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-rw-r--r--src/gui/windows/inventorywindow.cpp1083
1 files changed, 0 insertions, 1083 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
deleted file mode 100644
index f973f250f..000000000
--- a/src/gui/windows/inventorywindow.cpp
+++ /dev/null
@@ -1,1083 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/windows/inventorywindow.h"
-
-#include "configuration.h"
-
-#include "being/playerinfo.h"
-
-#include "enums/gui/layouttype.h"
-
-#include "input/inputmanager.h"
-
-#include "gui/gui.h"
-
-#include "gui/fonts/font.h"
-
-#include "gui/models/sortlistmodelinv.h"
-
-#include "gui/popups/itempopup.h"
-#include "gui/popups/popupmenu.h"
-#include "gui/popups/textpopup.h"
-
-#include "gui/windows/confirmdialog.h"
-#include "gui/windows/itemamountwindow.h"
-#include "gui/windows/npcdialog.h"
-#include "gui/windows/setupwindow.h"
-#include "gui/windows/tradewindow.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/createwidget.h"
-#include "gui/widgets/containerplacer.h"
-#include "gui/widgets/dropdown.h"
-#include "gui/widgets/itemcontainer.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/progressbar.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/tabstrip.h"
-#include "gui/widgets/textfield.h"
-#include "gui/widgets/windowcontainer.h"
-
-#include "listeners/insertcardlistener.h"
-
-#include "net/npchandler.h"
-
-#include "resources/iteminfo.h"
-
-#include "resources/db/unitsdb.h"
-
-#include "resources/item/item.h"
-
-#include "utils/delete2.h"
-#include "utils/foreach.h"
-
-#include "debug.h"
-
-InventoryWindow *inventoryWindow = nullptr;
-InventoryWindow *storageWindow = nullptr;
-InventoryWindow *cartWindow = nullptr;
-InventoryWindow::WindowList InventoryWindow::invInstances;
-InsertCardListener insertCardListener;
-
-InventoryWindow::InventoryWindow(Inventory *const inventory) :
- Window("Inventory", Modal_false, nullptr, "inventory.xml"),
- ActionListener(),
- KeyListener(),
- SelectionListener(),
- InventoryListener(),
- AttributeListener(),
- mInventory(inventory),
- mItems(new ItemContainer(this, mInventory)),
- mUseButton(nullptr),
- mDropButton(nullptr),
- mOutfitButton(nullptr),
- mShopButton(nullptr),
- mCartButton(nullptr),
- mEquipmentButton(nullptr),
- mStoreButton(nullptr),
- mRetrieveButton(nullptr),
- mInvCloseButton(nullptr),
- mWeightBar(nullptr),
- mSlotsBar(new ProgressBar(this, 0.0F, 100, 0,
- ProgressColorId::PROG_INVY_SLOTS,
- "slotsprogressbar.xml", "slotsprogressbar_fill.xml")),
- mFilter(nullptr),
- mSortModel(new SortListModelInv),
- mSortDropDown(new DropDown(this, mSortModel, false,
- Modal_false, this, "sort")),
- mNameFilter(new TextField(this, "", LoseFocusOnTab_true,
- this, "namefilter", true)),
- mSortDropDownCell(nullptr),
- mNameFilterCell(nullptr),
- mFilterCell(nullptr),
- mSlotsBarCell(nullptr),
- mSplit(false),
- mCompactMode(false)
-{
- mSlotsBar->setColor(getThemeColor(ThemeColorId::SLOTS_BAR),
- getThemeColor(ThemeColorId::SLOTS_BAR_OUTLINE));
-
- if (inventory != nullptr)
- {
- setCaption(gettext(inventory->getName().c_str()));
- setWindowName(inventory->getName());
- switch (inventory->getType())
- {
- case InventoryType::Inventory:
