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-rw-r--r--src/gui/widgets/tabs/setup_relations.cpp266
1 files changed, 0 insertions, 266 deletions
diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp
deleted file mode 100644
index 4cc81a300..000000000
--- a/src/gui/widgets/tabs/setup_relations.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2008-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/widgets/tabs/setup_relations.h"
-
-#include "actormanager.h"
-
-#include "being/localplayer.h"
-
-#include "gui/models/ignorechoiceslistmodel.h"
-#include "gui/models/playertablemodel.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/checkbox.h"
-#include "gui/widgets/containerplacer.h"
-#include "gui/widgets/dropdown.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/layouthelper.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/guitable.h"
-
-#include "utils/delete2.h"
-
-#include "debug.h"
-
-static const int COLUMNS_NR = 2; // name plus listbox
-static const int NAME_COLUMN = 0;
-static const unsigned int NAME_COLUMN_WIDTH = 230;
-static const unsigned int RELATION_CHOICE_COLUMN = 1;
-static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80;
-
-static const std::string ACTION_DELETE("delete");
-static const std::string ACTION_TABLE("table");
-static const std::string ACTION_STRATEGY("strategy");
-
-static const char *const table_titles[COLUMNS_NR] =
-{
- // TRANSLATORS: relations table header
- N_("Name"),
- // TRANSLATORS: relations table header
- N_("Relation")
-};
-
-Setup_Relations::Setup_Relations(const Widget2 *const widget) :
- SetupTab(widget),
- PlayerRelationsListener(),
- mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
- mPlayerTableModel(new PlayerTableModel(this)),
- mPlayerTable(new GuiTable(this, mPlayerTableModel)),
- mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel)),
- mPlayerScrollArea(new ScrollArea(this, mPlayerTable)),
- // TRANSLATORS: relation dialog button
- mDefaultTrading(new CheckBox(this, _("Allow trading"),
- (playerRelations.getDefault() & PlayerRelation::TRADE) != 0u)),
- // TRANSLATORS: relation dialog button
- mDefaultWhisper(new CheckBox(this, _("Allow whispers"),
- (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0u)),
- // TRANSLATORS: relation dialog button
- mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, this)),
- mIgnoreActionChoicesModel(new IgnoreChoicesListModel),
- mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel))
-{
- // TRANSLATORS: relation dialog name
- setName(_("Relations"));
-
- mPlayerTable->setOpaque(Opaque_false);
-
- mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
- mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
- RELATION_CHOICE_COLUMN_WIDTH);
- mPlayerTitleTable->setBackgroundColor(getThemeColor(
- ThemeColorId::TABLE_BACKGROUND));
- mPlayerTitleTable->setSelectableGui(false);
-
- for (int i = 0; i < COLUMNS_NR; i++)
- {
- mPlayerTableTitleModel->set(0, i, new Label(
- this, gettext(table_titles[i])));
- }
-
- mPlayerTitleTable->setLinewiseSelection(true);
-
- mPlayerScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- mPlayerTable->setActionEventId(ACTION_TABLE);
- mPlayerTable->setLinewiseSelection(true);
- mPlayerTable->addActionListener(this);
-
- // TRANSLATORS: relation dialog label
- Label *const ignore_action_label = new Label(this, _("When ignoring:"));
-
- mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
- mIgnoreActionChoicesBox->addActionListener(this);
-
- int ignore_strategy_index = 0; // safe default
-
- if (playerRelations.getPlayerIgnoreStrategy() != nullptr)
- {
- ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex(
- playerRelations.getPlayerIgnoreStrategy()->mShortName);
- if (ignore_strategy_index < 0)
- ignore_strategy_index = 0;
- }
- mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
- mIgnoreActionChoicesBox->adjustHeight();
-
- reset();
-
- // Do the layout
- LayoutHelper h(this);
- ContainerPlacer place = h.getPlacer(0, 0);
-
- place(0, 0, mPlayerTitleTable, 6);
- place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2);
- place(0, 5, mDeleteButton);
- place(3, 5, ignore_action_label, 1);
- place(4, 5, mIgnoreActionChoicesBox, 2).setPadding(2);
- place(3, 6, mDefaultTrading, 3);
- place(3, 7, mDefaultWhisper, 3);
-
- playerRelations.addListener(this);
-
- setDimension(Rect(0, 0, 500, 350));
-}
-
-Setup_Relations::~Setup_Relations()
-{
- playerRelations.removeListener(this);
- delete2(mIgnoreActionChoicesModel);
-}
-
-
-void Setup_Relations::reset()
-{
- // We now have to search through the list of ignore choices to find the
- // current selection. We could use an index into the table of config
- // options in playerRelations instead of strategies to sidestep this.
