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-rw-r--r--src/gui/windows/ministatuswindow.cpp527
1 files changed, 527 insertions, 0 deletions
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
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+++ b/src/gui/windows/ministatuswindow.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/ministatuswindow.h"
+
+#include "animatedsprite.h"
+#include "configuration.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "gui/statuspopup.h"
+#include "gui/textpopup.h"
+#include "gui/viewport.h"
+
+#include "gui/windows/statuswindow.h"
+
+#include "gui/widgets/progressbar.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/gamehandler.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern volatile int tick_time;
+
+typedef std::vector <ProgressBar*>::const_iterator ProgressBarVectorCIter;
+
+MiniStatusWindow::MiniStatusWindow() :
+ Popup("MiniStatus", "ministatus.xml"),
+ InventoryListener(),
+ mBars(),
+ mBarNames(),
+ mIcons(),
+ mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3),
+ mIconPadding(mSkin ? mSkin->getOption("iconPadding", 3) : 3),
+ mIconSpacing(mSkin ? mSkin->getOption("iconSpacing", 2) : 2),
+ mMaxX(0),
+ // TRANSLATORS: status bar name
+ mHpBar(createBar(0, 100, 0, Theme::PROG_HP, "hp bar", _("health bar"))),
+ mMpBar(Net::getGameHandler()->canUseMagicBar()
+ ? createBar(0, 100, 0, Net::getPlayerHandler()->canUseMagic()
+ // TRANSLATORS: status bar name
+ ? Theme::PROG_MP : Theme::PROG_NO_MP, "mp bar", _("mana bar"))
+ : nullptr),
+ mXpBar(createBar(0, 100, 0, Theme::PROG_EXP,
+ // TRANSLATORS: status bar name
+ "xp bar", _("experience bar"))),
+ mJobBar(nullptr),
+ mWeightBar(createBar(0, 140, 0, Theme::PROG_WEIGHT,
+ // TRANSLATORS: status bar name
+ "weight bar", _("weight bar"))),
+ mInvSlotsBar(createBar(0, 45, 0, Theme::PROG_INVY_SLOTS,
+ // TRANSLATORS: status bar name
+ "inventory slots bar", _("inventory slots bar"))),
+ mMoneyBar(createBar(0, 130, 0, Theme::PROG_INVY_SLOTS,
+ // TRANSLATORS: status bar name
+ "money bar", _("money bar"))),
+ mArrowsBar(createBar(0, 50, 0, Theme::PROG_INVY_SLOTS,
+ // TRANSLATORS: status bar name
+ "arrows bar", _("arrows bar"))),
+ mStatusBar(createBar(100, (config.getIntValue("fontSize") > 16
+ ? 250 : 165), 0, Theme::PROG_EXP,
+ // TRANSLATORS: status bar name
+ "status bar", _("status bar"))),
+ mTextPopup(new TextPopup),
+ mStatusPopup(new StatusPopup)
+{
+ listen(CHANNEL_ATTRIBUTES);
+
+ StatusWindow::updateHPBar(mHpBar);
+
+ if (Net::getGameHandler()->canUseMagicBar())
+ StatusWindow::updateMPBar(mMpBar);
+
+ const int job = Net::getPlayerHandler()->getJobLocation()
+ && serverConfig.getValueBool("showJob", true);
+
+ StatusWindow::updateXPBar(mXpBar);
+
+ if (job)
+ {
+ mJobBar = createBar(0, 100, 0, Theme::PROG_JOB, "job bar",
+ // TRANSLATORS: status bar name
+ _("job bar"));
+ StatusWindow::updateJobBar(mJobBar);
+ }
+
+ loadBars();
+ updateBars();
+
+ setVisible(config.getValueBool(getPopupName() + "Visible", true));
+ addMouseListener(this);
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ inv->addInventoyListener(this);
+
