diff options
Diffstat (limited to 'src/gui/widgets/window.cpp')
-rw-r--r-- | src/gui/widgets/window.cpp | 84 |
1 files changed, 40 insertions, 44 deletions
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp index 9709f4c8a..05509ab39 100644 --- a/src/gui/widgets/window.cpp +++ b/src/gui/widgets/window.cpp @@ -63,8 +63,8 @@ Window::Window(const std::string &caption, bool modal, Window *parent, mStickyButtonLock(false), mMinWinWidth(100), mMinWinHeight(40), - mMaxWinWidth(graphics->mWidth), - mMaxWinHeight(graphics->mHeight), + mMaxWinWidth(mainGraphics->mWidth), + mMaxWinHeight(mainGraphics->mHeight), mVertexes(new GraphicsVertexes()), mRedraw(true) { @@ -244,39 +244,39 @@ void Window::setLocationRelativeTo(ImageRect::ImagePosition position, } else if (position == ImageRect::UPPER_CENTER) { - offsetX += (graphics->mWidth - getWidth()) / 2; + offsetX += (mainGraphics->mWidth - getWidth()) / 2; } else if (position == ImageRect::UPPER_RIGHT) { - offsetX += graphics->mWidth - getWidth(); + offsetX += mainGraphics->mWidth - getWidth(); } else if (position == ImageRect::LEFT) { - offsetY += (graphics->mHeight - getHeight()) / 2; + offsetY += (mainGraphics->mHeight - getHeight()) / 2; } else if (position == ImageRect::CENTER) { - offsetX += (graphics->mWidth - getWidth()) / 2; - offsetY += (graphics->mHeight - getHeight()) / 2; + offsetX += (mainGraphics->mWidth - getWidth()) / 2; + offsetY += (mainGraphics->mHeight - getHeight()) / 2; } else if (position == ImageRect::RIGHT) { - offsetX += graphics->mWidth - getWidth(); - offsetY += (graphics->mHeight - getHeight()) / 2; + offsetX += mainGraphics->mWidth - getWidth(); + offsetY += (mainGraphics->mHeight - getHeight()) / 2; } else if (position == ImageRect::LOWER_LEFT) { - offsetY += graphics->mHeight - getHeight(); + offsetY += mainGraphics->mHeight - getHeight(); } else if (position == ImageRect::LOWER_CENTER) { - offsetX += (graphics->mWidth - getWidth()) / 2; - offsetY += graphics->mHeight - getHeight(); + offsetX += (mainGraphics->mWidth - getWidth()) / 2; + offsetY += mainGraphics->mHeight - getHeight(); } else if (position == ImageRect::LOWER_RIGHT) { - offsetX += graphics->mWidth - getWidth(); - offsetY += graphics->mHeight - getHeight(); + offsetX += mainGraphics->mWidth - getWidth(); + offsetY += mainGraphics->mHeight - getHeight(); } setPosition(offsetX, offsetY); @@ -579,8 +579,8 @@ void Window::mouseDragged(gcn::MouseEvent &event) { int newX = std::max(0, getX()); int newY = std::max(0, getY()); - newX = std::min(graphics->mWidth - getWidth(), newX); - newY = std::min(graphics->mHeight - getHeight(), newY); + newX = std::min(mainGraphics->mWidth - getWidth(), newX); + newY = std::min(mainGraphics->mHeight - getHeight(), newY); setPosition(newX, newY); } @@ -621,14 +621,10 @@ void Window::mouseDragged(gcn::MouseEvent &event) newDim.height += newDim.y; newDim.y = 0; } - if (newDim.x + newDim.width > graphics->mWidth) - { - newDim.width = graphics->mWidth - newDim.x; - } - if (newDim.y + newDim.height > graphics->mHeight) - { - newDim.height = graphics->mHeight - newDim.y; - } + if (newDim.x + newDim.width > mainGraphics->mWidth) + newDim.width = mainGraphics->mWidth - newDim.x; + if (newDim.y + newDim.height > mainGraphics->mHeight) + newDim.height = mainGraphics->mHeight - newDim.y; // Update mouse offset when dragging bottom or right border if (mouseResize & BOTTOM) @@ -790,39 +786,39 @@ void Window::setDefaultSize(int defaultWidth, int defaultHeight, } else if (position == ImageRect::UPPER_CENTER) { - x = (graphics->mWidth - defaultWidth) / 2; + x = (mainGraphics->mWidth - defaultWidth) / 2; } else if (position == ImageRect::UPPER_RIGHT) { - x = graphics->mWidth - defaultWidth; + x = mainGraphics->mWidth - defaultWidth; } else if (position == ImageRect::LEFT) { - y = (graphics->mHeight - defaultHeight) / 2; + y = (mainGraphics->mHeight - defaultHeight) / 2; } else if (position == ImageRect::CENTER) { - x = (graphics->mWidth - defaultWidth) / 2; - y = (graphics->mHeight - defaultHeight) / 2; + x = (mainGraphics->mWidth - defaultWidth) / 2; + y = (mainGraphics->mHeight - defaultHeight) / 2; } else if (position == ImageRect::RIGHT) { - x = graphics->mWidth - defaultWidth; - y = (graphics->mHeight - defaultHeight) / 2; + x = mainGraphics->mWidth - defaultWidth; + y = (mainGraphics->mHeight - defaultHeight) / 2; } else if (position == ImageRect::LOWER_LEFT) { - y = graphics->mHeight - defaultHeight; + y = mainGraphics->mHeight - defaultHeight; } else if (position == ImageRect::LOWER_CENTER) { - x = (graphics->mWidth - defaultWidth) / 2; - y = graphics->mHeight - defaultHeight; + x = (mainGraphics->mWidth - defaultWidth) / 2; + y = mainGraphics->mHeight - defaultHeight; } else if (position == ImageRect::LOWER_RIGHT) { - x = graphics->mWidth - defaultWidth; - y = graphics->mHeight - defaultHeight; + x = mainGraphics->mWidth - defaultWidth; + y = mainGraphics->mHeight - defaultHeight; } mDefaultX = x - offsetX; @@ -994,11 +990,11 @@ void Window::checkIfIsOffScreen(bool partially, bool entirely) // Look if the window is partially off-screen limits... if (partially) { - if (winDimension.x + winDimension.width > graphics->mWidth) - winDimension.x = graphics->mWidth - winDimension.width; + if (winDimension.x + winDimension.width > mainGraphics->mWidth) + winDimension.x = mainGraphics->mWidth - winDimension.width; - if (winDimension.y + winDimension.height > graphics->mHeight) - winDimension.y = graphics->mHeight - winDimension.height; + if (winDimension.y + winDimension.height > mainGraphics->mHeight) + winDimension.y = mainGraphics->mHeight - winDimension.height; setDimension(winDimension); return; @@ -1006,11 +1002,11 @@ void Window::checkIfIsOffScreen(bool partially, bool entirely) if (entirely) { - if (winDimension.x > graphics->mWidth) - winDimension.x = graphics->mWidth - winDimension.width; + if (winDimension.x > mainGraphics->mWidth) + winDimension.x = mainGraphics->mWidth - winDimension.width; - if (winDimension.y > graphics->mHeight) - winDimension.y = graphics->mHeight - winDimension.height; + if (winDimension.y > mainGraphics->mHeight) + winDimension.y = mainGraphics->mHeight - winDimension.height; } setDimension(winDimension); } |