameraMode)
- viewport->toggleCameraMode();
- if (mCameraMode != 0)
- {
- viewport->setCameraRelativeX(mCameraX);
- viewport->setCameraRelativeY(mCameraY);
- }
- mCameraMode = -1;
-}
-
-void NpcDialog::showAvatar(const BeingTypeId avatarId)
-{
- const bool needShow = (avatarId != BeingTypeId_zero);
- if (needShow)
- {
- delete mAvatarBeing;
- mAvatarBeing = Being::createBeing(BeingId_zero,
- ActorType::Avatar,
- avatarId,
- nullptr);
- mPlayerBox->setPlayer(mAvatarBeing);
- if (!mAvatarBeing->mSprites.empty())
- {
- mAvatarBeing->logic();
- const BeingInfo *const info = AvatarDB::get(avatarId);
- const int pad2 = 2 * mPadding;
- int width = 0;
- if (info != nullptr)
- {
- width = info->getWidth();
- mPlayerBox->setWidth(width + pad2);
- mPlayerBox->setHeight(info->getHeight() + pad2);
- }
- const Sprite *const sprite = mAvatarBeing->mSprites[0];
- if ((sprite != nullptr) && (width == 0))
- {
- mPlayerBox->setWidth(sprite->getWidth() + pad2);
- mPlayerBox->setHeight(sprite->getHeight() + pad2);
- }
- }
- }
- else
- {
- delete2(mAvatarBeing)
- mPlayerBox->setPlayer(nullptr);
- }
- if (needShow != mShowAvatar)
- {
- mShowAvatar = needShow;
- buildLayout();
- }
- else
- {
- mShowAvatar = needShow;
- }
-}
-
-void NpcDialog::setAvatarDirection(const uint8_t direction)
-{
- Being *const being = mPlayerBox->getBeing();
- if (being != nullptr)
- being->setDirection(direction);
-}
-
-void NpcDialog::setAvatarAction(const int actionId)
-{
- Being *const being = mPlayerBox->getBeing();
- if (being != nullptr)
- being->setAction(static_cast<BeingActionT>(actionId), 0);
-}
-
-void NpcDialog::logic()
-{
- BLOCK_START("NpcDialog::logic")
- Window::logic();
- if (mShowAvatar && (mAvatarBeing != nullptr))
- {
- mAvatarBeing->logic();
- if (mPlayerBox->getWidth() < CAST_S32(3 * getPadding()))
- {
- const Sprite *const sprite = mAvatarBeing->mSprites[0];
- if (sprite != nullptr)
- {
- mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding());
- mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding());
- buildLayout();
- }
- }
- }
- BLOCK_END("NpcDialog::logic")
-}
-
-void NpcDialog::clearRows()
-{
- mTextBox->clearRows();
-}
-
-void NpcDialog::clearDialogs()
-{
- NpcDialogs::iterator it = mNpcDialogs.begin();
- const NpcDialogs::iterator it_end = mNpcDialogs.end();
- while (it != it_end)
- {
- delete (*it).second;
- ++ it;
- }
- mNpcDialogs.clear();
-}
-
-void NpcDialog::mousePressed(MouseEvent &event)
-{
- Window::mousePressed(event);
- if (event.getButton() == MouseButton::RIGHT
- && event.getSource() == mTextBox)
- {
- event.consume();
- if (popupMenu != nullptr)
- {
- popupMenu->showNpcDialogPopup(mNpcId,
- viewport->mMouseX,
- viewport->mMouseY);
- }
- }
-}
-
-void NpcDialog::copyToClipboard(const int x, const int y) const
-{
- std::string str = mTextBox->getTextAtPos(x, y);
- sendBuffer(str);
-}
-
-void NpcDialog::setSkin(const std::string &skin)
-{
- if (skin.empty())
- {
- mSkinName = skin;
- mDialogInfo = nullptr;
- return;
- }
- const NpcDialogInfo *const dialog = NpcDialogDB::getDialog(skin);
- if (dialog == nullptr)
- {
