diff options
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 101 |
1 files changed, 45 insertions, 56 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 35382bfdf..d07f80e1c 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -61,8 +61,8 @@ Viewport::Viewport(): mMap(nullptr), mMouseX(0), mMouseY(0), - mPixelViewX(0.0f), - mPixelViewY(0.0f), + mPixelViewX(0), + mPixelViewY(0), mShowDebugPath(false), mCameraMode(0), mPlayerFollowMouse(false), @@ -156,28 +156,28 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) // Apply lazy scrolling while (lastTick < tick_time && cnt < 32) { - if (player_x > static_cast<int>(mPixelViewX) + mScrollRadius) + if (player_x > mPixelViewX + mScrollRadius) { mPixelViewX += static_cast<float>(player_x - - static_cast<int>(mPixelViewX) - mScrollRadius) / + - mPixelViewX - mScrollRadius) / static_cast<float>(mScrollLaziness); } - if (player_x < static_cast<int>(mPixelViewX) - mScrollRadius) + if (player_x < mPixelViewX - mScrollRadius) { mPixelViewX += static_cast<float>(player_x - - static_cast<int>(mPixelViewX) + mScrollRadius) / + - mPixelViewX + mScrollRadius) / static_cast<float>(mScrollLaziness); } - if (player_y > static_cast<int>(mPixelViewY) + mScrollRadius) + if (player_y > mPixelViewY + mScrollRadius) { mPixelViewY += static_cast<float>(player_y - - static_cast<int>(mPixelViewY) - mScrollRadius) / + - mPixelViewY - mScrollRadius) / static_cast<float>(mScrollLaziness); } - if (player_y < static_cast<int>(mPixelViewY) - mScrollRadius) + if (player_y < mPixelViewY - mScrollRadius) { mPixelViewY += static_cast<float>(player_y - - static_cast<int>(mPixelViewY) + mScrollRadius) / + - mPixelViewY + mScrollRadius) / static_cast<float>(mScrollLaziness); } lastTick ++; @@ -185,33 +185,32 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) } // Auto center when player is off screen - if (cnt > 30 || player_x - static_cast<int>(mPixelViewX) - > graphics->mWidth / 2 || static_cast<int>(mPixelViewX) - - player_x > graphics->mWidth / 2 || static_cast<int>(mPixelViewY) + if (cnt > 30 || player_x - mPixelViewX + > graphics->mWidth / 2 || mPixelViewX + - player_x > graphics->mWidth / 2 || mPixelViewY - player_y > graphics->getHeight() / 2 || player_y - - static_cast<int>(mPixelViewY) > graphics->getHeight() / 2) + - mPixelViewY > graphics->getHeight() / 2) { if (player_x <= 0 || player_y <= 0) { // if (debugChatTab) // debugChatTab->chatLog("incorrect player position!"); logger->log("incorrect player position: %d, %d, %d, %d", - player_x, player_y, static_cast<int>(mPixelViewX), - static_cast<int>(mPixelViewY)); + player_x, player_y, mPixelViewX,mPixelViewY); if (player_node) { logger->log("tile position: %d, %d", player_node->getTileX(), player_node->getTileY()); } } - mPixelViewX = static_cast<float>(player_x); - mPixelViewY = static_cast<float>(player_y); + mPixelViewX = player_x; + mPixelViewY = player_y; } } else { - mPixelViewX = static_cast<float>(player_x); - mPixelViewY = static_cast<float>(player_y); + mPixelViewX = player_x; + mPixelViewY = player_y; } // Don't move camera so that the end of the map is on screen @@ -226,20 +225,17 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) if (mPixelViewY < 0) mPixelViewY = 0; if (mPixelViewX > viewXmax) - mPixelViewX = static_cast<float>(viewXmax); + mPixelViewX = viewXmax; if (mPixelViewY > viewYmax) - mPixelViewY = static_cast<float>(viewYmax); + mPixelViewY = viewYmax; // Draw tiles and sprites - mMap->draw(graphics, static_cast<int>(mPixelViewX), - static_cast<int>(mPixelViewY)); + mMap->draw(graphics, mPixelViewX, mPixelViewY); if (mShowDebugPath) { - mMap->drawCollision(graphics, - static_cast<int>(mPixelViewX), - static_cast<int>(mPixelViewY), - mShowDebugPath); + mMap->drawCollision(graphics, mPixelViewX, + mPixelViewY, mShowDebugPath); if (mShowDebugPath == Map::MAP_DEBUG) _drawDebugPath(graphics); } @@ -254,8 +250,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) // Draw text if (textManager) { - textManager->draw(graphics, static_cast<int>(mPixelViewX), - static_cast<int>(mPixelViewY)); + textManager->draw(graphics, mPixelViewX, mPixelViewY); } // Draw