- case InventoryType::Trade:
- case InventoryType::Npc:
- case InventoryType::Vending:
- case InventoryType::MailEdit:
- case InventoryType::MailView:
- case InventoryType::Craft:
- case InventoryType::TypeEnd:
- default:
- mSortDropDown->setSelected(config.getIntValue(
- "inventorySortOrder"));
- break;
- case InventoryType::Storage:
- mSortDropDown->setSelected(config.getIntValue(
- "storageSortOrder"));
- break;
- case InventoryType::Cart:
- mSortDropDown->setSelected(config.getIntValue(
- "cartSortOrder"));
- break;
- };
- }
- else
- {
- // TRANSLATORS: inventory window name
- setCaption(_("Inventory"));
- setWindowName("Inventory");
- mSortDropDown->setSelected(0);
- }
-
- if ((setupWindow != nullptr) &&
- (inventory != nullptr) &&
- inventory->getType() != InventoryType::Storage)
- {
- setupWindow->registerWindowForReset(this);
- }
-
- setResizable(true);
- setCloseButton(true);
- setSaveVisible(true);
- setStickyButtonLock(true);
-
- if (mainGraphics->mWidth > 600)
- setDefaultSize(450, 310, ImagePosition::CENTER);
- else
- setDefaultSize(387, 307, ImagePosition::CENTER);
- setMinWidth(310);
- setMinHeight(179);
- addKeyListener(this);
-
- mItems->addSelectionListener(this);
-
- const int size = config.getIntValue("fontSize");
- mFilter = new TabStrip(this, "filter_" + getWindowName(), size + 16);
- mFilter->addActionListener(this);
- mFilter->setActionEventId("tag_");
- mFilter->setSelectable(false);
-
- StringVect tags = ItemDB::getTags();
- const size_t sz = tags.size();
- for (size_t f = 0; f < sz; f ++)
- mFilter->addButton(tags[f], tags[f], false);
-
- if (mInventory == nullptr)
- {
- invInstances.push_back(this);
- return;
- }
-
- ScrollArea *const invenScroll = new ScrollArea(this, mItems,
- fromBool(getOptionBool("showbackground"), Opaque),
- "inventory_background.xml");
- invenScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
-
- switch (mInventory->getType())
- {
- case InventoryType::Inventory:
- {
- // TRANSLATORS: inventory button
- const std::string equip = _("Equip");
- // TRANSLATORS: inventory button
- const std::string use = _("Use");
- // TRANSLATORS: inventory button
- const std::string unequip = _("Unequip");
-
- std::string longestUseString = getFont()->getWidth(equip) >
- getFont()->getWidth(use) ? equip : use;
-
- if (getFont()->getWidth(longestUseString) <
- getFont()->getWidth(unequip))
- {
- longestUseString = unequip;
- }
-
- mUseButton = new Button(this, longestUseString, "use", this);
- // TRANSLATORS: inventory button
- mDropButton = new Button(this, _("Drop..."), "drop", this);
- // TRANSLATORS: inventory outfits button
- mOutfitButton = new Button(this, _("O"), "outfit", this);
- // TRANSLATORS: inventory cart button
- mCartButton = new Button(this, _("C"), "cart", this);
- // TRANSLATORS: inventory shop button
- mShopButton = new Button(this, _("S"), "shop", this);
- // TRANSLATORS: inventory equipment button
- mEquipmentButton = new Button(this, _("E"), "equipment", this);
- mWeightBar = new ProgressBar(this, 0.0F, 100, 0,
- ProgressColorId::PROG_WEIGHT,
- "weightprogressbar.xml", "weightprogressbar_fill.xml");
- mWeightBar->setColor(getThemeColor(ThemeColorId::WEIGHT_BAR),
- getThemeColor(ThemeColorId::WEIGHT_BAR_OUTLINE));
