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diff --git a/src/gui/widgets/tabs/socialnavigationtab.h b/src/gui/widgets/tabs/socialnavigationtab.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H
+#define GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H
+
+#include "gui/widgets/tabs/socialtab.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+
+#include "localconsts.h"
+
+class SocialNavigationTab final : public SocialTab
+{
+ public:
+ SocialNavigationTab(const Widget2 *const widget,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModel)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mList->postInit();
+ mScroll = new ScrollArea(this, mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ // TRANSLATORS: Navigation tab name in social window.
+ // TRANSLATORS: Should be small
+ setCaption(_("Nav"));
+ }
+
+ A_DELETE_COPY(SocialNavigationTab)
+
+ ~SocialNavigationTab()
+ {
+ delete2(mList)
+ delete2(mScroll)
+ delete2(mBeings)
+ }
+
+ void updateList() override final
+ {
+ if (!socialWindow || !player_node)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map || map->empty())
+ return;
+
+ if (socialWindow->getProcessedPortals())
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ std::vector<MapItem*> portals = map->getPortals();
+
+ std::vector<MapItem*>::const_iterator i = portals.begin();
+ const SpecialLayer *const specialLayer = map->getSpecialLayer();
+
+ std::vector<Avatar*>::iterator ia = avatars->begin();
+
+ while (ia != avatars->end())
+ {
+ delete *ia;
+ ++ ia;
+ }
+
+ avatars->clear();
+
+ int online = 0;
+ int total = 0;
+
+ int idx = 0;
+ while (i != portals.end())
+ {
+ MapItem *portal = *i;
+ if (!portal)
+ continue;
+
+ const int x = portal->getX();
+ const int y = portal->getY();
+
+ const std::string name = strprintf("%s [%d %d]",
+ portal->getComment().c_str(), x, y);
+
+ Avatar *const ava = new Avatar(name);
+ if (player_node)
+ ava->setOnline(player_node->isReachable(x, y, true));
+ else
+ ava->setOnline(false);
+ ava->setLevel(-1);
+ ava->setType(portal->getType());
+ ava->setX(x);
+ ava->setY(y);
+ avatars->push_back(ava);
+
+ if (ava->getOnline())
+ online ++;
+ total ++;
+
+ if (config.getBoolValue("drawHotKeys")
+ && idx < 80 && outfitWindow)
+ {
+ Being *const being = actorManager
+ ->findPortalByTile(x, y);
+ if (being)
+ {
+ being->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+
+ if (specialLayer)
+ {
+ portal = specialLayer->getTile(
+ ava->getX(), ava->getY());
+ if (portal)
+ {
+ portal->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+ }
+ }
+
+ ++i;
+ idx ++;
+ }
+ if (socialWindow)
+ socialWindow->setProcessedPortals(true);
+
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Portals: %u/%u"),
+ static_cast<uint32_t>(online),
+ static_cast<uint32_t>(total));
+ updateCounter();
+ }
+
+ void selectIndex(const unsigned num) override final
+ {
+ if (!player_node)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars || avatars->size() <= static_cast<size_t>(num))
+ return;
+
+ const Avatar *const ava = avatars->at(num);
+ if (ava && player_node)
+ player_node->navigateTo(ava->getX(), ava->getY());
+ }
+
+ void updateNames()
+ {
+ if (!socialWindow)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return;
+
+ std::vector<Avatar*>::const_iterator i = avatars->begin();
+ const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ while (i != i_end)
+ {
+ Avatar *const ava = *i;
+ if (!ava)
+ break;
+
+ const MapItem *const item = map->findPortalXY(
+ ava->getX(), ava->getY());
+ if (item)
+ {
+ const std::string name = strprintf("%s [%d %d]",
+ item->getComment().c_str(), item->getX(), item->getY());
+ ava->setName(name);
+ ava->setOriginalName(name);
+ }
+
+ ++i;
+ }
+ }
+
+ int getPortalIndex(const int x, const int y)
+ {
+ if (!socialWindow)
+ return -1;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return -1;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return -1;
+
+ std::vector<Avatar*>::const_iterator i = avatars->begin();
+ const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ unsigned num = 0;
+ while (i != i_end)
+ {
+ const Avatar *const ava = *i;
+ if (!ava)
+ break;
+
+ if (ava->getX() == x && ava->getY() == y)
+ return num;
+
+ ++i;
+ num ++;
+ }
+ return -1;
+ }
+
+ void addPortal(const int x, const int y)
+ {
+ if (!socialWindow || !player_node)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+
+ if (!avatars)
+ return;
+
+ const MapItem *const portal = map->findPortalXY(x, y);
+ if (!portal)
+ return;
+
+ const std::string name = strprintf("%s [%d %d]",
+ portal->getComment().c_str(), x, y);
+
+ Avatar *const ava = new Avatar(name);
+ if (player_node)
+ ava->setOnline(player_node->isReachable(x, y, true));
+ else
+ ava->setOnline(false);
+ ava->setLevel(-1);
+ ava->setType(portal->getType());
+ ava->setX(x);
+ ava->setY(y);
+ avatars->push_back(ava);
+ }
+
+ void removePortal(const int x, const int y)
+ {
+ if (!socialWindow || !player_node)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+
+ if (!avatars)
+ return;
+
+ std::vector<Avatar*>::iterator i = avatars->begin();
+ const std::vector<Avatar*>::iterator i_end = avatars->end();
+
+ while (i != i_end)
+ {
+ Avatar *ava = (*i);
+
+ if (!ava)
+ break;
+
+ if (ava->getX() == x && ava->getY() == y)
+ {
+ delete ava;
+ avatars->erase(i);
+ return;
+ }
+
+ ++ i;
+ }
+ }
+
+ private:
+ BeingsListModel *mBeings;
+};
+
+#endif // GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H