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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_CHARCREATEDIALOG_H
+#define GUI_CHARCREATEDIALOG_H
+
+#include "being/being.h"
+
+#include "gui/windows/charselectdialog.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/keylistener.hpp>
+
+class Label;
+class PlayerBox;
+class RadioButton;
+class Slider;
+class TextField;
+
+/**
+ * Character creation dialog.
+ *
+ * \ingroup Interface
+ */
+class CharCreateDialog final : public Window,
+ public gcn::ActionListener,
+ public gcn::KeyListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ CharCreateDialog(CharSelectDialog *const parent, const int slot);
+
+ A_DELETE_COPY(CharCreateDialog)
+
+ /**
+ * Destructor.
+ */
+ ~CharCreateDialog();
+
+ void action(const gcn::ActionEvent &event) override;
+
+ /**
+ * Unlocks the dialog, enabling the create character button again.
+ */
+ void unlock();
+
+ void setAttributes(const StringVect &labels,
+ const int available,
+ const int min, const int max);
+
+ void setFixedGender(const bool fixed,
+ const Gender gender = GENDER_FEMALE);
+
+ void logic() override;
+
+ void updatePlayer();
+
+ void keyPressed(gcn::KeyEvent &keyEvent) override;
+
+ private:
+ int getDistributedPoints() const A_WARN_UNUSED;
+
+ void updateSliders();
+
+ void setButtonsPosition(const int w, const int h);
+
+ /**
+ * Returns the name of the character to create.
+ */
+ std::string getName() const A_WARN_UNUSED;
+
+ /**
+ * Communicate character creation to the server.
+ */
+ void attemptCharCreate();
+
+ void updateHair();
+
+ void updateRace();
+
+ void updateLook();
+
+ CharSelectDialog *mCharSelectDialog;
+
+ TextField *mNameField;
+ Label *mNameLabel;
+ Button *mNextHairColorButton;
+ Button *mPrevHairColorButton;
+ Label *mHairColorLabel;
+ Label *mHairColorNameLabel;
+ Button *mNextHairStyleButton;
+ Button *mPrevHairStyleButton;
+ Label *mHairStyleLabel;
+ Label *mHairStyleNameLabel;
+ Button *mNextRaceButton;
+ Button *mPrevRaceButton;
+ Label *mRaceLabel;
+ Label *mRaceNameLabel;
+ Button *mNextLookButton;
+ Button *mPrevLookButton;
+ Label *mLookLabel;
+ Label *mLookNameLabel;
+
+ Button *mActionButton;
+ Button *mRotateButton;
+
+ RadioButton *mMale;
+ RadioButton *mFemale;
+ RadioButton *mOther;
+
+ std::vector<Slider*> mAttributeSlider;
+ std::vector<Label*> mAttributeLabel;
+ std::vector<Label*> mAttributeValue;
+ Label *mAttributesLeft;
+
+ int mMaxPoints;
+ int mUsedPoints;
+
+ Button *mCreateButton;
+ Button *mCancelButton;
+
+ int mRace;
+ int mLook;
+ int mMinLook;
+ int mMaxLook;
+
+ Being *mPlayer;
+ PlayerBox *mPlayerBox;
+
+ int mHairStyle;
+ int mHairColor;
+
+ int mSlot;
+
+ unsigned maxHairColor;
+ unsigned minHairColor;
+ unsigned maxHairStyle;
+ unsigned minHairStyle;
+
+ unsigned mAction;
+ unsigned mDirection;
+};
+
+#endif // GUI_CHARCREATEDIALOG_H