+ StatusWindow::updateMoneyBar(mMoneyBar);
+ StatusWindow::updateArrowsBar(mArrowsBar);
+ updateStatus();
+}
+
+MiniStatusWindow::~MiniStatusWindow()
+{
+ delete mTextPopup;
+ mTextPopup = nullptr;
+ delete mStatusPopup;
+ mStatusPopup = nullptr;
+ delete_all(mIcons);
+ mIcons.clear();
+
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ inv->removeInventoyListener(this);
+
+ FOR_EACH (ProgressBarVectorCIter, it, mBars)
+ {
+ ProgressBar *bar = *it;
+ if (!bar)
+ continue;
+ if (!bar->isVisible())
+ delete bar;
+ }
+ mBars.clear();
+}
+
+ProgressBar *MiniStatusWindow::createBar(const float progress,
+ const int width, const int height,
+ const int color,
+ const std::string &name,
+ const std::string &description)
+{
+ ProgressBar *const bar = new ProgressBar(this,
+ progress, width, height, color);
+ bar->setActionEventId(name);
+ bar->setId(description);
+ mBars.push_back(bar);
+ mBarNames[name] = bar;
+ return bar;
+}
+
+void MiniStatusWindow::updateBars()
+{
+ int x = 0;
+ const ProgressBar *lastBar = nullptr;
+ FOR_EACH (ProgressBarVectorCIter, it, mBars)
+ safeRemove(*it);
+
+ FOR_EACH (ProgressBarVectorCIter, it, mBars)
+ {
+ ProgressBar *const bar = *it;
+ if (!bar)
+ continue;
+ if (bar->isVisible())
+ {
+ bar->setPosition(x, 0);
+ add(bar);
+ x += bar->getWidth() + mSpacing;
+ lastBar = bar;
+ }
+ }
+
+ if (lastBar)
+ {
+ setContentSize(lastBar->getX() + lastBar->getWidth(),
+ lastBar->getY() + lastBar->getHeight());
+ }
+ mMaxX = x;
+}
+
+void MiniStatusWindow::setIcon(const int index, AnimatedSprite *const sprite)
+{
+ if (index >= static_cast<int>(mIcons.size()))
+ mIcons.resize(index + 1, nullptr);
+
+ delete mIcons[index];
+ mIcons[index] = sprite;
+}
+
+void MiniStatusWindow::eraseIcon(const int index)
+{
+ if (index < static_cast<int>(mIcons.size()))
+ {
+ delete mIcons[index];
+ mIcons.erase(mIcons.begin() + index);
+ }
+}
+
+void MiniStatusWindow::drawIcons(Graphics *const graphics)
+{
+ // Draw icons
+ int icon_x = mMaxX + mIconPadding;
+ for (size_t i = 0, sz = mIcons.size(); i < sz; i ++)
+ {
+ const AnimatedSprite *const icon = mIcons[i];
+ if (icon)
+ {
+ icon->draw(graphics, icon_x, mIconPadding);
+ icon_x += mIconSpacing + icon->getWidth();
+ }
+ }
+}
+
+void MiniStatusWindow::processEvent(const Channels channel A_UNUSED,
+ const DepricatedEvent &event)
+{
+ if (event.getName() == EVENT_UPDATEATTRIBUTE)
+ {
+ const int id = event.getInt("id");
+ if (id == PlayerInfo::HP || id == PlayerInfo::MAX_HP)
+ {
+ StatusWindow::updateHPBar(mHpBar);
+ }
+ else if (id == PlayerInfo::MP || id == PlayerInfo::MAX_MP)
+ {
+ StatusWindow::updateMPBar(mMpBar);
+ }
+ else if (id == PlayerInfo::EXP || id == PlayerInfo::EXP_NEEDED)
+ {
+ StatusWindow::updateXPBar(mXpBar);
+ }
+ else if (id == PlayerInfo::TOTAL_WEIGHT
+ || id == PlayerInfo::MAX_WEIGHT)
+ {
+ StatusWindow::updateWeightBar(mWeightBar);
+ }
+ else if (id == PlayerInfo::MONEY)
+ {
+ StatusWindow::updateMoneyBar(mMoneyBar);
+ }
+ }
+ else if (event.getName() == EVENT_UPDATESTAT)
+ {
+ StatusWindow::updateMPBar(mMpBar);
+ StatusWindow::updateJobBar(mJobBar);
+ }
+}
+
+void MiniStatusWindow::updateStatus()
+{
+ StatusWindow::updateStatusBar(mStatusBar);