-
- // TRANSLATORS: outfits button tooltip
- mOutfitButton->setDescription(_("Outfits"));
- // TRANSLATORS: cart button tooltip
- mCartButton->setDescription(_("Cart"));
- // TRANSLATORS: shop button tooltip
- mShopButton->setDescription(_("Shop"));
- // TRANSLATORS: equipment button tooltip
- mEquipmentButton->setDescription(_("Equipment"));
-
- place(0, 0, mWeightBar, 4);
- mSlotsBarCell = &place(4, 0, mSlotsBar, 4);
- mSortDropDownCell = &place(8, 0, mSortDropDown, 3);
-
- mFilterCell = &place(0, 1, mFilter, 10).setPadding(3);
- mNameFilterCell = &place(8, 1, mNameFilter, 3);
-
- place(0, 2, invenScroll, 11).setPadding(3);
- place(0, 3, mUseButton);
- place(1, 3, mDropButton);
- ContainerPlacer placer = getPlacer(10, 3);
- placer(0, 0, mShopButton);
- placer(1, 0, mOutfitButton);
- placer(2, 0, mCartButton);
- placer(3, 0, mEquipmentButton);
-
- updateWeight();
- break;
- }
-
- case InventoryType::Storage:
- {
- // TRANSLATORS: storage button
- mStoreButton = new Button(this, _("Store"), "store", this);
- // TRANSLATORS: storage button
- mRetrieveButton = new Button(this, _("Retrieve"),
- "retrieve", this);
- // TRANSLATORS: storage button
- mInvCloseButton = new Button(this, _("Close"), "close", this);
-
- mSlotsBarCell = &place(0, 0, mSlotsBar, 6);
- mSortDropDownCell = &place(6, 0, mSortDropDown, 1);
-
- mFilterCell = &place(0, 1, mFilter, 7).setPadding(3);
- mNameFilterCell = &place(6, 1, mNameFilter, 1);
-
- place(0, 2, invenScroll, 7, 4);
- place(0, 6, mStoreButton);
- place(1, 6, mRetrieveButton);
- place(6, 6, mInvCloseButton);
- break;
- }
-
- case InventoryType::Cart:
- {
- // TRANSLATORS: storage button
- mStoreButton = new Button(this, _("Store"), "store", this);
- // TRANSLATORS: storage button
- mRetrieveButton = new Button(this, _("Retrieve"),
- "retrieve", this);
- // TRANSLATORS: storage button
- mInvCloseButton = new Button(this, _("Close"), "close", this);
-
- mWeightBar = new ProgressBar(this, 0.0F, 100, 0,
- ProgressColorId::PROG_WEIGHT,
- "weightprogressbar.xml", "weightprogressbar_fill.xml");
- mWeightBar->setColor(getThemeColor(ThemeColorId::WEIGHT_BAR),
- getThemeColor(ThemeColorId::WEIGHT_BAR_OUTLINE));
-
- mSlotsBarCell = &place(3, 0, mSlotsBar, 3);
- mSortDropDownCell = &place(6, 0, mSortDropDown, 1);
-
- mFilterCell = &place(0, 1, mFilter, 7).setPadding(3);
- mNameFilterCell = &place(6, 1, mNameFilter, 1);
-
- place(0, 0, mWeightBar, 3);
- place(0, 2, invenScroll, 7, 4);
- place(0, 6, mStoreButton);
- place(1, 6, mRetrieveButton);
- place(6, 6, mInvCloseButton);
- break;
- }
-
- default:
- case InventoryType::Trade:
- case InventoryType::Npc:
- case InventoryType::Vending:
- case InventoryType::MailEdit:
- case InventoryType::MailView:
- case InventoryType::Craft:
- case InventoryType::TypeEnd:
- break;
- };
-
- Layout &layout = getLayout();
- layout.setRowHeight(2, LayoutType::SET);
-
- mInventory->addInventoyListener(this);
-
- invInstances.push_back(this);
-
- if (inventory->isMainInventory())
- {
- updateDropButton();
- }
- else
- {
- if (!invInstances.empty())
- invInstances.front()->updateDropButton();
- }
-
- loadWindowState();
- enableVisibleSound(true);
-}
-
-void InventoryWindow::postInit()
-{
- Window::postInit();