- int selection = 0;
- for (size_t i = 0, sz = playerRelations.getPlayerIgnoreStrategies()
- ->size(); i < sz; ++ i)
- {
- if ((*playerRelations.getPlayerIgnoreStrategies())[i] ==
- playerRelations.getPlayerIgnoreStrategy())
- {
- selection = CAST_S32(i);
- break;
- }
- }
- mIgnoreActionChoicesBox->setSelected(selection);
-}
-
-void Setup_Relations::apply()
-{
- playerRelations.store();
-
- const unsigned int old_default_relations = playerRelations.getDefault() &
- ~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
- playerRelations.setDefault(old_default_relations
- | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0)
- | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0));
-
- if (actorManager != nullptr)
- actorManager->updatePlayerNames();
-
- if (localPlayer != nullptr)
- localPlayer->setCheckNameSetting(true);
-}
-
-void Setup_Relations::cancel()
-{
-}
-
-void Setup_Relations::action(const ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == ACTION_TABLE)
- {
- // temporarily eliminate ourselves: we are fully aware of this change,
- // so there is no need for asynchronous updates. (In fact, thouse
- // might destroy the widet that triggered them, which would be rather
- // embarrassing.)
- playerRelations.removeListener(this);
-
- const int row = mPlayerTable->getSelectedRow();
- if (row >= 0)
- mPlayerTableModel->updateModelInRow(row);
-
- playerRelations.addListener(this);
- }
- else if (eventId == ACTION_DELETE)
- {
- const int player_index = mPlayerTable->getSelectedRow();
-
- if (player_index < 0)
- return;
-
- playerRelations.removePlayer(mPlayerTableModel->getPlayerAt(
- player_index));
- }
- else if (eventId == ACTION_STRATEGY)
- {
- const int sel = mIgnoreActionChoicesBox->getSelected();
- if (sel < 0)
- return;
- PlayerIgnoreStrategy *const s =
- (*playerRelations.getPlayerIgnoreStrategies())[sel];
-
- playerRelations.setPlayerIgnoreStrategy(s);
- }
-}
-
-void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED)
-{
- mPlayerTableModel->playerRelationsUpdated();
- mDefaultTrading->setSelected(
- (playerRelations.getDefault() & PlayerRelation::TRADE) != 0u);
- mDefaultWhisper->setSelected(
- (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0u);
- if (localPlayer != nullptr)
- localPlayer->updateName();
-}
-
-void Setup_Relations::updateAll()
-{
- PlayerTableModel *const model = new PlayerTableModel(this);
- mPlayerTable->setModel(model);
- delete mPlayerTableModel;
- mPlayerTableModel = model;
- int ignore_strategy_index = 0; // safe default
-
- if (playerRelations.getPlayerIgnoreStrategy() != nullptr)
- {
- ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex(
- playerRelations.getPlayerIgnoreStrategy()->mShortName);
- if (ignore_strategy_index < 0)
- ignore_strategy_index = 0;
- }
- mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
- mIgnoreActionChoicesBox->adjustHeight();
- reset();
-}
-void Setup_Relations::externalUpdated()
-{
- mDefaultTrading->setSelected(
- (playerRelations.getDefault() & PlayerRelation::TRADE) != 0u);
- mDefaultWhisper->setSelected(
- (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0u);
-}