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-rw-r--r--src/gui/windows/inventorywindow.cpp835
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diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
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+++ b/src/gui/windows/inventorywindow.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/inventorywindow.h"
+
+#include "configuration.h"
+#include "item.h"
+#include "units.h"
+
+#include "being/playerinfo.h"
+
+#include "input/inputmanager.h"
+#include "input/keyevent.h"
+
+#include "gui/gui.h"
+#include "gui/textpopup.h"
+#include "gui/viewport.h"
+
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/itemamountwindow.h"
+#include "gui/windows/outfitwindow.h"
+#include "gui/windows/setup.h"
+#include "gui/windows/shopwindow.h"
+#include "gui/windows/tradewindow.h"
+
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/dropdown.h"
+#include "gui/widgets/itemcontainer.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/progressbar.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/tabstrip.h"
+#include "gui/widgets/textfield.h"
+
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+
+#include "resources/itemdb.h"
+
+#include "utils/gettext.h"
+
+#include <guichan/font.hpp>
+
+#include <string>
+
+#include "debug.h"
+
+static const char *const SORT_NAME_INVENTORY[6] =
+{
+ // TRANSLATORS: inventory sort mode
+ N_("default"),
+ // TRANSLATORS: inventory sort mode
+ N_("by name"),
+ // TRANSLATORS: inventory sort mode
+ N_("by id"),
+ // TRANSLATORS: inventory sort mode
+ N_("by weight"),
+ // TRANSLATORS: inventory sort mode
+ N_("by amount"),
+ // TRANSLATORS: inventory sort mode
+ N_("by type")
+};
+
+class SortListModelInv final : public gcn::ListModel
+{
+public:
+ ~SortListModelInv()
+ { }
+
+ int getNumberOfElements() override
+ { return 6; }
+
+ std::string getElementAt(int i) override
+ {
+ if (i >= getNumberOfElements() || i < 0)
+ return "???";
+
+ return gettext(SORT_NAME_INVENTORY[i]);
+ }
+};
+
+InventoryWindow::WindowList InventoryWindow::invInstances;
+
+InventoryWindow::InventoryWindow(Inventory *const inventory):
+ Window("Inventory", false, nullptr, "inventory.xml"),
+ gcn::ActionListener(),
+ gcn::KeyListener(),
+ gcn::SelectionListener(),
+ InventoryListener(),
+ mInventory(inventory),
+ mItems(new ItemContainer(this, mInventory)),
+ mWeight(),
+ mSlots(),
+ mUseButton(nullptr),
+ mDropButton(nullptr),
+ mSplitButton(nullptr),
+ mOutfitButton(nullptr),
+ mShopButton(nullptr),
+ mEquipmentButton(nullptr),
+ mStoreButton(nullptr),
+ mRetrieveButton(nullptr),
+ mInvCloseButton(nullptr),
+ mWeightBar(nullptr),
+ mSlotsBar(new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_INVY_SLOTS)),
+ mFilter(nullptr),
+ mSortModel(new SortListModelInv),
+ mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")),
+ mNameFilter(new TextField(this, "", true, this, "namefilter", true)),
+ mSortDropDownCell(nullptr),
+ mNameFilterCell(nullptr),
+ mFilterCell(nullptr),
+ mSlotsBarCell(nullptr),
+ mTextPopup(new TextPopup),
+ mSplit(false),
+ mCompactMode(false)
+{
+ if (inventory)
+ {
+ setCaption(gettext(inventory->getName().c_str()));
+ setWindowName(inventory->getName());
+ }
+ else
+ {
+ // TRANSLATORS: inventory window name
+ setCaption(_("Inventory"));
+ setWindowName("Inventory");
+ }
+
+ listen(CHANNEL_ATTRIBUTES);
+
+ if (setupWindow)
+ setupWindow->registerWindowForReset(this);
+
+ setResizable(true);
+ setCloseButton(true);
+ setSaveVisible(true);
+ setStickyButtonLock(true);
+
+ if (mainGraphics->mWidth > 600)
+ setDefaultSize(450, 310, ImageRect::CENTER);
+ else
+ setDefaultSize(387, 307, ImageRect::CENTER);
+ setMinWidth(310);
+ setMinHeight(179);
