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Diffstat (limited to 'src/gui/windows/charselectdialog.cpp')
-rw-r--r--src/gui/windows/charselectdialog.cpp58
1 files changed, 30 insertions, 28 deletions
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp
index d697ebf2b..cd801f61d 100644
--- a/src/gui/windows/charselectdialog.cpp
+++ b/src/gui/windows/charselectdialog.cpp
@@ -209,13 +209,13 @@ void CharSelectDialog::action(const ActionEvent &event)
return;
}
else if (eventId == "delete"
- && mCharacterEntries[selected]->getCharacter())
+ && (mCharacterEntries[selected]->getCharacter() != nullptr))
{
CREATEWIDGET(CharDeleteConfirm, this, selected);
return;
}
else if (eventId == "rename"
- && mCharacterEntries[selected]->getCharacter())
+ && (mCharacterEntries[selected]->getCharacter() != nullptr))
{
const LocalPlayer *const player = mCharacterEntries[
selected]->getCharacter()->dummy;
@@ -232,11 +232,11 @@ void CharSelectDialog::action(const ActionEvent &event)
{
Net::Character *const character = mCharacterEntries[
selected]->getCharacter();
- if (!character)
+ if (character == nullptr)
return;
const LocalPlayer *const data = character->dummy;
- if (!data)
+ if (data == nullptr)
return;
const std::string msg = strprintf(
@@ -282,7 +282,7 @@ void CharSelectDialog::action(const ActionEvent &event)
}
else if (eventId == "try delete character")
{
- if (mDeleteDialog && mDeleteIndex != -1)
+ if ((mDeleteDialog != nullptr) && mDeleteIndex != -1)
{
if (serverFeatures->haveEmailOnDelete())
{
@@ -316,8 +316,8 @@ void CharSelectDialog::action(const ActionEvent &event)
void CharSelectDialog::use(const int selected)
{
- if (mCharacterEntries[selected]
- && mCharacterEntries[selected]->getCharacter())
+ if ((mCharacterEntries[selected] != nullptr)
+ && (mCharacterEntries[selected]->getCharacter() != nullptr))
{
attemptCharacterSelect(selected);
}
@@ -363,7 +363,7 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
int idx = mCharacterView->getSelected();
if (idx >= 0)
{
- if (!idx || idx == SLOTS_PER_ROW)
+ if ((idx == 0) || idx == SLOTS_PER_ROW)
break;
idx --;
mCharacterView->show(idx);
@@ -406,8 +406,8 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
{
event.consume();
const int idx = mCharacterView->getSelected();
- if (idx >= 0 && mCharacterEntries[idx]
- && mCharacterEntries[idx]->getCharacter())
+ if (idx >= 0 && (mCharacterEntries[idx] != nullptr)
+ && (mCharacterEntries[idx]->getCharacter() != nullptr))
{
CREATEWIDGET(CharDeleteConfirm, this, idx);
}
@@ -435,7 +435,7 @@ void CharSelectDialog::attemptCharacterDelete(const int index,
if (mLocked)
return;
- if (mCharacterEntries[index])
+ if (mCharacterEntries[index] != nullptr)
{
mCharServerHandler->deleteCharacter(
mCharacterEntries[index]->getCharacter(),
@@ -474,11 +474,11 @@ void CharSelectDialog::askPasswordForDeletion(const int index)
*/
void CharSelectDialog::attemptCharacterSelect(const int index)
{
- if (mLocked || !mCharacterEntries[index])
+ if (mLocked || (mCharacterEntries[index] == nullptr))
return;
setVisible(Visible_false);
- if (mCharServerHandler)
+ if (mCharServerHandler != nullptr)
{
mCharServerHandler->chooseCharacter(
mCharacterEntries[index]->getCharacter());
@@ -492,7 +492,7 @@ void CharSelectDialog::setCharacters(const Net::Characters &characters)
FOR_EACH (std::vector<CharacterDisplay*>::const_iterator,
iter, mCharacterEntries)
{
- if (*iter)
+ if (*iter != nullptr)
(*iter)->setCharacter(nullptr);
}
@@ -503,7 +503,7 @@ void CharSelectDialog::setCharacters(const Net::Characters &characters)
void CharSelectDialog::setCharacter(Net::Character *const character)
{
- if (!character)
+ if (character == nullptr)
return;
const int characterSlot = character->slot;
if (characterSlot >= CAST_S32(mCharacterEntries.size()))
@@ -512,7 +512,7 @@ void CharSelectDialog::setCharacter(Net::Character *const character)
return;
}
- if (mCharacterEntries[characterSlot])
+ if (mCharacterEntries[characterSlot] != nullptr)
mCharacterEntries[characterSlot]->setCharacter(character);
}
@@ -531,17 +531,17 @@ void CharSelectDialog::setLocked(const bool locked)
{
mLocked = locked;
- if (mSwitchLoginButton)
+ if (mSwitchLoginButton != nullptr)
mSwitchLoginButton->setEnabled(!locked);
- if (mChangePasswordButton)
+ if (mChangePasswordButton != nullptr)
mChangePasswordButton->setEnabled(!locked);
mPlayButton->setEnabled(!locked);
- if (mDeleteButton)
+ if (mDeleteButton != nullptr)
mDeleteButton->setEnabled(!locked);
for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i)
{
- if (mCharacterEntries[i])
+ if (mCharacterEntries[i] != nullptr)
mCharacterEntries[i]->setActive(!mLocked);
}
}
@@ -554,13 +554,14 @@ bool CharSelectDialog::selectByName(const std::string &name,
for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i)
{
- if (mCharacterEntries[i])
+ if (mCharacterEntries[i] != nullptr)
{
const Net::Character *const character
= mCharacterEntries[i]->getCharacter();
- if (character)
+ if (character != nullptr)
{
- if (character->dummy && character->dummy->getName() == name)
+ if (character->dummy != nullptr &&
+ character->dummy->getName() == name)
{
mCharacterView->show(CAST_S32(i));
updateState();
@@ -597,14 +598,15 @@ void CharSelectDialog::updateState()
}
mPlayButton->setEnabled(true);
- if (mCharacterEntries[idx] && mCharacterEntries[idx]->getCharacter())
+ if (mCharacterEntries[idx] != nullptr &&
+ mCharacterEntries[idx]->getCharacter() != nullptr)
{
// TRANSLATORS: char select dialog. button.
mPlayButton->setCaption(_("Play"));
const LocalPlayer *const player = mCharacterEntries[
idx]->getCharacter()->dummy;
- if (player && mRenameButton)
+ if ((player != nullptr) && (mRenameButton != nullptr))
mRenameButton->setEnabled(player->getRename() ? true : false);
}
else
@@ -621,13 +623,13 @@ void CharSelectDialog::setName(const BeingId id, const std::string &newName)
i < fsz;
++i)
{
- if (!mCharacterEntries[i])
+ if (mCharacterEntries[i] == nullptr)
continue;
CharacterDisplay *const character = mCharacterEntries[i];
- if (!character)
+ if (character == nullptr)
continue;
LocalPlayer *const player = character->getCharacter()->dummy;
- if (player && player->getId() == id)
+ if ((player != nullptr) && player->getId() == id)
{
player->setName(newName);
character->update();