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-rw-r--r--src/gui/viewport.cpp67
1 files changed, 41 insertions, 26 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index c2000b562..1a28511ed 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -235,7 +235,7 @@ void Viewport::draw(Graphics *graphics)
mMap->drawCollision(graphics, mPixelViewX,
mPixelViewY, mShowDebugPath);
if (mShowDebugPath == Map::MAP_DEBUG)
- _drawDebugPath(graphics);
+ drawDebugPath(graphics);
}
if (player_node->getCheckNameSetting())
@@ -272,11 +272,11 @@ void Viewport::logic()
BLOCK_START("Viewport::logic")
// Make the player follow the mouse position
// if the mouse is dragged elsewhere than in a window.
- _followMouse();
+ followMouse();
BLOCK_END("Viewport::logic")
}
-void Viewport::_followMouse()
+void Viewport::followMouse()
{
if (!gui)
return;
@@ -296,7 +296,7 @@ void Viewport::_followMouse()
}
}
-void Viewport::_drawDebugPath(Graphics *const graphics)
+void Viewport::drawDebugPath(Graphics *const graphics)
{
if (!player_node || !userPalette || !actorManager || !mMap || !gui)
return;
@@ -322,7 +322,7 @@ void Viewport::_drawDebugPath(Graphics *const graphics)
500);
lastMouseDestination = mouseDestination;
}
- _drawPath(graphics, debugPath, userPalette->getColorWithAlpha(
+ drawPath(graphics, debugPath, userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
const ActorSprites &actors = actorManager->getAll();
@@ -332,14 +332,15 @@ void Viewport::_drawDebugPath(Graphics *const graphics)
if (being && being != player_node)
{
const Path &beingPath = being->getPath();
- _drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
+ drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
}
}
}
-void Viewport::_drawPath(Graphics *const graphics, const Path &path,
- const Color &color) const
+void Viewport::drawPath(Graphics *const graphics,
+ const Path &path,
+ const Color &color) const
{
graphics->setColor(color);
Font *const font = getFont();
@@ -477,7 +478,7 @@ bool Viewport::leftMouseAction()
mPlayerFollowMouse = true;
// Make the player go to the mouse position
- _followMouse();
+ followMouse();
}
return false;
}
@@ -547,9 +548,9 @@ void Viewport::walkByMouse(const MouseEvent &event)
{
if (!mMap || !player_node)
return;
- if (mPlayerFollowMouse && !inputManager.isActionActive(
- Input::KEY_STOP_ATTACK) && !inputManager.isActionActive(
- Input::KEY_UNTARGET))
+ if (mPlayerFollowMouse
+ && !inputManager.isActionActive(Input::KEY_STOP_ATTACK)
+ && !inputManager.isActionActive(Input::KEY_UNTARGET))
{
if (!mMouseDirectionMove)
mPlayerFollowMouse = false;
@@ -712,8 +713,10 @@ void Viewport::mouseReleased(MouseEvent &event)
}
}
-void Viewport::showPopup(Window *const parent, const int x, const int y,
- Item *const item, const bool isInventory)
+void Viewport::showPopup(Window *const parent,
+ const int x, const int y,
+ Item *const item,
+ const bool isInventory)
{
mPopupMenu->showPopup(parent, x, y, item, isInventory);
}
@@ -723,7 +726,8 @@ void Viewport::showPopup(MapItem *const item)
mPopupMenu->showPopup(mMouseX, mMouseY, item);
}
-void Viewport::showPopup(Window *const parent, Item *const item,
+void Viewport::showPopup(Window *const parent,
+ Item *const item,
const bool isInventory)
{
mPopupMenu->showPopup(parent, mMouseX, mMouseY, item, isInventory);
@@ -734,7 +738,8 @@ void Viewport::showItemPopup(Item *const item)
mPopupMenu->showItemPopup(mMouseX, mMouseY, item);
}
-void Viewport::showItemPopup(const int itemId, const unsigned char color)
+void Viewport::showItemPopup(const int itemId,
+ const unsigned char color)
{
mPopupMenu->showItemPopup(mMouseX, mMouseY, itemId, color);
}
@@ -759,7 +764,8 @@ void Viewport::showSpellPopup(TextCommand *const cmd)
mPopupMenu->showSpellPopup(mMouseX, mMouseY, cmd);
}
-void Viewport::showChatPopup(const int x, const int y, ChatTab *const tab)
+void Viewport::showChatPopup(const int x, const int y,
+ ChatTab *const tab)
{
mPopupMenu->showChatPopup(x, y, tab);
}
@@ -769,7 +775,8 @@ void Viewport::showChatPopup(ChatTab *const tab)
mPopupMenu->showChatPopup(mMouseX, mMouseY, tab);
}
-void Viewport::showPopup(const int x, const int y, const Being *const being)
+void Viewport::showPopup(const int x, const int y,
+ const Being *const being)
{
mPopupMenu->showPopup(x, y, being);
}
@@ -784,7 +791,8 @@ void Viewport::showPlayerPopup(const std::string &nick)
mPopupMenu->showPlayerPopup(mMouseX, mMouseY, nick);
}
-void Viewport::showPopup(const int x, const int y, Button *const button)
+void Viewport::showPopup(const int x, const int y,
+ Button *const button)
{
mPopupMenu->showPopup(x, y, button);
}
@@ -795,7 +803,8 @@ void Viewport::showPopup(const int x, const int y,
mPopupMenu->showPopup(x, y, bar);
}
-void Viewport::showAttackMonsterPopup(const std::string &name, const int type)
+void Viewport::showAttackMonsterPopup(const std::string &name,
+ const int type)
{
mPopupMenu->showAttackMonsterPopup(mMouseX, mMouseY, name, type);
}
@@ -806,7 +815,8 @@ void Viewport::showPickupItemPopup(const std::string &name)
}
void Viewport::showUndressPopup(const int x, const int y,
- const Being *const being, Item *const item)
+ const Being *const being,
+ Item *const item)
{
mPopupMenu->showUndressPopup(x, y, being, item);
}
@@ -869,10 +879,14 @@ void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
+ ActorSprite::Type type = ActorSprite::UNKNOWN;
+ if (mHoverBeing)
+ type = mHoverBeing->getType();
mHoverBeing = actorManager->findBeingByPixel(x, y, true);
- if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER
- || mHoverBeing->getType() == Being::NPC
- || mHoverBeing->getType() == Being::PET))
+ if (mHoverBeing
+ && (type == Being::PLAYER
+ || type == Being::NPC
+ || type == Being::PET))
{
mTextPopup->setVisible(false);
if (mShowBeingPopup)
@@ -920,7 +934,7 @@ void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
if (mHoverBeing)
{
- switch (mHoverBeing->getType())
+ switch (type)
{
case ActorSprite::NPC:
gui->setCursorType(mHoverBeing->getHoverCursor());
@@ -1013,7 +1027,8 @@ bool Viewport::isPopupMenuVisible() const
return mPopupMenu ? mPopupMenu->isPopupVisible() : false;
}
-void Viewport::moveCameraToActor(const int actorId, const int x, const int y)
+void Viewport::moveCameraToActor(const int actorId,
+ const int x, const int y)
{
if (!player_node || !actorManager)
return;