+ addKeyListener(this);
+
+ mItems->addSelectionListener(this);
+
+ gcn::ScrollArea *const invenScroll = new ScrollArea(
+ mItems, getOptionBool("showbackground"), "inventory_background.xml");
+ invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ const int size = config.getIntValue("fontSize");
+ mFilter = new TabStrip(this, "filter_" + getWindowName(), size + 16);
+ mFilter->addActionListener(this);
+ mFilter->setActionEventId("tag_");
+
+ mSortDropDown->setSelected(0);
+
+ StringVect tags = ItemDB::getTags();
+ const size_t sz = tags.size();
+ for (size_t f = 0; f < sz; f ++)
+ mFilter->addButton(tags[f]);
+
+ if (isMainInventory())
+ {
+ // TRANSLATORS: inventory button
+ const std::string equip = _("Equip");
+ // TRANSLATORS: inventory button
+ const std::string use = _("Use");
+ // TRANSLATORS: inventory button
+ const std::string unequip = _("Unequip");
+
+ std::string longestUseString = getFont()->getWidth(equip) >
+ getFont()->getWidth(use) ? equip : use;
+
+ if (getFont()->getWidth(longestUseString) <
+ getFont()->getWidth(unequip))
+ {
+ longestUseString = unequip;
+ }
+
+ mUseButton = new Button(this, longestUseString, "use", this);
+ // TRANSLATORS: inventory button
+ mDropButton = new Button(this, _("Drop..."), "drop", this);
+ // TRANSLATORS: inventory button
+ mSplitButton = new Button(this, _("Split"), "split", this);
+ // TRANSLATORS: inventory button
+ mOutfitButton = new Button(this, _("Outfits"), "outfit", this);
+ // TRANSLATORS: inventory button
+ mShopButton = new Button(this, _("Shop"), "shop", this);
+ // TRANSLATORS: inventory button
+ mEquipmentButton = new Button(this, _("Equipment"), "equipment", this);
+ mWeightBar = new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_WEIGHT);
+
+ place(0, 0, mWeightBar, 4);
+ mSlotsBarCell = &place(4, 0, mSlotsBar, 5);
+ mSortDropDownCell = &place(9, 0, mSortDropDown, 2);
+
+ mFilterCell = &place(0, 1, mFilter, 10).setPadding(3);
+ mNameFilterCell = &place(9, 1, mNameFilter, 2);
+
+ place(0, 2, invenScroll, 11).setPadding(3);
+ place(0, 3, mUseButton);
+ place(1, 3, mDropButton);
+ place(8, 2, mSplitButton);
+ place(8, 3, mShopButton);
+ place(9, 3, mOutfitButton);
+ place(10, 3, mEquipmentButton);
+
+ updateWeight();
+ }
+ else
+ {
+ // TRANSLATORS: storage button
+ mStoreButton = new Button(this, _("Store"), "store", this);
+ // TRANSLATORS: storage button
+ mRetrieveButton = new Button(this, _("Retrieve"), "retrieve", this);
+ // TRANSLATORS: storage button
+ mInvCloseButton = new Button(this, _("Close"), "close", this);
+
+ mSlotsBarCell = &place(0, 0, mSlotsBar, 6);
+ mSortDropDownCell = &place(6, 0, mSortDropDown, 1);
+
+ mFilterCell = &place(0, 1, mFilter, 7).setPadding(3);
+ mNameFilterCell = &place(6, 1, mNameFilter, 1);
+
+ place(0, 2, invenScroll, 7, 4);
+ place(0, 6, mStoreButton);
+ place(1, 6, mRetrieveButton);
+ place(6, 6, mInvCloseButton);
+ }
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(2, Layout::AUTO_SET);
+
+ mInventory->addInventoyListener(this);
+
+ invInstances.push_back(this);
+
+ if (inventory && inventory->isMainInventory())
+ {
+ updateDropButton();
+ }
+ else
+ {
+ if (!invInstances.empty())
+ invInstances.front()->updateDropButton();
+ }
+
+ loadWindowState();
+ enableVisibleSound(true);
+ slotsChanged(mInventory);
+
+ widgetResized(gcn::Event(nullptr));
+ if (!isMainInventory())
+ setVisible(true);
+}
+
+InventoryWindow::~InventoryWindow()
+{
+ invInstances.remove(this);
+ mInventory->removeInventoyListener(this);
+ if (!invInstances.empty())
+ invInstances.front()->updateDropButton();
+
+ mSortDropDown->hideDrop(false);
+ delete mSortModel;
+ mSortModel = nullptr;
+ mTextPopup = nullptr;
+}
+