- slotsChanged(mInventory);
-
- mItems->setSortType(mSortDropDown->getSelected());
- widgetResized(Event(nullptr));
- if (mInventory != nullptr &&
- mInventory->getType() == InventoryType::Storage)
- {
- setVisible(Visible_true);
- }
-}
-
-InventoryWindow::~InventoryWindow()
-{
- invInstances.remove(this);
- if (mInventory != nullptr)
- mInventory->removeInventoyListener(this);
- if (!invInstances.empty())
- invInstances.front()->updateDropButton();
-
- mSortDropDown->hideDrop(false);
- delete2(mSortModel);
-}
-
-void InventoryWindow::storeSortOrder() const
-{
- if (mInventory != nullptr)
- {
- switch (mInventory->getType())
- {
- case InventoryType::Inventory:
- case InventoryType::Trade:
- case InventoryType::Npc:
- case InventoryType::Vending:
- case InventoryType::MailEdit:
- case InventoryType::MailView:
- case InventoryType::Craft:
- case InventoryType::TypeEnd:
- default:
- config.setValue("inventorySortOrder",
- mSortDropDown->getSelected());
- break;
- case InventoryType::Storage:
- config.setValue("storageSortOrder",
- mSortDropDown->getSelected());
- break;
- case InventoryType::Cart:
- config.setValue("cartSortOrder",
- mSortDropDown->getSelected());
- break;
- };
- }
-}
-
-void InventoryWindow::action(const ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == "outfit")
- {
- inputManager.executeAction(InputAction::WINDOW_OUTFIT);
- }
- else if (eventId == "shop")
- {
- inputManager.executeAction(InputAction::WINDOW_SHOP);
- }
- else if (eventId == "equipment")
- {
- inputManager.executeAction(InputAction::WINDOW_EQUIPMENT);
- }
- else if (eventId == "cart")
- {
- inputManager.executeAction(InputAction::WINDOW_CART);
- }
- else if (eventId == "close")
- {
- close();
- }
- else if (eventId == "store")
- {
- if (inventoryWindow == nullptr || !inventoryWindow->isWindowVisible())
- return;
-
- Item *const item = inventoryWindow->getSelectedItem();
-
- if (item == nullptr)
- return;
-
- if (storageWindow != nullptr)
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::StoreAdd,
- this, item);
- }
- else if ((cartWindow != nullptr) && cartWindow->isWindowVisible())
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::CartAdd,
- this, item);
- }
- }
- else if (eventId == "sort")
- {
- mItems->setSortType(mSortDropDown->getSelected());
- storeSortOrder();
- return;
- }
- else if (eventId == "namefilter")
- {
- mItems->setName(mNameFilter->getText());
- mItems->updateMatrix();
- }
- else if (eventId.find("tag_") == 0u)
- {
- std::string tagName = event.getId().substr(4);
- mItems->setFilter(ItemDB::getTagId(tagName));
- return;
- }
-
- Item *const item = mItems->getSelectedItem();
-
- if (item == nullptr)
- return;
-
- if (eventId == "use")
- {
- PlayerInfo::useEquipItem(item, 0, Sfx_true);
- }
- if (eventId == "equip")
- {
- PlayerInfo::useEquipItem2(item, 0, Sfx_true);
- }
- else if (eventId == "drop")
- {
- if (isStorageActive())
- {
- inventoryHandler->moveItem2(InventoryType::Inventory,
- item->getInvIndex(),
- item->getQuantity(),
- InventoryType::Storage);
- }
- else if ((cartWindow != nullptr) && cartWindow->isWindowVisible())
- {
- inventoryHandler->moveItem2(InventoryType::Inventory,
- item->getInvIndex(),
- item->getQuantity(),