player names, speech, and emotion sprite as needed @@ -267,10 +262,8 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) continue; Being *b = static_cast<Being*>(*it); - b->drawSpeech(static_cast<int>(mPixelViewX), - static_cast<int>(mPixelViewY)); - b->drawEmotion(graphics, static_cast<int>(mPixelViewX), - static_cast<int>(mPixelViewY)); + b->drawSpeech(mPixelViewX, mPixelViewY); + b->drawEmotion(graphics, mPixelViewX, mPixelViewY); } if (miniStatusWindow) @@ -322,8 +315,8 @@ void Viewport::_drawDebugPath(Graphics *graphics) static Path debugPath; static Vector lastMouseDestination = Vector(0.0f, 0.0f); - const int mousePosX = mMouseX + static_cast<int>(mPixelViewX); - const int mousePosY = mMouseY + static_cast<int>(mPixelViewY); + const int mousePosX = mMouseX + mPixelViewX; + const int mousePosY = mMouseY + mPixelViewY; Vector mouseDestination(mousePosX, mousePosY); if (mouseDestination.x != lastMouseDestination.x @@ -371,8 +364,8 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path, for (Path::const_iterator i = path.begin(), i_end = path.end(); i != i_end; ++i) { - int squareX = i->x * 32 - static_cast<int>(mPixelViewX) + 12; - int squareY = i->y * 32 - static_cast<int>(mPixelViewY) + 12; + int squareX = i->x * 32 - mPixelViewX + 12; + int squareY = i->y * 32 - mPixelViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); if (mMap) @@ -389,8 +382,8 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path, for (Path::const_iterator i = path.begin(), i_end = path.end(); i != i_end; ++i) { - int squareX = i->x - static_cast<int>(mPixelViewX); - int squareY = i->y - static_cast<int>(mPixelViewY); + int squareX = i->x - mPixelViewX; + int squareY = i->y - mPixelViewY; graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4, 8, 8)); @@ -419,8 +412,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (Being::isTalking()) return; - const int pixelX = event.getX() + static_cast<int>(mPixelViewX); - const int pixelY = event.getY() + static_cast<int>(mPixelViewY); + const int pixelX = event.getX() + mPixelViewX; + const int pixelY = event.getY() + mPixelViewY; // Right click might open a popup if (event.getButton() == gcn::MouseEvent::RIGHT) @@ -432,8 +425,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (actorSpriteManager) { std::vector<ActorSprite*> beings; - const int x = getMouseX() + static_cast<int>(mPixelViewX); - const int y = getMouseY() + static_cast<int>(mPixelViewY); + const int x = getMouseX() + mPixelViewX; + const int y = getMouseY() + mPixelViewY; actorSpriteManager->findBeingsByPixel(beings, x, y, true); if (beings.size() > 1) { @@ -577,10 +570,8 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) { mLocalWalkTime = tick_time; player_node->unSetPickUpTarget(); - player_node->setDestination(event.getX() - + static_cast<int>(mPixelViewX), - event.getY() - + static_cast<int>(mPixelViewY)); + player_node->setDestination(event.getX() + mPixelViewX, + event.getY() + mPixelViewY); player_node->pathSetByMouse(); } } @@ -590,12 +581,10 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) if (mLocalWalkTime != player_node->getActionTime()) { mLocalWalkTime = cur_time; - int destX = static_cast<int>((static_cast<float>(event.getX()) - + mPixelViewX) - / static_cast<float>(mMap->getTileWidth())); - int destY = static_cast<int>((static_cast<float>(event.getY()) - + mPixelViewY) - / static_cast<float>(mMap->getTileHeight())); + int destX = (event.getX() + mPixelViewX) + / static_cast<float>(mMap->getTileWidth()); + int destY = (event.getY() + mPixelViewY) + / static_cast<float>(mMap->getTileHeight()); player_node->unSetPickUpTarget(); if (!player_node->navigateTo(destX, destY)) { @@ -751,8 +740,8 @@ void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED) if (!mMap || !player_node || !actorSpriteManager) return; - const int x = getMouseX() + static_cast<int>(mPixelViewX); - const int y = getMouseY() + static_cast<int>(mPixelViewY); + const int x = getMouseX() + mPixelViewX; + const int y = getMouseY() + mPixelViewY; mHoverBeing = actorSpriteManager->findBeingByPixel(x, y, true); if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER |