diff options
Diffstat (limited to 'src/gui/widgets')
-rw-r--r-- | src/gui/widgets/selldialog.cpp | 310 | ||||
-rw-r--r-- | src/gui/widgets/selldialog.h | 142 |
2 files changed, 452 insertions, 0 deletions
diff --git a/src/gui/widgets/selldialog.cpp b/src/gui/widgets/selldialog.cpp new file mode 100644 index 000000000..85eda5f43 --- /dev/null +++ b/src/gui/widgets/selldialog.cpp @@ -0,0 +1,310 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/widgets/selldialog.h" + +#include "shopitem.h" +#include "units.h" + +#include "being/playerinfo.h" + +#include "gui/windows/confirmdialog.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/tradewindow.h" + +#include "gui/models/shopitems.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/containerplacer.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/layouttype.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/shoplistbox.h" +#include "gui/widgets/slider.h" + +#include "net/buysellhandler.h" +#include "net/net.h" +#include "net/npchandler.h" + +#include "resources/iteminfo.h" + +#include "utils/delete2.h" +#include "utils/gettext.h" + +#include "debug.h" + +SellDialog::DialogList SellDialog::instances; + +SellDialog::SellDialog() : + // TRANSLATORS: sell dialog name + Window(_("Sell"), false, nullptr, "sell.xml"), + ActionListener(), + SelectionListener(), + mPlayerMoney(0), + mMaxItems(0), + mAmountItems(0) +{ + setWindowName("Sell"); + setResizable(true); + setCloseButton(true); + setStickyButtonLock(true); + setMinWidth(260); + setMinHeight(220); + setDefaultSize(260, 230, ImageRect::CENTER); + + if (setupWindow) + setupWindow->registerWindowForReset(this); + + // Create a ShopItems instance, that is aware of duplicate entries. + mShopItems = new ShopItems(true); + + mShopItemList = new ShopListBox(this, mShopItems, mShopItems); + mShopItemList->postInit(); + mShopItemList->setProtectItems(true); + mScrollArea = new ScrollArea(this, mShopItemList, + getOptionBool("showbackground"), "sell_background.xml"); + mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); + + mSlider = new Slider(this, 1.0, 1.0); + + mQuantityLabel = new Label(this, strprintf( + "%d / %d", mAmountItems, mMaxItems)); + mQuantityLabel->setAlignment(Graphics::CENTER); + // TRANSLATORS: sell dialog label + mMoneyLabel = new Label(this, strprintf(_("Price: %s / Total: %s"), + "", "")); + + // TRANSLATORS: sell dialog button + mIncreaseButton = new Button(this, _("+"), "inc", this); + // TRANSLATORS: sell dialog button + mDecreaseButton = new Button(this, _("-"), "dec", this); + // TRANSLATORS: sell dialog button + mSellButton = new Button(this, _("Sell"), "presell", this); + // TRANSLATORS: sell dialog button + mQuitButton = new Button(this, _("Quit"), "quit", this); + // TRANSLATORS: sell dialog button + mAddMaxButton = new Button(this, _("Max"), "max", this); + + mDecreaseButton->adjustSize(); + mDecreaseButton->setWidth(mIncreaseButton->getWidth()); + + mIncreaseButton->setEnabled(false); + mDecreaseButton->setEnabled(false); + mSellButton->setEnabled(false); + mSlider->setEnabled(false); + + mShopItemList->setDistributeMousePressed(false); + mShopItemList->setPriceCheck(false); + mShopItemList->addSelectionListener(this); + mShopItemList->setActionEventId("sell"); + mShopItemList->addActionListener(this); + + mSlider->setActionEventId("slider"); + mSlider->addActionListener(this); + + ContainerPlacer placer; + placer = getPlacer(0, 0); + + placer(0, 0, mScrollArea, 8, 5).setPadding(3); + placer(0, 5, mDecreaseButton); + placer(1, 5, mSlider, 3); + placer(4, 5, mIncreaseButton); + placer(5, 5, mQuantityLabel, 2); + placer(7, 5, mAddMaxButton); + placer(0, 6, mMoneyLabel, 8); + placer(6, 7, mSellButton); + placer(7, 7, mQuitButton); + + Layout &layout = getLayout(); + layout.setRowHeight(0, LayoutType::SET); + + center(); + loadWindowState(); + + instances.push_back(this); + setVisible(true); + enableVisibleSound(true); +} + +SellDialog::~SellDialog() +{ + delete2(mShopItems); + instances.remove(this); +} + +void SellDialog::reset() +{ + mShopItems->clear(); + mSlider->setValue(0); + mShopItemList->setSelected(-1); + updateButtonsAndLabels(); +} + +void SellDialog::addItem(const Item *const item, const int price) +{ + if (!item) + return; + + mShopItems->addItem2(item->getInvIndex(), item->getId(), + item->getColor(), item->getQuantity(), price); + + mShopItemList->adjustSize(); +} + +void SellDialog::addItem(const int id, const unsigned char color, + const int amount, const int price) +{ + mShopItems->addItem(id, color, amount, price); + mShopItemList->adjustSize(); +} + + +void SellDialog::action(const ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + if (eventId == "quit") + { + close(); + return; + } + + const int selectedItem = mShopItemList->getSelected(); + + // The following actions require a valid item selection + if (selectedItem == -1 + || selectedItem >= mShopItems->getNumberOfElements()) + { + return; + } + + if (eventId == "slider") + { + mAmountItems = static_cast<int>(mSlider->getValue()); + updateButtonsAndLabels(); + } + else if (eventId == "inc" && mAmountItems < mMaxItems) + { + mAmountItems++; + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "dec" && mAmountItems > 1) + { + mAmountItems--; + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "max") + { + mAmountItems = mMaxItems; + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if ((eventId == "presell" || eventId == "sell" || eventId == "yes") + && mAmountItems > 0 && mAmountItems <= mMaxItems) + { + sellAction(event); + } +} + +void SellDialog::valueChanged(const SelectionEvent &event A_UNUSED) +{ + // Reset amount of items and update labels + mAmountItems = 1; + mSlider->setValue(0); + + updateButtonsAndLabels(); + mSlider->setScale(1, mMaxItems); +} + +void SellDialog::setMoney(const int amount) +{ + mPlayerMoney = amount; + mShopItemList->setPlayersMoney(amount); +} + +void SellDialog::updateButtonsAndLabels() +{ + const int selectedItem = mShopItemList->getSelected(); + int income = 0; + ShopItem *item = nullptr; + + if (selectedItem > -1 && mShopItems->at(selectedItem)) + { + item = mShopItems->at(selectedItem); + if (item) + { + mMaxItems = item->getQuantity(); + if (mAmountItems > mMaxItems) + mAmountItems = mMaxItems; + income = mAmountItems * mShopItems->at(selectedItem)->getPrice(); + } + else + { + mMaxItems = 0; + mAmountItems = 0; + } + } + else + { + mMaxItems = 0; + mAmountItems = 0; + } + + // Update Buttons and slider + mSellButton->setEnabled(mAmountItems > 0); + mDecreaseButton->setEnabled(mAmountItems > 1); + mIncreaseButton->setEnabled(mAmountItems < mMaxItems); + mSlider->setEnabled(mMaxItems > 1); + + // Update the quantity and money labels + mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); + // TRANSLATORS: sell dialog label + mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), + Units::formatCurrency(income).c_str(), + Units::formatCurrency(mPlayerMoney + income).c_str())); + if (item) + item->update(); +} + +void SellDialog::setVisible(bool visible) +{ + Window::setVisible(visible); + + if (visible) + { + if (mShopItemList) + mShopItemList->requestFocus(); + } + else + { + scheduleDelete(); + } +} + +void SellDialog::closeAll() +{ + FOR_EACH (DialogList::const_iterator, it, instances) + (*it)->close(); +} diff --git a/src/gui/widgets/selldialog.h b/src/gui/widgets/selldialog.h new file mode 100644 index 000000000..8ae2168d0 --- /dev/null +++ b/src/gui/widgets/selldialog.h @@ -0,0 +1,142 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GUI_WIDGETS_SELLDIALOG_H +#define GUI_WIDGETS_SELLDIALOG_H + +#include "gui/widgets/window.h" + +#include "listeners/actionlistener.h" +#include "listeners/selectionlistener.h" + +class Button; +class Item; +class Label; +class ScrollArea; +class ShopItems; +class ShopListBox; +class Slider; + +/** + * The sell dialog. + * + * \ingroup Interface + */ +class SellDialog notfinal : public Window, + public ActionListener, + private SelectionListener +{ + public: + /** + * Constructor. + * + * @see Window::Window + */ + SellDialog(); + + /** + * Constructor. + */ + explicit SellDialog(const std::string &nick); + + A_DELETE_COPY(SellDialog) + + /** + * Destructor + */ + ~SellDialog(); + + /** + * Resets the dialog, clearing inventory. + */ + void reset(); + + /** + * Adds an item to the inventory. + */ + void addItem(const Item *const item, const int price); + + /** + * Called when receiving actions from the widgets. + */ + void action(const ActionEvent &event) override final; + + /** + * Updates labels according to selected item. + * + * @see SelectionListener::selectionChanged + */ + void valueChanged(const SelectionEvent &event) override final; + + /** + * Gives Player's Money amount + */ + void setMoney(const int amount); + + /** + * Sets the visibility of this window. + */ + void setVisible(bool visible) override final; + + void addItem(const int id, const unsigned char color, + const int amount, const int price); + + /** + * Returns true if any instances exist. + */ + static bool isActive() A_WARN_UNUSED + { return !instances.empty(); } + + /** + * Closes all instances. + */ + static void closeAll(); + + protected: + typedef std::list<SellDialog*> DialogList; + static DialogList instances; + + /** + * Updates the state of buttons and labels. + */ + void updateButtonsAndLabels(); + + virtual void sellAction(const ActionEvent &event) = 0; + + Button *mSellButton; + Button *mQuitButton; + Button *mAddMaxButton; + Button *mIncreaseButton; + Button *mDecreaseButton; + ShopListBox *mShopItemList; + ScrollArea *mScrollArea; + Label *mMoneyLabel; + Label *mQuantityLabel; + Slider *mSlider; + ShopItems *mShopItems; + + int mPlayerMoney; + int mMaxItems; + int mAmountItems; +}; + +#endif // GUI_WIDGETS_SELLDIALOG_H |