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-rw-r--r--src/gui/windowmenu.h118
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diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h
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--- a/src/gui/windowmenu.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef GUI_WINDOWMENU_H
-#define GUI_WINDOWMENU_H
-
-#include "enums/input/inputaction.h"
-
-#include "gui/widgets/container.h"
-
-#include "listeners/actionlistener.h"
-#include "listeners/mouselistener.h"
-#include "listeners/selectionlistener.h"
-
-#include "localconsts.h"
-
-class Button;
-
-struct ButtonInfo;
-struct ButtonText;
-
-/**
- * The window menu. Allows showing and hiding many of the different windows
- * used in the game.
- *
- * \ingroup Interface
- */
-class WindowMenu final : public Container,
- public ConfigListener,
- public ActionListener,
- public SelectionListener,
- public MouseListener
-{
- public:
- explicit WindowMenu(const Widget2 *const widget);
-
- A_DELETE_COPY(WindowMenu)
-
- ~WindowMenu();
-
- void action(const ActionEvent &event) override final;
-
- void mousePressed(MouseEvent &event) override final;
-
- void mouseMoved(MouseEvent &event) override final;
-
- void mouseExited(MouseEvent& event A_UNUSED) override final;
-
- std::map <std::string, ButtonInfo*> &getButtonNames() A_WARN_UNUSED
- { return mButtonNames; }
-
- STD_VECTOR <Button*> &getButtons() A_WARN_UNUSED
- { return mButtons; }
-
- STD_VECTOR <ButtonText*> &getButtonTexts() A_WARN_UNUSED
- { return mButtonTexts; }
-
- void showButton(const std::string &name, const Visible visible);
-
- void loadButtons();
-
- void saveButtons() const;
-
- void optionChanged(const std::string &name) override final;
-
-#ifdef USE_PROFILER
- void logicChildren();
-#endif // USE_PROFILER
-
- protected:
- void drawChildren(Graphics *const graphics) override final
- A_NONNULL(2);
-
- void safeDrawChildren(Graphics *const graphics) override final
- A_NONNULL(2);
-
- private:
- inline void addButton(const char *const text,
- const std::string &description,
- int &restrict x, int &restrict h,
- const InputActionT key,
- const Visible visible = Visible_true);
-
- void updateButtons();
-
- Skin *mSkin;
- int mPadding;
- int mSpacing;
- STD_VECTOR <Button*> mButtons;
- STD_VECTOR <ButtonText*> mButtonTexts;
- std::map <std::string, ButtonInfo*> mButtonNames;
- bool mHaveMouse;
- int mAutoHide;
- bool mSmallWindow;
-};
-
-extern WindowMenu *windowMenu;
-
-#endif // GUI_WINDOWMENU_H