+void InventoryWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+ if (eventId == "outfit")
+ {
+ if (outfitWindow)
+ {
+ outfitWindow->setVisible(!outfitWindow->isWindowVisible());
+ if (outfitWindow->isWindowVisible())
+ outfitWindow->requestMoveToTop();
+ }
+ }
+ else if (eventId == "shop")
+ {
+ if (shopWindow)
+ {
+ shopWindow->setVisible(!shopWindow->isWindowVisible());
+ if (shopWindow->isWindowVisible())
+ shopWindow->requestMoveToTop();
+ }
+ }
+ else if (eventId == "equipment")
+ {
+ if (equipmentWindow)
+ {
+ equipmentWindow->setVisible(!equipmentWindow->isWindowVisible());
+ if (equipmentWindow->isWindowVisible())
+ equipmentWindow->requestMoveToTop();
+ }
+ }
+ else if (eventId == "close")
+ {
+ close();
+ }
+ else if (eventId == "store")
+ {
+ if (!inventoryWindow || !inventoryWindow->isWindowVisible())
+ return;
+
+ Item *const item = inventoryWindow->getSelectedItem();
+
+ if (!item)
+ return;
+
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item);
+ }
+ else if (eventId == "sort")
+ {
+ mItems->setSortType(mSortDropDown->getSelected());
+ return;
+ }
+ else if (eventId == "namefilter")
+ {
+ mItems->setName(mNameFilter->getText());
+ mItems->updateMatrix();
+ }
+ else if (!eventId.find("tag_"))
+ {
+ std::string tagName = event.getId().substr(4);
+ mItems->setFilter(ItemDB::getTagId(tagName));
+ return;
+ }
+
+ Item *const item = mItems->getSelectedItem();
+
+ if (!item)
+ return;
+
+ if (eventId == "use")
+ {
+ if (item->isEquipment())
+ {
+ if (item->isEquipped())
+ Net::getInventoryHandler()->unequipItem(item);
+ else
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ else
+ {
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+ Net::getInventoryHandler()->useItem(item);
+ }
+ }
+ if (eventId == "equip")
+ {
+ if (!item->isEquipment())
+ {
+ if (item->isEquipped())
+ Net::getInventoryHandler()->unequipItem(item);
+ else
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ else
+ {
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+ Net::getInventoryHandler()->useItem(item);
+ }
+ }
+ else if (eventId == "drop")
+ {
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+
+ if (isStorageActive())
+ {
+ Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
+ item->getInvIndex(), item->getQuantity(),
+ Inventory::STORAGE);
+ }
+ else
+ {
+ if (inputManager.isActionActive(static_cast<int>(Input::KEY_MOD)))
+ {
+ Net::getInventoryHandler()->dropItem(
+ item, item->getQuantity());
+ }
+ else
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
+ this, item);
+ }
+ }
+ }
+ else if (eventId == "split")
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
+ (item->getQuantity() - 1));
+ }
+ else if (eventId == "retrieve")
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
+ this, item);
+ }
+}
+
+Item *InventoryWindow::getSelectedItem() const
+{
+ return mItems->getSelectedItem();
+}
+
+void InventoryWindow::unselectItem()
+{
+ mItems->selectNone();
+}
+
+void InventoryWindow::widgetHidden(const gcn::Event &event)
+{
+ Window::widgetHidden(event);
+ mItems->hidePopup();
+}
+
+void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
+{
+ Window::mouseClicked(event);
+
+ const int clicks = event.getClickCount();
+
+ if (clicks == 2 && gui)
+ gui->resetClickCount();
+
+ const bool mod = (isStorageActive() && inputManager.isActionActive(
+ static_cast<int>(Input::KEY_MOD)));
+
+ const bool mod2 = (tradeWindow && tradeWindow->isWindowVisible()
+ && inputManager.isActionActive(static_cast<int>(Input::KEY_MOD)));
+
+ if (!mod && !mod2 && event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ Item *const item = mItems->getSelectedItem();
+
+ if (!item)
+ return;
+
+ /* Convert relative to the window coordinates to absolute screen
+ * coordinates.
+ */
+ const int mx = event.getX() + getX();
+ const int my = event.getY() + getY();
+
+ if (viewport)
+ viewport->showPopup(this, mx, my, item, isMainInventory());
+ }
+
+ if (!mInventory)
+ return;
+
+ if (event.getButton() == gcn::MouseEvent::LEFT
+ || event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ Item *const item = mItems->getSelectedItem();
+
+ if (!item)
+ return;
+
+ if (mod)
+ {
+ if (mInventory->isMainInventory())
+ {
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
+ inventoryWindow, item);
+ }
+ else
+ {
+ Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
+ item->getInvIndex(), item->getQuantity(),
+ Inventory::STORAGE);
+ }
+ }
+ else
+ {
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
+ inventoryWindow, item);
+ }
+ else
+ {
+ Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
+ item->getInvIndex(), item->getQuantity(),
+ Inventory::INVENTORY);
+ }
+ }
+ }
+ else if (mod2 && mInventory->isMainInventory())
+ {
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd,
+ tradeWindow, item);
+ }
+ else
+ {
+ if (tradeWindow)
+ tradeWindow->tradeItem(item, item->getQuantity(), true);
+ }
+ }
+ else if (clicks == 2)
+ {
+ if (mInventory->isMainInventory())
+ {
+ if (isStorageActive())
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
+ inventoryWindow, item);
+ }
+ else if (tradeWindow && tradeWindow->isWindowVisible())
+ {
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+ ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd,
+ tradeWindow, item);
+ }
+ else
+ {
+ if (item->isEquipment())
+ {
+ if (item->isEquipped())
+ Net::getInventoryHandler()->unequipItem(item);
+ else
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ else
+ {
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+ Net::getInventoryHandler()->useItem(item);
+ }
+ }
+ }
+ else
+ {
+ if (isStorageActive())
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
+ inventoryWindow, item);
+ }
+ }
+ }
+ }
+}
+
+void InventoryWindow::mouseMoved(gcn::MouseEvent &event)
+{
+ Window::mouseMoved(event);
+ const gcn::Widget *const src = event.getSource();
+ if (src == mSlotsBar || src == mWeightBar)
+ {
+ const int x = event.getX();
+ const int y = event.getY();
+ const gcn::Rectangle &rect = mDimension;
+ mTextPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"),
+ Units::formatCurrency(PlayerInfo::getAttribute(
+ PlayerInfo::MONEY)).c_str()));
+ }
+ else
+ {
+ mTextPopup->hide();
+ }
+}
+
+void InventoryWindow::mouseExited(gcn::MouseEvent &event A_UNUSED)
+{
+ mTextPopup->hide();
+}
+
+void InventoryWindow::keyPressed(gcn::KeyEvent &event)
+{
+ if (static_cast<KeyEvent*>(&event)->getActionId()
+ == static_cast<int>(Input::KEY_GUI_MOD))
+ {
+ mSplit = true;
+ }
+}
+
+void InventoryWindow::keyReleased(gcn::KeyEvent &event)
+{
+ if (static_cast<KeyEvent*>(&event)->getActionId()
+ == static_cast<int>(Input::KEY_GUI_MOD))
+ {
+ mSplit = false;
+ }
+}
+
+void InventoryWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+{
+ if (!mInventory || !mInventory->isMainInventory())
+ return;
+
+ Item *const item = mItems->getSelectedItem();
+
+ if (mSplit && item && Net::getInventoryHandler()->
+ canSplit(mItems->getSelectedItem()))
+ {
+ ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit,
+ this, item, item->getQuantity() - 1);
+ }
+ updateButtons(item);
+}
+
+void InventoryWindow::updateButtons(const Item *item)
+{
+ if (!mInventory || !mInventory->isMainInventory())
+ return;
+
+ const Item *const selectedItem = mItems->getSelectedItem();
+ if (item && selectedItem != item)
+ return;
+
+ if (!item)
+ item = selectedItem;
+
+ if (!item || item->getQuantity() == 0)
+ {
+ if (mUseButton)
