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Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r--src/gui/windowmenu.cpp38
1 files changed, 25 insertions, 13 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index aa8b4609e..9d9f9a213 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -66,20 +66,26 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
+ // TRANSLATORS: long button name for who is online window.
_("Who is online"), x, h, InputAction::WINDOW_ONLINE);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
+ // TRANSLATORS: long button name for help window.
_("Help"), x, h, InputAction::WINDOW_HELP);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
+ // TRANSLATORS: long button name for quests window.
_("Quests"), x, h, InputAction::WINDOW_QUESTS);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
+ // TRANSLATORS: long button name for kill stats window.
_("Kill stats"), x, h, InputAction::WINDOW_KILLS);
addButton(":-)",
+ // TRANSLATORS: long button name for emotes window.
_("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
+ // TRANSLATORS: longt button name for chat window.
_("Chat"), x, h, InputAction::WINDOW_CHAT,
#ifdef ANDROID
Visible_true);
@@ -88,18 +94,23 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
#endif
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
+ // TRANSLATORS: long button name for status window.
_("Status"), x, h, InputAction::WINDOW_STATUS);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
+ // TRANSLATORS: long button name for equipment window.
_("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
+ // TRANSLATORS: long button name for inventory window.
_("Inventory"), x, h, InputAction::WINDOW_INVENTORY);
// TRANSLATORS: short button name for cart window.
addButton(N_("CA"),
+ // TRANSLATORS: long button name for cart window.
_("Cart"), x, h, InputAction::WINDOW_CART);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
+ // TRANSLATORS: long button name for map window.
_("Map"), x, h, InputAction::WINDOW_MINIMAP,
Visible_false);
@@ -107,59 +118,60 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
+ // TRANSLATORS: long button name for skills window.
_("Skills"), x, h, InputAction::WINDOW_SKILL);
}
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for social window.
_("Social"), x, h, InputAction::WINDOW_SOCIAL);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for shortcuts window.
_("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for spells window.
_("Spells"), x, h, InputAction::WINDOW_SPELLS);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for drops window.
_("Drop"), x, h, InputAction::WINDOW_DROP,
Visible_false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for did you know window.
_("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW,
Visible_false);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for shop window.
_("Shop"), x, h, InputAction::WINDOW_SHOP,
Visible_false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for outfits window.
_("Outfits"), x, h, InputAction::WINDOW_OUTFIT,
Visible_false);
// TRANSLATORS: short button name for updates window.
addButton(N_("UP"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for updates window.
_("Updates"), x, h, InputAction::WINDOW_UPDATER,
Visible_false);
// TRANSLATORS: short button name for bank window.
addButton(N_("BA"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for bank window.
_("Bank"), x, h, InputAction::WINDOW_BANK,
Visible_true);
// TRANSLATORS: short button name for mail window.
addButton(N_("MA"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for mail window.
_("Mail"), x, h, InputAction::WINDOW_MAIL,
Visible_true),
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for debug window.
_("Debug"), x, h, InputAction::WINDOW_DEBUG,
#ifdef ANDROID
Visible_true);
@@ -168,12 +180,12 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
#endif
// TRANSLATORS: short button name for windows list menu.
addButton(N_("WIN"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for windows list menu.
_("Windows"), x, h, InputAction::SHOW_WINDOWS,
Visible_false);
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
- // TRANSLATORS: full button name
+ // TRANSLATORS: long button name for setup window.
_("Setup"), x, h, InputAction::WINDOW_SETUP);
x += mPadding - mSpacing;