- InventoryType::Cart);
- }
- else
- {
- if (PlayerInfo::isItemProtected(item->getId()))
- return;
-
- if (inputManager.isActionActive(InputAction::STOP_ATTACK))
- {
- PlayerInfo::dropItem(item, item->getQuantity(), Sfx_true);
- }
- else
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::ItemDrop,
- this, item);
- }
- }
- }
- else if (eventId == "split")
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::ItemSplit,
- this, item,
- (item->getQuantity() - 1));
- }
- else if (eventId == "retrieve")
- {
- if (storageWindow != nullptr)
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::StoreRemove,
- this, item);
- }
- else if ((cartWindow != nullptr) && cartWindow->isWindowVisible())
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::CartRemove,
- this, item);
- }
- }
-}
-
-Item *InventoryWindow::getSelectedItem() const
-{
- return mItems->getSelectedItem();
-}
-
-void InventoryWindow::unselectItem()
-{
- mItems->selectNone();
-}
-
-void InventoryWindow::widgetHidden(const Event &event)
-{
- Window::widgetHidden(event);
- if (itemPopup != nullptr)
- itemPopup->setVisible(Visible_false);
-}
-
-void InventoryWindow::mouseClicked(MouseEvent &event)
-{
- Window::mouseClicked(event);
-
- const int clicks = event.getClickCount();
-
- if (clicks == 2 && (gui != nullptr))
- gui->resetClickCount();
-
- const bool mod = (isStorageActive() &&
- inputManager.isActionActive(InputAction::STOP_ATTACK));
-
- const bool mod2 = (tradeWindow != nullptr &&
- tradeWindow->isWindowVisible() &&
- inputManager.isActionActive(InputAction::STOP_ATTACK));
-
- if (mInventory != nullptr)
- {
- if (!mod && !mod2 && event.getButton() == MouseButton::RIGHT)
- {
- Item *const item = mItems->getSelectedItem();
-
- if (item == nullptr)
- return;
-
- /* Convert relative to the window coordinates to absolute screen
- * coordinates.
- */
- const int mx = event.getX() + getX();
- const int my = event.getY() + getY();
-
- if (popupMenu != nullptr)
- {
- popupMenu->showPopup(this,
- mx, my,
- item,
- mInventory->getType());
- }
- }
- }
- else
- {
- return;
- }
-
- if (event.getButton() == MouseButton::LEFT ||
- event.getButton() == MouseButton::RIGHT)
- {
- Item *const item = mItems->getSelectedItem();
-
- if (item == nullptr)
- return;
-
- if (mod)
- {
- if (mInventory->isMainInventory())
- {
- if (event.getButton() == MouseButton::RIGHT)
- {
- ItemAmountWindow::showWindow(
- ItemAmountWindowUsage::StoreAdd,
- inventoryWindow,
- item);
- }
- else
- {
- inventoryHandler->moveItem2(InventoryType::Inventory,
- item->getInvIndex(),
- item->getQuantity(),
- InventoryType::Storage);
- }
- }
- else
- {
- if (event.getButton() == MouseButton::RIGHT)
- {
- ItemAmountWindow::showWindow(
- ItemAmountWindowUsage::StoreRemove,
- inventoryWindow,
- item);
- }
- else
- {
- inventoryHandler->moveItem2(InventoryType::Storage,
- item->getInvIndex(),
- item->getQuantity(),
- InventoryType::Inventory);
- }
- }
- }
- else if (mod2 && mInventory->isMainInventory())
- {
- if (PlayerInfo::isItemProtected(item->getId()))
- return;
- if (event.getButton() == MouseButton::RIGHT)
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::TradeAdd,
- tradeWindow, item);
- }
- else
- {
- if (tradeWindow != nullptr)
