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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H
+#define GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H
+
+#include "gui/widgets/tabs/socialtab.h"
+
+#include "localconsts.h"
+
+class SocialPlayersTab final : public SocialTab
+{
+ public:
+ SocialPlayersTab(const Widget2 *const widget,
+ std::string name,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModel)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mList->postInit();
+ mScroll = new ScrollArea(this, mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ getPlayersAvatars();
+ setCaption(name);
+ }
+
+ A_DELETE_COPY(SocialPlayersTab)
+
+ ~SocialPlayersTab()
+ {
+ delete2(mList)
+ delete2(mScroll)
+ delete2(mBeings)
+ }
+
+ void updateList() override final
+ {
+ getPlayersAvatars();
+ }
+
+ void updateAvatar(const std::string &name) override final
+ {
+ if (!actorManager)
+ return;
+
+ Avatar *const avatar = findAvatarbyName(name);
+ if (!avatar)
+ return;
+ if (Party::getParty(1))
+ {
+ const PartyMember *const pm = Party::getParty(1)->getMember(name);
+ if (pm && pm->getMaxHp() > 0)
+ {
+ avatar->setMaxHp(pm->getMaxHp());
+ avatar->setHp(pm->getHp());
+ }
+ }
+ const Being *const being = actorManager->findBeingByName(
+ name, ActorType::PLAYER);
+ if (being)
+ {
+ avatar->setDamageHp(being->getDamageTaken());
+ avatar->setLevel(being->getLevel());
+ avatar->setGender(being->getGender());
+ avatar->setIp(being->getIp());
+ avatar->setPoison(being->getPoison());
+ }
+ }
+
+ void resetDamage(const std::string &name) override final
+ {
+ if (!actorManager)
+ return;
+
+ Avatar *const avatar = findAvatarbyName(name);
+ if (!avatar)
+ return;
+ avatar->setDamageHp(0);
+ Being *const being = actorManager->findBeingByName(
+ name, ActorType::PLAYER);
+
+ if (being)
+ being->setDamageTaken(0);
+ }
+
+ Avatar* findAvatarbyName(const std::string &name)
+ {
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return nullptr;
+
+ Avatar *ava = nullptr;
+ std::vector<Avatar*>::const_iterator i = avatars->begin();
+ const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ while (i != i_end)
+ {
+ ava = (*i);
+ if (ava && ava->getName() == name)
+ return ava;
+ ++i;
+ }
+ ava = new Avatar(name);
+ ava->setOnline(true);
+ avatars->push_back(ava);
+ return ava;
+ }
+
+ void getPlayersAvatars()
+ {
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return;
+
+ if (actorManager)
+ {
+ StringVect names;
+ actorManager->getPlayerNames(names, false);
+
+ std::vector<Avatar*>::iterator ai = avatars->begin();
+ while (ai != avatars->end())
+ {
+ bool finded = false;
+ const Avatar *const ava = (*ai);
+ if (!ava)
+ break;
+
+ StringVectCIter i = names.begin();
+ const StringVectCIter i_end = names.end();
+ while (i != i_end)
+ {
+ if (ava->getName() == (*i) && (*i) != "")
+ {
+ finded = true;
+ break;
+ }
+ ++i;
+ }
+
+ if (!finded)
+ {
+ delete *ai;
+ ai = avatars->erase(ai);
+ }
+ else
+ {
+ ++ai;
+ }
+ }
+
+ StringVectCIter i = names.begin();
+ const StringVectCIter i_end = names.end();
+
+ while (i != i_end)
+ {
+ if ((*i) != "")
+ updateAvatar(*i);
+ ++i;
+ }
+ }
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Visible players: %d"),
+ static_cast<int>(avatars->size()));
+ updateCounter();
+ }
+
+ private:
+ BeingsListModel *mBeings;
+};
+
+#endif // GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H