- logger->log("Error: creating controls for not existing npc dialog %s",
- skin.c_str());
- return;
- }
- mSkinName = skin;
- mDialogInfo = dialog;
-}
-
-void NpcDialog::deleteSkinControls()
-{
- mSkinContainer->removeControls();
-}
-
-void NpcDialog::createSkinControls()
-{
- deleteSkinControls();
-
- if (mDialogInfo == nullptr)
- return;
-
- FOR_EACH (STD_VECTOR<NpcImageInfo*>::const_iterator,
- it,
- mDialogInfo->menu.images)
- {
- const NpcImageInfo *const info = *it;
- Image *const image = Theme::getImageFromTheme(info->name);
- if (image != nullptr)
- {
- Icon *const icon = new Icon(this, image, AutoRelease_true);
- icon->setPosition(info->x, info->y);
- mSkinContainer->add(icon);
- }
- }
- FOR_EACH (STD_VECTOR<NpcTextInfo*>::const_iterator,
- it,
- mDialogInfo->menu.texts)
- {
- const NpcTextInfo *const info = *it;
- BrowserBox *box = new BrowserBox(this,
- Opaque_true,
- "browserbox.xml");
- box->setOpaque(Opaque_false);
- box->setMaxRow(config.getIntValue("ChatLogLength"));
- box->setLinkHandler(mItemLinkHandler);
- box->setProcessVars(true);
- box->setFont(gui->getNpcFont());
- box->setEnableKeys(true);
- box->setEnableTabs(true);
- box->setPosition(info->x, info->y);
- mSkinContainer->add(box);
- box->setWidth(info->width);
- box->setHeight(info->height);
- StringVect parts;
- splitToStringVector(parts, info->text, '\n');
- FOR_EACH (StringVectCIter, it2, parts)
- {
- box->addRow(*it2);
- }
- }
- FOR_EACH (STD_VECTOR<NpcButtonInfo*>::const_iterator,
- it,
- mDialogInfo->menu.buttons)
- {
- const NpcButtonInfo *const info = *it;
- Button *const button = new Button(this);
- button->setCaption(info->name);
- button->setActionEventId("skin_" + info->value);
- button->addActionListener(this);
- button->setPosition(info->x, info->y);
- if (!info->image.empty())
- {
- button->setImageWidth(info->imageWidth);
- button->setImageHeight(info->imageHeight);
- button->loadImageSet(info->image);
- }
- mSkinContainer->add(button);
- button->adjustSize();
- }
-}
-
-void NpcDialog::restoreVirtuals()
-{
- Inventory *const inventory = PlayerInfo::getInventory();
- if (inventory != nullptr)
- inventory->restoreVirtuals();
-}
-
-std::string NpcDialog::complexItemToStr(const ComplexItem *const item)
-{
- std::string str;
- if (item != nullptr)
- {
- const STD_VECTOR<Item*> &items = item->getChilds();
- const size_t sz = items.size();
- if (sz == 0u)
- return str;
-
- const Item *item2 = items[0];
-
- str = strprintf("%d,%d",
- item2->getInvIndex(),
- item2->getQuantity());
- for (size_t f = 1; f < sz; f ++)
- {
- str.append(";");
- item2 = items[f];
- str.append(strprintf("%d,%d",
- item2->getInvIndex(),
- item2->getQuantity()));
- }
- }
- else
- {
- str.clear();
- }
- return str;
-}
-
-void NpcDialog::addCraftItem(Item *const item,
- const int amount,
- const int slot)
-{
- if (mInputState != NpcInputState::ITEM_CRAFT)
- return;
-
- Inventory *const inventory = PlayerInfo::getInventory();
-
- if (inventory == nullptr)
- return;
-
- if (mComplexInventory->addVirtualItem(
- item,
- slot,
- amount))
- {
- inventory->virtualRemove(item, amount);
- }
-}