+ if (mStatusPopup && mStatusPopup->isPopupVisible())
+ mStatusPopup->update();
+}
+
+void MiniStatusWindow::logic()
+{
+ BLOCK_START("MiniStatusWindow::logic")
+ Popup::logic();
+
+ for (size_t i = 0, sz = mIcons.size(); i < sz; i++)
+ {
+ AnimatedSprite *const icon = mIcons[i];
+ if (icon)
+ icon->update(tick_time * 10);
+ }
+ BLOCK_END("MiniStatusWindow::logic")
+}
+
+void MiniStatusWindow::draw(gcn::Graphics *graphics)
+{
+ BLOCK_START("MiniStatusWindow::draw")
+ drawChildren(graphics);
+ BLOCK_END("MiniStatusWindow::draw")
+}
+
+void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event)
+{
+ Popup::mouseMoved(event);
+
+ const int x = event.getX();
+ const int y = event.getY();
+
+ const gcn::Rectangle &rect = mDimension;
+ if (event.getSource() == mStatusBar)
+ {
+ mStatusPopup->view(x + rect.x, y + rect.y);
+ mTextPopup->hide();
+ }
+ else if (event.getSource() == mXpBar)
+ {
+ std::string level;
+ if (player_node && player_node->isGM())
+ {
+ // TRANSLATORS: status bar label
+ level = strprintf(_("Level: %d (GM %d)"),
+ PlayerInfo::getAttribute(PlayerInfo::LEVEL),
+ player_node->getGMLevel());
+ }
+ else
+ {
+ // TRANSLATORS: status bar label
+ level = strprintf(_("Level: %d"),
+ PlayerInfo::getAttribute(PlayerInfo::LEVEL));
+ }
+
+ const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP);
+ const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
+ if (exp > expNeed)
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d",
+ exp, expNeed));
+ }
+ else
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d",
+ exp, expNeed),
+ // TRANSLATORS: status bar label
+ strprintf("%s: %d", _("Need"), expNeed - exp));
+ }
+ mStatusPopup->hide();
+ }
+ else if (event.getSource() == mHpBar)
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
+ strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::HP),
+ PlayerInfo::getAttribute(PlayerInfo::MAX_HP)));
+ mStatusPopup->hide();
+ }
+ else if (event.getSource() == mMpBar)
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
+ strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::MP),
+ PlayerInfo::getAttribute(PlayerInfo::MAX_MP)));
+ mStatusPopup->hide();
+ }
+ else if (event.getSource() == mJobBar)
+ {
+ const std::pair<int, int> exp = PlayerInfo::getStatExperience(
+ Net::getPlayerHandler()->getJobLocation());
+
+ // TRANSLATORS: job bar label
+ const std::string level = strprintf(_("Job level: %d"),
+ PlayerInfo::getStatBase(
+ Net::getPlayerHandler()->getJobLocation()));
+
+ if (exp.first > exp.second)
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, level,
+ strprintf("%d/%d", exp.first, exp.second));
+ }
+ else
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, level,
+ strprintf("%d/%d", exp.first, exp.second),
+ // TRANSLATORS: status bar label
+ strprintf("%s: %d", _("Need"), exp.second - exp.first));
+ }
+ mStatusPopup->hide();
+ }
+ else if (event.getSource() == mWeightBar)
+ {
+ mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
+ strprintf("%d/%d", PlayerInfo::getAttribute(
+ PlayerInfo::TOTAL_WEIGHT),
+ PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT)));