- tradeWindow->tradeItem(item, item->getQuantity(), true);
- }
- }
- else if (clicks == 2)
- {
- if (mInventory->isMainInventory())
- {
- if (isStorageActive())
- {
- ItemAmountWindow::showWindow(
- ItemAmountWindowUsage::StoreAdd,
- inventoryWindow, item);
- }
- else if (tradeWindow != nullptr &&
- tradeWindow->isWindowVisible())
- {
- if (PlayerInfo::isItemProtected(item->getId()))
- return;
- ItemAmountWindow::showWindow(
- ItemAmountWindowUsage::TradeAdd,
- tradeWindow, item);
- }
- else
- {
- PlayerInfo::useEquipItem(item, 0, Sfx_true);
- }
- }
- else
- {
- if (isStorageActive())
- {
- ItemAmountWindow::showWindow(
- ItemAmountWindowUsage::StoreRemove,
- inventoryWindow, item);
- }
- }
- }
- }
-}
-
-void InventoryWindow::mouseMoved(MouseEvent &event)
-{
- Window::mouseMoved(event);
- if (textPopup == nullptr)
- return;
-
- const Widget *const src = event.getSource();
- if (src == nullptr)
- {
- textPopup->hide();
- return;
- }
- const int x = event.getX();
- const int y = event.getY();
- const Rect &rect = mDimension;
- if (src == mSlotsBar || src == mWeightBar)
- {
- // TRANSLATORS: money label
- textPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"),
- UnitsDb::formatCurrency(PlayerInfo::getAttribute(
- Attributes::MONEY)).c_str()));
- }
- else
- {
- const Button *const btn = dynamic_cast<const Button *>(src);
- if (btn == nullptr)
- {
- textPopup->hide();
- return;
- }
- const std::string text = btn->getDescription();
- if (!text.empty())
- textPopup->show(x + rect.x, y + rect.y, text);
- }
-}
-
-void InventoryWindow::mouseExited(MouseEvent &event A_UNUSED)
-{
- textPopup->hide();
-}
-
-void InventoryWindow::keyPressed(KeyEvent &event)
-{
- if (event.getActionId() == InputAction::GUI_MOD)
- mSplit = true;
-}
-
-void InventoryWindow::keyReleased(KeyEvent &event)
-{
- if (event.getActionId() == InputAction::GUI_MOD)
- mSplit = false;
-}
-
-void InventoryWindow::valueChanged(const SelectionEvent &event A_UNUSED)
-{
- if ((mInventory == nullptr) || !mInventory->isMainInventory())
- return;
-
- Item *const item = mItems->getSelectedItem();
-
- if (mSplit && (item != nullptr) && inventoryHandler->
- canSplit(mItems->getSelectedItem()))
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::ItemSplit,
- this, item, item->getQuantity() - 1);
- }
- updateButtons(item);
-}
-
-void InventoryWindow::updateButtons(const Item *item)
-{
- if ((mInventory == nullptr) || !mInventory->isMainInventory())
- return;
-
- const Item *const selectedItem = mItems->getSelectedItem();
- if ((item != nullptr) && selectedItem != item)
- return;
-
- if (item == nullptr)
- item = selectedItem;
-
- if ((item == nullptr) || item->getQuantity() == 0)
- {
- if (mUseButton != nullptr)
- mUseButton->setEnabled(false);
- if (mDropButton != nullptr)
- mDropButton->setEnabled(false);
- return;
- }
-
- if (mDropButton != nullptr)
- mDropButton->setEnabled(true);
-
- if (mUseButton != nullptr)
- {
- const ItemInfo &info = item->getInfo();
- const std::string &str = (item->isEquipment() == Equipm_true
- && item->isEquipped() == Equipped_true)
- ? info.getUseButton2() : info.getUseButton();
- if (str.empty())
- {
- mUseButton->setEnabled(false);
- // TRANSLATORS: default use button name
