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Diffstat (limited to 'src/gui/widgets/tabs/setup_relations.cpp')
-rw-r--r--src/gui/widgets/tabs/setup_relations.cpp133
1 files changed, 7 insertions, 126 deletions
diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp
index c6b820ec0..4dcce4b9c 100644
--- a/src/gui/widgets/tabs/setup_relations.cpp
+++ b/src/gui/widgets/tabs/setup_relations.cpp
@@ -28,6 +28,7 @@
#include "gui/models/ignorechoiceslistmodel.h"
#include "gui/models/playerrelationlistmodel.h"
+#include "gui/models/playertablemodel.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
@@ -42,20 +43,17 @@
#include "utils/dtor.h"
#include "utils/gettext.h"
+#include "debug.h"
+
static const int COLUMNS_NR = 2; // name plus listbox
static const int NAME_COLUMN = 0;
-static const unsigned int RELATION_CHOICE_COLUMN = 1;
-
-static const unsigned int ROW_HEIGHT = 12;
-// The following column widths really shouldn't be hardcoded
-// but should scale with the size of the widget... except
-// that, right now, the widget doesn't exactly scale either.
static const unsigned int NAME_COLUMN_WIDTH = 230;
+static const unsigned int RELATION_CHOICE_COLUMN = 1;
static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80;
-#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
-
-#include "debug.h"
+static const std::string ACTION_DELETE("delete");
+static const std::string ACTION_TABLE("table");
+static const std::string ACTION_STRATEGY("strategy");
static const char *const table_titles[COLUMNS_NR] =
{
@@ -65,123 +63,6 @@ static const char *const table_titles[COLUMNS_NR] =
N_("Relation")
};
-class PlayerTableModel final : public Widget2, public TableModel
-{
-public:
- explicit PlayerTableModel(const Widget2 *const widget) :
- Widget2(widget),
- TableModel(),
- mPlayers(nullptr),
- mWidgets(),
- mListModel(new PlayerRelationListModel)
- {
- playerRelationsUpdated();
- }
-
- A_DELETE_COPY(PlayerTableModel)
-
- ~PlayerTableModel()
- {
- freeWidgets();
- delete2(mListModel)
- delete2(mPlayers)
- }
-
- int getRows() const override final
- {
- if (mPlayers)
- return static_cast<int>(mPlayers->size());
- else
- return 0;
- }
-
- int getColumns() const override final
- {
- return COLUMNS_NR;
- }
-
- int getRowHeight() const override final
- {
- return ROW_HEIGHT;
- }
-
- int getColumnWidth(const int index) const override final
- {
- if (index == NAME_COLUMN)
- return NAME_COLUMN_WIDTH;
- else
- return RELATION_CHOICE_COLUMN_WIDTH;
- }
-
- void playerRelationsUpdated()
- {
- signalBeforeUpdate();
-
- freeWidgets();
- StringVect *const player_names = player_relations.getPlayers();
-
- if (!player_names)
- return;
-
- delete mPlayers;
- mPlayers = player_names;
-
- // set up widgets
- for (unsigned int r = 0, sz = static_cast<unsigned int>(
- player_names->size()); r < sz; ++r)
- {
- const std::string name = (*player_names)[r];
- Widget *const widget = new Label(this, name);
- mWidgets.push_back(widget);
-
- DropDown *const choicebox = new DropDown(this, mListModel);
- choicebox->setSelected(static_cast<int>(
- player_relations.getRelation(name)));
- mWidgets.push_back(choicebox);
- }
-
- signalAfterUpdate();
- }
-
- void updateModelInRow(const int row) const
- {
- const DropDown *const choicebox = static_cast<DropDown *>(
- getElementAt(row, RELATION_CHOICE_COLUMN));
- player_relations.setRelation(getPlayerAt(row),
- static_cast<PlayerRelation::Relation>(
- choicebox->getSelected()));
- }
-
-
- Widget *getElementAt(int row, int column) const override final
- {
- return mWidgets[WIDGET_AT(row, column)];
- }
-
- void freeWidgets()
- {
- delete2(mPlayers)
- delete_all(mWidgets);
- mWidgets.clear();
- }
-
- std::string getPlayerAt(const int index) const
- {
- if (index < 0 || index >= static_cast<signed>(mPlayers->size()))
- return "";
- return (*mPlayers)[index];
- }
-
-protected:
- StringVect *mPlayers;
- std::vector<Widget *> mWidgets;
- PlayerRelationListModel *mListModel;
-};
-
-static const std::string ACTION_DELETE("delete");
-static const std::string ACTION_TABLE("table");
-static const std::string ACTION_STRATEGY("strategy");
-
Setup_Relations::Setup_Relations(const Widget2 *const widget) :
SetupTab(widget),
PlayerRelationsListener(),