+ mUseButton->setEnabled(true);
+ if (mDropButton)
+ mDropButton->setEnabled(true);
+ return;
+ }
+
+ if (mUseButton)
+ mUseButton->setEnabled(true);
+ if (mDropButton)
+ mDropButton->setEnabled(true);
+
+ if (mUseButton)
+ {
+ if (item->isEquipment())
+ {
+ if (item->isEquipped())
+ {
+ // TRANSLATORS: inventory button
+ mUseButton->setCaption(_("Unequip"));
+ }
+ else
+ {
+ // TRANSLATORS: inventory button
+ mUseButton->setCaption(_("Equip"));
+ }
+ }
+ else
+ {
+ // TRANSLATORS: inventory button
+ mUseButton->setCaption(_("Use"));
+ }
+ }
+
+ updateDropButton();
+
+ if (mSplitButton)
+ {
+ if (Net::getInventoryHandler()->canSplit(item))
+ mSplitButton->setEnabled(true);
+ else
+ mSplitButton->setEnabled(false);
+ }
+}
+
+void InventoryWindow::setSplitAllowed(const bool allowed)
+{
+ mSplitButton->setVisible(allowed);
+}
+
+void InventoryWindow::close()
+{
+ if (this == inventoryWindow)
+ {
+ setVisible(false);
+ }
+ else
+ {
+ if (Net::getInventoryHandler())
+ Net::getInventoryHandler()->closeStorage(Inventory::STORAGE);
+ scheduleDelete();
+ }
+}
+
+void InventoryWindow::processEvent(const Channels channel A_UNUSED,
+ const DepricatedEvent &event)
+{
+ if (event.getName() == EVENT_UPDATEATTRIBUTE)
+ {
+ const int id = event.getInt("id");
+ if (id == PlayerInfo::TOTAL_WEIGHT || id == PlayerInfo::MAX_WEIGHT)
+ updateWeight();
+ }
+}
+
+void InventoryWindow::updateWeight()
+{
+ if (!isMainInventory())
+ return;
+
+ const int total = PlayerInfo::getAttribute(PlayerInfo::TOTAL_WEIGHT);
+ const int max = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT);
+
+ if (max <= 0)
+ return;
+
+ // Adjust progress bar
+ mWeightBar->setProgress(static_cast<float>(total)
+ / static_cast<float>(max));
+ mWeightBar->setText(strprintf("%s/%s", Units::formatWeight(total).c_str(),
+ Units::formatWeight(max).c_str()));
+}
+
+void InventoryWindow::slotsChanged(Inventory *const inventory)
+{
+ if (inventory == mInventory)
+ {
+ const int usedSlots = mInventory->getNumberOfSlotsUsed();
+ const int maxSlots = mInventory->getSize();
+
+ if (maxSlots)
+ {
+ mSlotsBar->setProgress(static_cast<float>(usedSlots)
+ / static_cast<float>(maxSlots));
+ }
+
+ mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
+ mItems->updateMatrix();
+ }
+}
+
+void InventoryWindow::updateDropButton()
+{
+ if (!mDropButton)
+ return;
+
+ if (isStorageActive())
+ {
+ // TRANSLATORS: inventory button
+ mDropButton->setCaption(_("Store"));
+ }
+ else
+ {
+ const Item *const item = mItems->getSelectedItem();
+ if (item && item->getQuantity() > 1)
+ {
+ // TRANSLATORS: inventory button
+ mDropButton->setCaption(_("Drop..."));
+ }
+ else
+ {
+ // TRANSLATORS: inventory button
+ mDropButton->setCaption(_("Drop"));
+ }
+ }
+}
+
+bool InventoryWindow::isInputFocused() const
+{
+ return mNameFilter && mNameFilter->isFocused();
+}
+
+bool InventoryWindow::isAnyInputFocused()
+{
+ FOR_EACH (WindowList::const_iterator, it, invInstances)
+ {
+ if ((*it) && (*it)->isInputFocused())
+ return true;
+ }
+ return false;
+}
+
+void InventoryWindow::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ if (!isMainInventory())
+ return;
+
+ if (getWidth() < 600)
+ {
+ if (!mCompactMode)
+ {
+ mNameFilter->setVisible(false);
+ mNameFilterCell->setType(LayoutCell::NONE);
+ mFilterCell->setWidth(mFilterCell->getWidth() + 2);
+ mCompactMode = true;
+ }
+ }
+ else if (mCompactMode)
+ {
+ mNameFilter->setVisible(true);
+ mNameFilterCell->setType(LayoutCell::WIDGET);
+ mFilterCell->setWidth(mFilterCell->getWidth() - 2);
+ mCompactMode = false;
+ }
+}
+
+void InventoryWindow::setVisible(bool visible)
+{
+ if (!visible)
+ mSortDropDown->hideDrop();
+ Window::setVisible(visible);
+}