- mUseButton->setCaption(_("Use"));
- }
- else
- {
- mUseButton->setEnabled(true);
- mUseButton->setCaption(str);
- }
- }
-
- updateDropButton();
-}
-
-void InventoryWindow::close()
-{
- if (mInventory == nullptr)
- {
- Window::close();
- return;
- }
-
- switch (mInventory->getType())
- {
- case InventoryType::Inventory:
- case InventoryType::Cart:
- setVisible(Visible_false);
- break;
-
- case InventoryType::Storage:
- if (inventoryHandler != nullptr)
- {
- inventoryHandler->closeStorage();
- inventoryHandler->forgotStorage();
- }
- scheduleDelete();
- break;
-
- default:
- case InventoryType::Trade:
- case InventoryType::Npc:
- case InventoryType::Vending:
- case InventoryType::MailEdit:
- case InventoryType::MailView:
- case InventoryType::Craft:
- case InventoryType::TypeEnd:
- break;
- }
-}
-
-void InventoryWindow::updateWeight()
-{
- if ((mInventory == nullptr) || (mWeightBar == nullptr))
- return;
- const InventoryTypeT type = mInventory->getType();
- if (type != InventoryType::Inventory &&
- type != InventoryType::Cart)
- {
- return;
- }
-
- const bool isInv = type == InventoryType::Inventory;
- const int total = PlayerInfo::getAttribute(isInv
- ? Attributes::TOTAL_WEIGHT : Attributes::CART_TOTAL_WEIGHT);
- const int max = PlayerInfo::getAttribute(isInv
- ? Attributes::MAX_WEIGHT : Attributes::CART_MAX_WEIGHT);
-
- if (max <= 0)
- return;
-
- // Adjust progress bar
- mWeightBar->setProgress(static_cast<float>(total)
- / static_cast<float>(max));
- mWeightBar->setText(strprintf("%s/%s",
- UnitsDb::formatWeight(total).c_str(),
- UnitsDb::formatWeight(max).c_str()));
-}
-
-void InventoryWindow::slotsChanged(const Inventory *const inventory)
-{
- if (inventory == mInventory)
- {
- const int usedSlots = mInventory->getNumberOfSlotsUsed();
- const int maxSlots = mInventory->getSize();
-
- if (maxSlots != 0)
- {
- mSlotsBar->setProgress(static_cast<float>(usedSlots)
- / static_cast<float>(maxSlots));
- }
-
- mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
- mItems->updateMatrix();
- }
-}
-
-void InventoryWindow::updateDropButton()
-{
- if (mDropButton == nullptr)
- return;
-
- if (isStorageActive() ||
- (cartWindow != nullptr && cartWindow->isWindowVisible()))
- {
- // TRANSLATORS: inventory button
- mDropButton->setCaption(_("Store"));
- }
- else
- {
- const Item *const item = mItems->getSelectedItem();
- if ((item != nullptr) && item->getQuantity() > 1)
- {
- // TRANSLATORS: inventory button
- mDropButton->setCaption(_("Drop..."));
- }
- else
- {
- // TRANSLATORS: inventory button
- mDropButton->setCaption(_("Drop"));
- }
- }
-}
-
-bool InventoryWindow::isInputFocused() const
-{
- return (mNameFilter != nullptr) && mNameFilter->isFocused();
-}
-
-bool InventoryWindow::isAnyInputFocused()
-{
- FOR_EACH (WindowList::const_iterator, it, invInstances)
- {
- if (((*it) != nullptr) && (*it)->isInputFocused())
- return true;
- }
- return false;
-}
-
-InventoryWindow *InventoryWindow::getFirstVisible()
-{
- std::set<Widget*> list;
- FOR_EACH (WindowList::const_iterator, it, invInstances)
- {
- if (((*it) != nullptr) && (*it)->isWindowVisible())
- list.insert(*it);
- }
- return dynamic_cast<InventoryWindow*>(
- windowContainer->findFirstWidget(list));
