diff options
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r-- | src/gui/windowmenu.cpp | 38 |
1 files changed, 25 insertions, 13 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index aa8b4609e..9d9f9a213 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -66,20 +66,26 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : setFocusable(false); // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), + // TRANSLATORS: long button name for who is online window. _("Who is online"), x, h, InputAction::WINDOW_ONLINE); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), + // TRANSLATORS: long button name for help window. _("Help"), x, h, InputAction::WINDOW_HELP); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), + // TRANSLATORS: long button name for quests window. _("Quests"), x, h, InputAction::WINDOW_QUESTS); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), + // TRANSLATORS: long button name for kill stats window. _("Kill stats"), x, h, InputAction::WINDOW_KILLS); addButton(":-)", + // TRANSLATORS: long button name for emotes window. _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), + // TRANSLATORS: longt button name for chat window. _("Chat"), x, h, InputAction::WINDOW_CHAT, #ifdef ANDROID Visible_true); @@ -88,18 +94,23 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : #endif // TRANSLATORS: short button name for status window. addButton(N_("STA"), + // TRANSLATORS: long button name for status window. _("Status"), x, h, InputAction::WINDOW_STATUS); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), + // TRANSLATORS: long button name for equipment window. _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), + // TRANSLATORS: long button name for inventory window. _("Inventory"), x, h, InputAction::WINDOW_INVENTORY); // TRANSLATORS: short button name for cart window. addButton(N_("CA"), + // TRANSLATORS: long button name for cart window. _("Cart"), x, h, InputAction::WINDOW_CART); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), + // TRANSLATORS: long button name for map window. _("Map"), x, h, InputAction::WINDOW_MINIMAP, Visible_false); @@ -107,59 +118,60 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : { // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), + // TRANSLATORS: long button name for skills window. _("Skills"), x, h, InputAction::WINDOW_SKILL); } // TRANSLATORS: short button name for social window. addButton(N_("SOC"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for social window. _("Social"), x, h, InputAction::WINDOW_SOCIAL); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for shortcuts window. _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for spells window. _("Spells"), x, h, InputAction::WINDOW_SPELLS); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for drops window. _("Drop"), x, h, InputAction::WINDOW_DROP, Visible_false); // TRANSLATORS: short button name for did you know window. addButton(N_("YK"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for did you know window. _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, Visible_false); // TRANSLATORS: short button name for shop window. addButton(N_("SHP"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for shop window. _("Shop"), x, h, InputAction::WINDOW_SHOP, Visible_false); // TRANSLATORS: short button name for outfits window. addButton(N_("OU"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for outfits window. _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, Visible_false); // TRANSLATORS: short button name for updates window. addButton(N_("UP"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for updates window. _("Updates"), x, h, InputAction::WINDOW_UPDATER, Visible_false); // TRANSLATORS: short button name for bank window. addButton(N_("BA"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for bank window. _("Bank"), x, h, InputAction::WINDOW_BANK, Visible_true); // TRANSLATORS: short button name for mail window. addButton(N_("MA"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for mail window. _("Mail"), x, h, InputAction::WINDOW_MAIL, Visible_true), // TRANSLATORS: short button name for debug window. addButton(N_("DBG"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for debug window. _("Debug"), x, h, InputAction::WINDOW_DEBUG, #ifdef ANDROID Visible_true); @@ -168,12 +180,12 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : #endif // TRANSLATORS: short button name for windows list menu. addButton(N_("WIN"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for windows list menu. _("Windows"), x, h, InputAction::SHOW_WINDOWS, Visible_false); // TRANSLATORS: short button name for setup window. addButton(N_("SET"), - // TRANSLATORS: full button name + // TRANSLATORS: long button name for setup window. _("Setup"), x, h, InputAction::WINDOW_SETUP); x += mPadding - mSpacing; 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