+ mStatusPopup->hide();
+ }
+ else if (event.getSource() == mInvSlotsBar)
+ {
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ {
+ const int usedSlots = inv->getNumberOfSlotsUsed();
+ const int maxSlots = inv->getSize();
+ mTextPopup->show(x + rect.x, y + rect.y,
+ event.getSource()->getId(),
+ strprintf("%d/%d", usedSlots, maxSlots));
+ }
+ mStatusPopup->hide();
+ }
+ else if (event.getSource() == mMoneyBar)
+ {
+ mTextPopup->show(x + rect.x, y + rect.y,
+ event.getSource()->getId(),
+ toString(PlayerInfo::getAttribute(PlayerInfo::MONEY)));
+ }
+ else
+ {
+ mTextPopup->hide();
+ mStatusPopup->hide();
+ }
+}
+
+void MiniStatusWindow::mousePressed(gcn::MouseEvent &event)
+{
+ if (!viewport)
+ return;
+
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ const ProgressBar *const bar = dynamic_cast<ProgressBar*>(
+ event.getSource());
+ if (!bar)
+ return;
+ if (viewport)
+ {
+ viewport->showPopup(getX() + event.getX(),
+ getY() + event.getY(), bar);
+ }
+ }
+}
+
+void MiniStatusWindow::mouseExited(gcn::MouseEvent &event)
+{
+ Popup::mouseExited(event);
+
+ mTextPopup->hide();
+ mStatusPopup->hide();
+}
+
+void MiniStatusWindow::showBar(const std::string &name, const bool visible)
+{
+ ProgressBar *const bar = mBarNames[name];
+ if (!bar)
+ return;
+ bar->setVisible(visible);
+ updateBars();
+ saveBars();
+}
+
+void MiniStatusWindow::loadBars()
+{
+ if (!config.getIntValue("ministatussaved"))
+ {
+ if (mWeightBar)
+ mWeightBar->setVisible(false);
+ if (mInvSlotsBar)
+ mInvSlotsBar->setVisible(false);
+ if (mMoneyBar)
+ mMoneyBar->setVisible(false);
+ if (mArrowsBar)
+ mArrowsBar->setVisible(false);
+ if (mStatusBar)
+ mStatusBar->setVisible(false);
+ if (mJobBar)
+ mJobBar->setVisible(false);
+ return;
+ }
+
+ for (int f = 0; f < 10; f ++)
+ {
+ const std::string str = config.getValue(
+ "ministatus" + toString(f), "");
+ if (str == "")
+ continue;
+ ProgressBar *const bar = mBarNames[str];
+ if (!bar)
+ continue;
+ bar->setVisible(false);
+ }
+}
+
+void MiniStatusWindow::saveBars() const
+{
+ int i = 0;
+ FOR_EACH (ProgressBarVectorCIter, it, mBars)
+ {
+ const ProgressBar *const bar = *it;
+ if (!bar->isVisible())
+ {
+ config.setValue("ministatus" + toString(i),
+ bar->getActionEventId());
+ i ++;
+ }
+ }
+ for (int f = i; f < 10; f ++)
+ config.deleteKey("ministatus" + toString(f));
+
+ config.setValue("ministatussaved", true);
+}
+
+void MiniStatusWindow::slotsChanged(Inventory *const inventory)
+{
+ if (!inventory)
+ return;
+
+ if (inventory->getType() == Inventory::INVENTORY)
+ StatusWindow::updateInvSlotsBar(mInvSlotsBar);
+}
+
+void MiniStatusWindow::updateArrows()
+{
+ StatusWindow::updateArrowsBar(mArrowsBar);
+}
+
+gcn::Rectangle MiniStatusWindow::getChildrenArea()
+{
+ const int padding = mPadding;
+ const int padding2 = padding * 2;
+ const gcn::Rectangle &rect = mDimension;
+ return gcn::Rectangle(padding, padding,
+ rect.width - padding2,
+ rect.height - padding2);
+}
+
+#ifdef USE_PROFILER
+void MiniStatusWindow::logicChildren()
+{
+ BLOCK_START("MiniStatusWindow::logicChildren")
+ BasicContainer::logicChildren();
+ BLOCK_END("MiniStatusWindow::logicChildren")
+}
+#endif