-}
-
-void InventoryWindow::nextTab()
-{
- const InventoryWindow *const window = getFirstVisible();
- if (window != nullptr)
- window->mFilter->nextTab();
-}
-
-void InventoryWindow::prevTab()
-{
- const InventoryWindow *const window = getFirstVisible();
- if (window != nullptr)
- window->mFilter->prevTab();
-}
-
-void InventoryWindow::widgetResized(const Event &event)
-{
- Window::widgetResized(event);
-
- if (mInventory == nullptr)
- return;
- const InventoryTypeT type = mInventory->getType();
- if (type != InventoryType::Inventory &&
- type != InventoryType::Cart)
- {
- return;
- }
-
- if (getWidth() < 600)
- {
- if (!mCompactMode)
- {
- mNameFilter->setVisible(Visible_false);
- mNameFilterCell->setType(LayoutCell::NONE);
- mFilterCell->setWidth(mFilterCell->getWidth() + 3);
- mCompactMode = true;
- }
- }
- else if (mCompactMode)
- {
- mNameFilter->setVisible(Visible_true);
- mNameFilterCell->setType(LayoutCell::WIDGET);
- mFilterCell->setWidth(mFilterCell->getWidth() - 3);
- mCompactMode = false;
- }
-}
-
-void InventoryWindow::setVisible(Visible visible)
-{
- if (visible == Visible_false)
- mSortDropDown->hideDrop();
- Window::setVisible(visible);
-}
-
-void InventoryWindow::unsetInventory()
-{
- if (mInventory != nullptr)
- {
- mInventory->removeInventoyListener(this);
- if (mItems != nullptr)
- mItems->unsetInventory();
- }
- mInventory = nullptr;
-}
-
-void InventoryWindow::attributeChanged(const AttributesT id,
- const int64_t oldVal A_UNUSED,
- const int64_t newVal A_UNUSED)
-{
- if (id == Attributes::TOTAL_WEIGHT
- || id == Attributes::MAX_WEIGHT
- || id == Attributes::CART_TOTAL_WEIGHT
- || id == Attributes::CART_MAX_WEIGHT)
- {
- updateWeight();
- }
-}
-
-void InventoryWindow::combineItems(const int index1,
- const int index2)
-{
- if (mInventory == nullptr)
- return;
- const Item *item1 = mInventory->getItem(index1);
- if (item1 == nullptr)
- return;
- const Item *item2 = mInventory->getItem(index2);
- if (item2 == nullptr)
- return;
-
- if (item1->getType() != ItemType::Card)
- {
- const Item *tmpItem = item1;
- item1 = item2;
- item2 = tmpItem;
- }
-
- ConfirmDialog *const confirmDlg = CREATEWIDGETR(ConfirmDialog,
- // TRANSLATORS: question dialog title
- _("Insert card request"),
- // TRANSLATORS: question dialog message
- strprintf(_("Insert %s into %s?"),
- item1->getName().c_str(),
- item2->getName().c_str()),
- SOUND_REQUEST,
- false,
- Modal_true);
- insertCardListener.itemIndex = item2->getInvIndex();
- insertCardListener.cardIndex = item1->getInvIndex();
- confirmDlg->addActionListener(&insertCardListener);
-}
-
-void InventoryWindow::moveItemToCraft(const int craftSlot)
-{
- if (npcHandler == nullptr)
- return;
-
- Item *const item = mItems->getSelectedItem();
- if (item == nullptr)
- return;
-
- NpcDialog *const dialog = npcHandler->getCurrentNpcDialog();
- if ((dialog != nullptr) &&
- dialog->getInputState() == NpcInputState::ITEM_CRAFT)
- {
- if (item->getQuantity() > 1
- && !inputManager.isActionActive(InputAction::STOP_ATTACK))
- {
- ItemAmountWindow::showWindow(ItemAmountWindowUsage::CraftAdd,
- npcHandler->getCurrentNpcDialog(),
- item,
- 0,
- craftSlot);
- }
- else
- {
- dialog->addCraftItem(item, 1, craftSlot);
- }
- }
-}