diff options
Diffstat (limited to 'src/gui/widgets/tabs')
-rw-r--r-- | src/gui/widgets/tabs/setup_relations.cpp | 133 |
1 files changed, 7 insertions, 126 deletions
diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp index c6b820ec0..4dcce4b9c 100644 --- a/src/gui/widgets/tabs/setup_relations.cpp +++ b/src/gui/widgets/tabs/setup_relations.cpp @@ -28,6 +28,7 @@ #include "gui/models/ignorechoiceslistmodel.h" #include "gui/models/playerrelationlistmodel.h" +#include "gui/models/playertablemodel.h" #include "gui/widgets/button.h" #include "gui/widgets/checkbox.h" @@ -42,20 +43,17 @@ #include "utils/dtor.h" #include "utils/gettext.h" +#include "debug.h" + static const int COLUMNS_NR = 2; // name plus listbox static const int NAME_COLUMN = 0; -static const unsigned int RELATION_CHOICE_COLUMN = 1; - -static const unsigned int ROW_HEIGHT = 12; -// The following column widths really shouldn't be hardcoded -// but should scale with the size of the widget... except -// that, right now, the widget doesn't exactly scale either. static const unsigned int NAME_COLUMN_WIDTH = 230; +static const unsigned int RELATION_CHOICE_COLUMN = 1; static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80; -#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column) - -#include "debug.h" +static const std::string ACTION_DELETE("delete"); +static const std::string ACTION_TABLE("table"); +static const std::string ACTION_STRATEGY("strategy"); static const char *const table_titles[COLUMNS_NR] = { @@ -65,123 +63,6 @@ static const char *const table_titles[COLUMNS_NR] = N_("Relation") }; -class PlayerTableModel final : public Widget2, public TableModel -{ -public: - explicit PlayerTableModel(const Widget2 *const widget) : - Widget2(widget), - TableModel(), - mPlayers(nullptr), - mWidgets(), - mListModel(new PlayerRelationListModel) - { - playerRelationsUpdated(); - } - - A_DELETE_COPY(PlayerTableModel) - - ~PlayerTableModel() - { - freeWidgets(); - delete2(mListModel) - delete2(mPlayers) - } - - int getRows() const override final - { - if (mPlayers) - return static_cast<int>(mPlayers->size()); - else - return 0; - } - - int getColumns() const override final - { - return COLUMNS_NR; - } - - int getRowHeight() const override final - { - return ROW_HEIGHT; - } - - int getColumnWidth(const int index) const override final - { - if (index == NAME_COLUMN) - return NAME_COLUMN_WIDTH; - else - return RELATION_CHOICE_COLUMN_WIDTH; - } - - void playerRelationsUpdated() - { - signalBeforeUpdate(); - - freeWidgets(); - StringVect *const player_names = player_relations.getPlayers(); - - if (!player_names) - return; - - delete mPlayers; - mPlayers = player_names; - - // set up widgets - for (unsigned int r = 0, sz = static_cast<unsigned int>( - player_names->size()); r < sz; ++r) - { - const std::string name = (*player_names)[r]; - Widget *const widget = new Label(this, name); - mWidgets.push_back(widget); - - DropDown *const choicebox = new DropDown(this, mListModel); - choicebox->setSelected(static_cast<int>( - player_relations.getRelation(name))); - mWidgets.push_back(choicebox); - } - - signalAfterUpdate(); - } - - void updateModelInRow(const int row) const - { - const DropDown *const choicebox = static_cast<DropDown *>( - getElementAt(row, RELATION_CHOICE_COLUMN)); - player_relations.setRelation(getPlayerAt(row), - static_cast<PlayerRelation::Relation>( - choicebox->getSelected())); - } - - - Widget *getElementAt(int row, int column) const override final - { - return mWidgets[WIDGET_AT(row, column)]; - } - - void freeWidgets() - { - delete2(mPlayers) - delete_all(mWidgets); - mWidgets.clear(); - } - - std::string getPlayerAt(const int index) const - { - if (index < 0 || index >= static_cast<signed>(mPlayers->size())) - return ""; - return (*mPlayers)[index]; - } - -protected: - StringVect *mPlayers; - std::vector<Widget *> mWidgets; - PlayerRelationListModel *mListModel; -}; - -static const std::string ACTION_DELETE("delete"); -static const std::string ACTION_TABLE("table"); -static const std::string ACTION_STRATEGY("strategy"); - Setup_Relations::Setup_Relations(const Widget2 *const widget) : SetupTab(widget), PlayerRelationsListener(), |